Player Matchup

Fenrir
Fenrir
EliteSprite
Fenrir
Level 43
God Stats
6W - 3L
1,494 SR
Queue Stats
7W - 7L
1,291 Elo+
Solo
Cupid
Cupid
LBxss0
Cupid
Level 118
God Stats
3W - 1L
1,555 SR
Queue Stats
55W - 60L
1,430 Elo+
Party 2
Cu Chulainn
Cu Chulainn
hulkzilla2016
Cu Chulainn
Level 85
God Stats
6W - 1L
1,683 SR
Queue Stats
65W - 50L
1,467 Elo+
Party 1
Atlas
Atlas
psychokraken
Atlas
Level 88
God Stats
5W - 2L
1,637 SR
Queue Stats
98W - 76L
1,439 Elo+
Party 1
Hades
Hades
sS5OMBR4Aaa
Hades
Level 84
God Stats
39W - 29L
1,616 SR
Queue Stats
96W - 84L
1,428 Elo+
Party 2
Team Averages
Level 84
1,597 SR
1,411 Elo+

VS

Team Averages
Level 114
1,539 SR
1,471 Elo+
Hachiman
Hachiman
COLD 187um
Hachiman
Level 171
God Stats
13W - 10L
1,694 SR
Queue Stats
246W - 239L
1,552 Elo+
Solo
Janus
Janus
Dragon_slayerssk
Janus
Level 42
God Stats
0W - 5L
1,500 SR
Queue Stats
223W - 237L
1,401 Elo+
Solo
Serqet
Serqet
Silverhawk603
Serqet
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 225L
1,481 Elo+
Solo
Khepri
Khepri
Ur_Annoyin_1987
Khepri
Level 116
God Stats
2W - 4L
1,500 SR
Queue Stats
269W - 269L
1,420 Elo+
Solo
Achilles
Achilles
VRILDOX1976
Achilles
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 1 / 7
8,767
516
9,974
12,517
5,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
LBxss0
Cupid
14
1 / 0 / 4
8,972
528
8,418
13,515
5,461
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cu Chulainn
hulkzilla2016
Cu Chulainn
14
0 / 1 / 3
8,637
508
12,205
15,890
15,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 0 / 6
8,318
489
7,155
6,350
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
8 / 1 / 2
10,026
590
12,334
11,372
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
COLD 187um
Hachiman
13
0 / 2 / 0
7,478
440
8,319
11,472
4,245
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 6 / 1
7,113
418
6,055
12,443
4,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 1
7,803
459
6,611
15,524
6,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 0
7,212
424
2,754
12,918
10,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
VRILDOX1976
Achilles
13
1 / 2 / 0
7,596
447
8,412
17,387
25,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
15
Kills
3
3
Deaths
15
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
COLD 187um
Hachiman
0
2
0
0
L
1
6
1
0.25
W
Fenrir
4
1
7
7.5
W
Cupid
LBxss0
Cupid
1
0
4
3
L
1
3
1
0.5
L
0
2
0
0
L
Achilles
VRILDOX1976
Achilles
1
2
0
0.5
W
Cu Chulainn
hulkzilla2016
Cu Chulainn
0
1
3
1.5
W
2
0
6
5
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,086
Damage
32,151
59,644
Taken
69,744
36,308
Mitigated
50,874
23,861
Healing
14,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
COLD 187um
Hachiman
8,319
4,116
0
4,144
11,472
4,245
0
1,231
10,241
0
67,759
L
6,055
583
0
1,329
12,443
4,592
0
7,372
5,071
46,361
0
W
Fenrir
9,974
2,784
0
3,144
12,517
5,328
0
1,764
10,328
0
67,063
W
Cupid
LBxss0
Cupid
8,418
5,928
0
9,193
13,515
5,461
931
693
12,630
0
65,880
L
6,611
1,780
0
750
15,524
6,931
0
3,407
12,117
0
62,459
L
2,754
388
565
3,958
12,918
10,047
0
5,930
6,904
22,707
0
L
Achilles
VRILDOX1976
Achilles
8,412
1,890
83
3,869
17,387
25,059
0
2,428
14,875
0
49,049
W
Cu Chulainn
hulkzilla2016
Cu Chulainn
12,205
2,018
0
1,401
15,890
15,094
345
144
14,124
1,275
58,893
W
7,155
2,834
0
2,025
6,350
5,416
0
1,979
4,212
25,340
0
W
12,334
498
826
7,272
11,372
5,009
270
4,112
6,538
73,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,720
Gold Earned
37,202
431
Minions Killed
412
0
Camps Cleared
0
1,626,710
Distance Traveled
1,626,384
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,478
440
102
6
0
277,815
3
L
Janus
7,113
418
95
6
0
315,913
2
W
Fenrir
8,767
516
82
5
0
362,087
0
W
Cupid
8,972
528
116
7
0
296,504
0
L
Serqet
7,803
459
89
5
0
394,258
0
L
Khepri
7,212
424
46
3
0
310,924
0
L
Achilles
7,596
447
80
5
0
327,474
0
W
Cu Chulainn
8,637
508
84
5
0
324,047
0
W
Atlas
8,318
489
17
1
0
324,695
0
W
Hades
10,026
590
132
8
0
319,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role