Player Matchup

Susano
Susano
Gold I
 
Susano
Gold I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
ANCIENT_GODZ_
Izanami
Gold II
Level 185
God Stats
75W - 74L
1,566 SR
Queue Stats
695W - 692L
1,565 MMR
Solo
Merlin
Merlin
Silver I
Banananutnothin
Merlin
Silver I
Level 139
God Stats
1W - 0L
1,421 SR
Queue Stats
4W - 3L
1,584 MMR
Solo
Ares
Ares
Gold III
kittyMUFF1N
Ares
Gold III
Level 127
God Stats
4W - 3L
1,757 SR
Queue Stats
110W - 98L
1,583 MMR
Solo
Fenrir
Fenrir
Gold II
legendary152
Fenrir
Gold II
Level 158
God Stats
14W - 22L
1,431 SR
Queue Stats
228W - 230L
1,557 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 157
1,535 SR
1,558 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,499 SR
1,579 MMR
Mercury
Mercury
Gold II
CertioG
Mercury
Gold II
Level 124
God Stats
1W - 5L
1,541 SR
Queue Stats
130W - 133L
1,566 MMR
Party 1
Thoth
Thoth
Gold V
Danielfr9
Thoth
Gold V
Level 138
God Stats
0W - 2L
1,246 SR
Queue Stats
57W - 39L
1,721 MMR
Party 2
Medusa
Medusa
Gold IV
Lolo2013
Medusa
Gold IV
Level 127
God Stats
7W - 6L
1,413 SR
Queue Stats
49W - 47L
1,461 MMR
Party 2
Horus
Horus
Platinum V
XArsenicShadowX
Horus
Platinum V
Level 159
God Stats
2W - 3L
1,562 SR
Queue Stats
320W - 309L
1,548 MMR
Solo
Surtr
Surtr
Gold II
iLxthul_
Surtr
Gold II
Level 143
God Stats
4W - 4L
1,734 SR
Queue Stats
131W - 115L
1,598 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
4 / 0 / 3
7,608
543
6,558
9,965
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
13
1 / 0 / 2
7,899
564
5,743
7,391
3,112
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 5
7,363
526
6,078
6,849
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 1 / 5
8,403
600
6,417
10,590
9,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
13
0 / 1 / 1
6,686
478
2,784
11,306
8,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AphroditeLokiBakasura

VS

Bans
NoxAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CertioG
Mercury
11
1 / 2 / 0
6,497
464
3,625
13,031
4,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
Danielfr9
Thoth
14
2 / 3 / 1
8,081
577
6,045
10,096
3,411
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Lolo2013
Medusa
3
0 / 2 / 0
4,569
326
942
2,879
744
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
5,792
414
1,907
8,093
5,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
iLxthul_
Surtr
13
0 / 3 / 1
7,815
558
7,693
13,632
11,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
11
Kills
3
4
Deaths
11
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
4
0
3
5.5
W
Izanami
1
0
2
2
W
1
2
5
1.75
L
Mercury
CertioG
Mercury
1
2
0
0.5
L
Thoth
Danielfr9
Thoth
2
3
1
0.83
L
Medusa
Lolo2013
Medusa
0
2
0
0
L
0
1
0
0
L
Surtr
iLxthul_
Surtr
0
3
1
0.17
W
5
1
5
7.5
W
Fenrir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,580
Damage
20,212
46,101
Taken
47,731
27,268
Mitigated
25,890
11,387
Healing
12,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
6,558
1,468
0
959
9,965
3,945
0
1,540
8,335
0
61,406
W
Izanami
5,743
4,307
0
3,514
7,391
3,112
1,494
766
6,625
0
79,671
W
6,078
147
0
250
6,849
2,515
0
3,052
3,797
59,026
0
L
Mercury
CertioG
Mercury
3,625
976
0
1,280
13,031
4,305
72
2,946
9,903
0
40,355
L
Thoth
Danielfr9
Thoth
6,045
235
0
2,902
10,096
3,411
0
3,337
6,501
67,887
0
L
Medusa
Lolo2013
Medusa
942
515
0
542
2,879
744
0
1,420
1,439
0
9,474
L
1,907
1,179
370
3,771
8,093
5,897
16
1,770
6,323
0
19,139
L
Surtr
iLxthul_
Surtr
7,693
1,986
0
3,153
13,632
11,533
50
2,629
10,485
1,398
58,931
W
6,417
273
0
2,218
10,590
9,307
0
1,040
9,385
16,838
0
W
Fenrir
2,784
779
0
4,446
11,306
8,389
0
314
10,992
0
39,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,959
Gold Earned
32,754
409
Minions Killed
341
0
Camps Cleared
0
1,447,669
Distance Traveled
1,137,560
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,608
543
85
6
0
328,683
0
W
Izanami
7,899
564
119
9
0
248,762
0
W
Merlin
7,363
526
118
8
0
279,019
3
L
Mercury
6,497
464
70
5
0
324,670
3
L
Thoth
8,081
577
121
9
0
268,227
4
L
Medusa
4,569
326
16
1
0
74,076
0
L
Horus
5,792
414
26
2
0
188,137
1
L
Surtr
7,815
558
108
8
0
282,450
1
W
Ares
8,403
600
12
1
0
302,583
1
W
Fenrir
6,686
478
75
5
0
288,622
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role