Player Matchup

Hercules
Hercules
HercIsMyDad
Hercules
Level 161
God Stats
97W - 100L
1,608 SR
Queue Stats
106W - 113L
1,525 Elo+
Party 1
Sobek
Sobek
OriginalChrisPT
Sobek
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,445 Elo+
Solo
Tiamat
Tiamat
Retnuh
Tiamat
Level 209
God Stats
5W - 5L
1,759 SR
Queue Stats
334W - 303L
1,525 Elo+
Party 1
Bellona
Bellona
imrxqp
Bellona
Level 185
God Stats
2W - 2L
1,457 SR
Queue Stats
239W - 196L
1,587 Elo+
Party 1
Ne Zha
Ne Zha
péezy
Ne Zha
Level 157
God Stats
1W - 1L
1,903 SR
Queue Stats
240W - 193L
1,603 Elo+
Party 1
Team Averages
Level 166
1,645 SR
1,537 Elo+

VS

Team Averages
Level 143
1,574 SR
1,598 Elo+
Surtr
Surtr
EvilFrost0899
Surtr
Level 107
God Stats
2W - 3L
1,234 SR
Queue Stats
268W - 244L
1,578 Elo+
Solo
Tiamat
Tiamat
FearRonan
Tiamat
Level 219
God Stats
3W - 6L
1,557 SR
Queue Stats
296W - 254L
1,597 Elo+
Solo
Cabrakan
Cabrakan
KingFlochOfEldia
Cabrakan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 143L
1,529 Elo+
Solo
Charybdis
Charybdis
ThreeDog76
Charybdis
Level 159
God Stats
3W - 2L
1,863 SR
Queue Stats
94W - 36L
1,669 Elo+
Solo
Bakasura
Bakasura
wjboss
Bakasura
Level 106
God Stats
6W - 3L
1,716 SR
Queue Stats
400W - 341L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HercIsMyDad
Hercules
11
1 / 0 / 7
7,440
531
8,005
12,920
10,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 3 / 0
6,951
497
5,226
12,856
8,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
Retnuh
Tiamat
13
1 / 1 / 1
7,513
537
4,860
8,454
5,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
imrxqp
Bellona
15
6 / 1 / 4
8,951
639
8,305
12,220
13,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
péezy
Ne Zha
13
3 / 2 / 4
7,700
550
9,028
14,313
8,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 0
8,604
615
10,243
12,323
7,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Tiamat
FearRonan
Tiamat
13
0 / 2 / 0
7,045
503
6,903
7,611
5,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 1
6,717
480
2,892
13,789
13,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
ThreeDog76
Charybdis
12
1 / 2 / 1
6,785
485
5,138
7,279
3,038
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
wjboss
Bakasura
12
0 / 3 / 1
6,686
478
5,255
13,120
5,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
13
Kills
7
7
Deaths
13
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
5
2
0
2.5
L
Tiamat
FearRonan
Tiamat
0
2
0
0
W
Hercules
HercIsMyDad
Hercules
1
0
7
4.5
L
1
4
1
0.38
W
2
3
0
0.67
W
Tiamat
Retnuh
Tiamat
1
1
1
1.5
L
Charybdis
ThreeDog76
Charybdis
1
2
1
0.75
W
Bellona
imrxqp
Bellona
6
1
4
8
W
Ne Zha
péezy
Ne Zha
3
2
4
2.5
L
Bakasura
wjboss
Bakasura
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,424
Damage
30,431
60,763
Taken
54,122
44,587
Mitigated
35,647
17,897
Healing
15,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,243
5,676
0
3,240
12,323
7,576
45
4,106
7,601
931
63,157
L
Tiamat
FearRonan
Tiamat
6,903
382
0
2,464
7,611
5,287
0
2,323
5,033
58,412
0
W
Hercules
HercIsMyDad
Hercules
8,005
2,732
0
4,915
12,920
10,130
67
3,987
8,020
0
19,048
L
2,892
778
0
4,305
13,789
13,793
0
1,913
11,604
21,214
0
W
5,226
860
0
2,782
12,856
8,061
0
491
12,310
38,713
0
W
Tiamat
Retnuh
Tiamat
4,860
233
0
2,674
8,454
5,048
460
2,164
6,005
59,269
0
L
Charybdis
ThreeDog76
Charybdis
5,138
2,183
0
2,571
7,279
3,038
0
0
7,261
0
51,163
W
Bellona
imrxqp
Bellona
8,305
3,461
0
3,974
12,220
13,079
557
1,333
10,701
0
70,335
W
Ne Zha
péezy
Ne Zha
9,028
3,523
0
3,552
14,313
8,269
938
1,604
12,432
0
77,985
L
Bakasura
wjboss
Bakasura
5,255
3,450
0
3,244
13,120
5,953
0
810
12,248
0
44,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,555
Gold Earned
35,837
469
Minions Killed
466
0
Camps Cleared
0
1,465,513
Distance Traveled
1,357,173
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,604
615
114
8
0
226,200
0
L
Tiamat
7,045
503
131
9
0
267,192
4
W
Hercules
7,440
531
28
2
0
317,234
0
L
Cabrakan
6,717
480
36
3
0
269,869
2
W
Sobek
6,951
497
85
6
0
238,501
0
W
Tiamat
7,513
537
134
10
0
292,104
3
L
Charybdis
6,785
485
96
7
0
265,238
3
W
Bellona
8,951
639
109
8
0
316,302
0
W
Ne Zha
7,700
550
113
8
0
301,372
2
L
Bakasura
6,686
478
89
6
0
328,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role