Player Matchup

Fenrir
Fenrir
BettyWhite2
Fenrir
Level 111
God Stats
7W - 2L
1,796 SR
Queue Stats
105W - 95L
1,408 Elo+
Solo
Loki
Loki
CADShepard
Loki
Level 107
God Stats
28W - 25L
1,587 SR
Queue Stats
301W - 323L
1,441 Elo+
Party 1
Horus
Horus
Kingstonqw23
Horus
Level 151
God Stats
6W - 14L
1,335 SR
Queue Stats
585W - 707L
1,469 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MovingPolecat69
Morgan Le Fay
Level 143
God Stats
24W - 23L
1,457 SR
Queue Stats
384W - 378L
1,485 Elo+
Solo
Neith
Neith
RACZONATANOJ117
Neith
Level 88
God Stats
63W - 71L
1,526 SR
Queue Stats
161W - 175L
1,472 Elo+
Solo
Team Averages
Level 120
1,540 SR
1,455 Elo+

VS

Team Averages
Level 82
1,595 SR
1,415 Elo+
Horus
Horus
KronicKnight00
Horus
Level 83
God Stats
5W - 8L
1,624 SR
Queue Stats
704W - 687L
1,439 Elo+
Solo
Charybdis
Charybdis
PaviniDOz
Charybdis
Level 120
God Stats
23W - 25L
1,533 SR
Queue Stats
312W - 300L
1,499 Elo+
Solo
Poseidon
Poseidon
ST33L__NIPPS
Poseidon
Level 41
God Stats
56W - 48L
1,452 SR
Queue Stats
104W - 97L
1,323 Elo+
Solo
Yemoja
Yemoja
Senpai6104
Yemoja
Level 39
God Stats
7W - 5L
1,500 SR
Queue Stats
738W - 695L
1,337 Elo+
Solo
Lancelot
Lancelot
sim_draco
Lancelot
Level 126
God Stats
1W - 1L
1,863 SR
Queue Stats
116W - 108L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 2 / 7
8,564
476
3,023
16,860
15,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 1 / 7
10,534
585
8,143
16,236
7,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

14
3 / 1 / 13
9,694
539
11,963
17,440
15,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
MovingPolecat69
Morgan Le Fay
14
4 / 2 / 5
9,132
507
7,648
10,246
4,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 2 / 3
10,666
593
13,183
10,895
4,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,685
371
4,024
8,345
4,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
PaviniDOz
Charybdis
14
3 / 5 / 2
8,416
468
8,632
17,915
6,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
ST33L__NIPPS
Poseidon
15
2 / 5 / 1
8,777
488
11,954
11,090
3,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
Senpai6104
Yemoja
13
1 / 4 / 5
7,940
441
6,858
10,908
14,729
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
sim_draco
Lancelot
12
2 / 5 / 1
7,668
426
7,115
12,841
5,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
22
Kills
8
8
Deaths
22
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
2
7
2.75
W
7
1
7
10.5
W
3
1
13
9.5
L
0
3
0
0
W
Morgan Le Fay
MovingPolecat69
Morgan Le Fay
4
2
5
3.25
L
Charybdis
PaviniDOz
Charybdis
3
5
2
0.8
W
6
2
3
3.75
L
Poseidon
ST33L__NIPPS
Poseidon
2
5
1
0.5
L
Yemoja
Senpai6104
Yemoja
1
4
5
0.88
L
Lancelot
sim_draco
Lancelot
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,960
Damage
38,583
71,677
Taken
61,099
47,806
Mitigated
35,197
17,797
Healing
13,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,023
296
0
4,461
16,860
15,192
114
3,314
13,426
0
39,474
W
8,143
1,949
0
543
16,236
7,893
404
4,501
11,535
0
85,081
W
11,963
4,972
300
6,297
17,440
15,744
936
4,561
12,879
0
57,961
L
4,024
2,275
0
2,595
8,345
4,890
0
218
8,121
0
28,322
W
Morgan Le Fay
MovingPolecat69
Morgan Le Fay
7,648
1,260
134
2,996
10,246
4,274
82
5,584
4,662
53,728
0
L
Charybdis
PaviniDOz
Charybdis
8,632
3,841
0
5,308
17,915
6,769
732
717
16,837
0
66,979
W
13,183
5,006
0
3,066
10,895
4,703
1,799
2,316
8,515
0
99,326
L
Poseidon
ST33L__NIPPS
Poseidon
11,954
997
0
1,860
11,090
3,603
0
3,341
7,489
72,154
0
L
Yemoja
Senpai6104
Yemoja
6,858
981
2,509
407
10,908
14,729
336
1,931
8,862
28,041
0
L
Lancelot
sim_draco
Lancelot
7,115
1,749
0
1,081
12,841
5,206
0
1,164
11,500
0
55,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,590
Gold Earned
39,486
474
Minions Killed
370
0
Camps Cleared
0
1,701,068
Distance Traveled
1,517,612
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,564
476
48
3
0
357,708
4
W
Loki
10,534
585
103
6
0
417,793
2
W
Horus
9,694
539
83
5
0
311,218
0
L
Horus
6,685
371
39
2
0
201,531
4
W
Morgan Le Fay
9,132
507
93
5
0
335,909
4
L
Charybdis
8,416
468
106
6
0
298,557
1
W
Neith
10,666
593
147
8
0
278,440
0
L
Poseidon
8,777
488
122
7
0
349,448
0
L
Yemoja
7,940
441
35
2
0
313,784
3
L
Lancelot
7,668
426
68
4
0
354,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role