Player Matchup

Cernunnos
Cernunnos
Diese
Cernunnos
Level 133
God Stats
2W - 5L
1,357 SR
Queue Stats
242W - 296L
1,508 Elo+
Party 1
Geb
Geb
Muscles4U
Geb
Level 84
God Stats
1W - 3L
1,525 SR
Queue Stats
17W - 22L
1,405 Elo+
Party 1
Da Ji
Da Ji
NymphsGarden
Da Ji
Level 77
God Stats
9W - 12L
1,486 SR
Queue Stats
116W - 115L
1,499 Elo+
Solo
Mulan
Mulan
Soberbicho
Mulan
Level 79
God Stats
3W - 2L
1,518 SR
Queue Stats
47W - 42L
1,493 Elo+
Solo
Discordia
Discordia
Synppai
Discordia
Level 149
God Stats
0W - 1L
1,637 SR
Queue Stats
48W - 67L
1,500 Elo+
Party 1
Team Averages
Level 104
1,505 SR
1,481 Elo+

VS

Team Averages
Level 106
1,601 SR
1,482 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ChaBoiBuckets
Izanami
Level 127
God Stats
6W - 1L
1,664 SR
Queue Stats
154W - 150L
1,523 Elo+
Solo
Mulan
Mulan
FatFurnace
Mulan
Level 87
God Stats
23W - 15L
1,529 SR
Queue Stats
81W - 70L
1,523 Elo+
Solo
Sol
Sol
HighEinstein
Sol
Level 126
God Stats
262W - 221L
1,544 SR
Queue Stats
311W - 289L
1,441 Elo+
Solo
Fenrir
Fenrir
meltedmarshh
Fenrir
Level 64
God Stats
5W - 2L
1,768 SR
Queue Stats
199W - 206L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Diese
Cernunnos
11
0 / 3 / 0
5,942
540
4,450
9,673
3,555
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
5,752
523
1,833
7,699
5,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 3 / 2
5,189
472
1,761
8,820
3,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mulan
10
1 / 3 / 0
6,065
551
2,712
9,854
8,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
Synppai
Discordia
11
3 / 2 / 0
6,425
584
5,777
5,351
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
5 / 0 / 2
6,881
626
6,684
4,206
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
12
2 / 0 / 2
7,354
669
3,431
5,377
2,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
12
3 / 0 / 0
7,434
676
4,646
5,706
5,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 1 / 2
7,207
655
4,074
7,767
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
11
1 / 3 / 3
6,341
576
4,058
10,716
4,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
13
13
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
2
6
W
Izanami
2
0
2
3
L
Cernunnos
Diese
Cernunnos
0
3
0
0
W
Mulan
3
0
0
3
W
2
1
2
3
L
0
2
0
0
L
0
3
2
0.33
L
Mulan
1
3
0
0.33
L
Discordia
Synppai
Discordia
3
2
0
1.5
W
Fenrir
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,533
Damage
22,893
41,397
Taken
33,772
22,991
Mitigated
15,868
9,129
Healing
9,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,684
2,181
0
913
4,206
1,365
572
951
3,255
38,747
0
W
Izanami
3,431
1,869
0
1,648
5,377
2,091
163
403
4,974
0
51,294
L
Cernunnos
Diese
Cernunnos
4,450
1,795
0
4,374
9,673
3,555
0
2,249
7,424
0
59,464
W
Mulan
4,646
1,244
0
2,335
5,706
5,218
309
24
5,376
0
40,435
W
4,074
1,712
0
2,551
7,767
3,126
1,759
3,607
4,060
43,955
5,872
L
1,833
0
0
1,120
7,699
5,548
40
3,441
4,258
16,393
0
L
1,761
574
0
1,058
8,820
3,433
358
1,933
6,887
0
19,334
L
Mulan
2,712
214
0
1,635
9,854
8,638
0
651
9,203
0
30,491
L
Discordia
Synppai
Discordia
5,777
393
0
942
5,351
1,817
0
2,233
3,118
54,196
0
W
Fenrir
4,058
1,302
0
2,410
10,716
4,068
0
2,757
7,918
0
46,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,373
Gold Earned
35,217
325
Minions Killed
381
0
Camps Cleared
0
1,069,054
Distance Traveled
1,146,636
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,881
626
59
5
0
245,093
3
W
Izanami
7,354
669
97
9
0
224,249
6
L
Cernunnos
5,942
540
120
11
0
208,947
1
W
Mulan
7,434
676
70
6
0
214,310
4
W
Sol
7,207
655
87
8
0
209,733
0
L
Geb
5,752
523
11
1
0
244,880
4
L
Da Ji
5,189
472
33
3
0
181,605
2
L
Mulan
6,065
551
60
5
0
189,488
0
L
Discordia
6,425
584
101
9
0
244,134
0
W
Fenrir
6,341
576
68
6
0
253,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role