Player Matchup

Ullr
Ullr
Elder behemoth
Ullr
Level 77
God Stats
1W - 1L
1,757 SR
Queue Stats
37W - 28L
1,510 Elo+
Party 1
Ganesha
Ganesha
JMAN 744
Ganesha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,783 Elo+
Party 1
Khepri
Khepri
Xs3885
Khepri
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,531 Elo+
Party 1
Apollo
Apollo
inrockstarmode
Apollo
Level 47
God Stats
0W - 4L
1,103 SR
Queue Stats
136W - 179L
1,396 Elo+
Solo
Charybdis
Charybdis
spazzoidman25
Charybdis
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,672 Elo+
Party 1
Team Averages
Level 54
1,472 SR
1,579 Elo+

VS

Team Averages
Level 89
1,509 SR
1,429 Elo+
Artemis
Artemis
J1gsawPupp3t
Artemis
Level 82
God Stats
2W - 2L
1,673 SR
Queue Stats
117W - 188L
1,343 Elo+
Solo
Janus
Janus
MistaCL
Janus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 147L
1,380 Elo+
Solo
Khepri
Khepri
curlyentropy5
Khepri
Level 86
God Stats
3W - 0L
1,812 SR
Queue Stats
35W - 42L
1,476 Elo+
Solo
Poseidon
Poseidon
funkmastarad
Poseidon
Level 88
God Stats
3W - 4L
1,389 SR
Queue Stats
566W - 593L
1,463 Elo+
Solo
Izanami
Izanami
milesdm7
Izanami
Level 121
God Stats
1W - 3L
1,173 SR
Queue Stats
298W - 310L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 7 / 4
12,414
955
14,647
16,603
9,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ganesha
JMAN 744
Ganesha
16
1 / 10 / 8
9,138
703
16,003
21,279
18,344
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
Xs3885
Khepri
8
0 / 5 / 1
6,853
527
888
7,998
4,865
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
3 / 5 / 5
9,431
725
5,964
17,450
22,425
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
spazzoidman25
Charybdis
17
4 / 6 / 8
9,781
752
12,676
13,196
6,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
J1gsawPupp3t
Artemis
19
14 / 5 / 13
12,119
932
15,980
12,826
6,465
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Janus
MistaCL
Janus
18
3 / 4 / 18
11,629
895
12,700
12,454
6,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
2 / 4 / 21
10,944
842
4,618
16,355
18,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
funkmastarad
Poseidon
18
9 / 5 / 14
11,309
870
19,914
12,502
4,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
milesdm7
Izanami
20
5 / 1 / 21
12,013
924
14,262
7,684
4,519
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
120
18
Kills
33
33
Deaths
19
26
Assists
87
Player
Kills
Deaths
Assists
KDA
L
10
7
4
1.71
W
Artemis
J1gsawPupp3t
Artemis
14
5
13
4.1
L
Ganesha
JMAN 744
Ganesha
1
10
8
0.5
W
Janus
MistaCL
Janus
3
4
18
3
L
Khepri
Xs3885
Khepri
0
5
1
0.1
W
2
4
21
3.13
W
Poseidon
funkmastarad
Poseidon
9
5
14
3.2
L
3
5
5
1.1
W
Izanami
milesdm7
Izanami
5
1
21
15.5
L
Charybdis
spazzoidman25
Charybdis
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,178
Damage
67,474
76,526
Taken
61,821
61,801
Mitigated
40,732
7,531
Healing
14,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,647
6,030
0
1,546
16,603
9,356
900
8,377
8,226
0
33,170
W
Artemis
J1gsawPupp3t
Artemis
15,980
8,100
0
0
12,826
6,465
1,467
4,457
8,224
69
26,732
L
Ganesha
JMAN 744
Ganesha
16,003
575
205
1,141
21,279
18,344
0
8,818
12,039
31,331
0
W
Janus
MistaCL
Janus
12,700
804
1,805
3,144
12,454
6,111
893
3,370
9,084
25,042
0
L
Khepri
Xs3885
Khepri
888
60
68
272
7,998
4,865
0
3,130
4,868
3,602
0
W
4,618
825
574
2,424
16,355
18,803
91
2,834
13,003
9,432
0
W
Poseidon
funkmastarad
Poseidon
19,914
3,659
1,413
1,467
12,502
4,834
716
4,451
7,988
30,402
0
L
5,964
2,550
836
1,926
17,450
22,425
0
9,148
8,190
0
14,552
W
Izanami
milesdm7
Izanami
14,262
10,826
1,453
2,652
7,684
4,519
4,802
1,892
5,707
0
40,973
L
Charybdis
spazzoidman25
Charybdis
12,676
5,935
128
1,409
13,196
6,811
353
7,628
5,566
0
25,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,617
Gold Earned
58,014
124
Minions Killed
153
0
Camps Cleared
0
936,955
Distance Traveled
1,117,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
12,414
955
45
3
0
206,760
0
W
Artemis
12,119
932
20
2
0
191,600
0
L
Ganesha
9,138
703
0
0
0
208,997
0
W
Janus
11,629
895
32
2
0
238,469
0
L
Khepri
6,853
527
2
0
0
98,734
0
W
Khepri
10,944
842
11
1
0
218,878
0
W
Poseidon
11,309
870
26
2
0
225,665
0
L
Apollo
9,431
725
46
4
0
209,613
0
W
Izanami
12,013
924
64
5
0
242,853
0
L
Charybdis
9,781
752
31
2
0
212,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role