Player Matchup

Vamana
Vamana
Precise5
Vamana
Level 114
God Stats
4W - 5L
1,589 SR
Queue Stats
280W - 257L
1,490 Elo+
Solo
Ishtar
Ishtar
StillxPlug
Ishtar
Level 67
God Stats
0W - 2L
1,477 SR
Queue Stats
10W - 17L
1,363 Elo+
Party 2
Baron Samedi
Baron Samedi
Studsi
Baron Samedi
Level 81
God Stats
1W - 2L
1,675 SR
Queue Stats
300W - 284L
1,554 Elo+
Solo
Bastet
Bastet
WoodFriend65200
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,316 Elo+
Party 2
Nox
Nox
oBo Legend oCo
Nox
Level 174
God Stats
0W - 1L
1,356 SR
Queue Stats
154W - 167L
1,535 Elo+
Party 2
Team Averages
Level 93
1,519 SR
1,452 Elo+

VS

Team Averages
Level 129
1,453 SR
1,514 Elo+
Izanami
Izanami
Labamosa
Izanami
Level 94
God Stats
2W - 2L
1,288 SR
Queue Stats
13W - 15L
1,482 Elo+
Party 1
Merlin
Merlin
OrpheusYAWAH
Merlin
Level 125
God Stats
51W - 56L
1,478 SR
Queue Stats
272W - 270L
1,515 Elo+
Solo
Kuzenbo
Kuzenbo
Tuwtle96
Kuzenbo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 95L
1,516 Elo+
Party 1
Thanatos
Thanatos
i-stinkyy
Thanatos
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,554 Elo+
Solo
Amaterasu
Amaterasu
scipio509
Amaterasu
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 21L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Precise5
Vamana
14
3 / 6 / 2
9,388
522
9,855
16,543
10,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
StillxPlug
Ishtar
13
1 / 6 / 3
7,837
435
6,129
13,110
4,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Studsi
Baron Samedi
16
1 / 5 / 1
9,283
516
7,156
15,295
6,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 4 / 4
7,908
439
6,901
14,009
5,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 3 / 5
8,342
463
5,293
14,343
10,708
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Labamosa
Izanami
14
2 / 2 / 5
8,969
498
6,524
9,118
3,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
17
5 / 1 / 7
10,576
588
10,160
10,161
4,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
Tuwtle96
Kuzenbo
13
0 / 3 / 3
8,973
499
6,721
15,684
21,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
i-stinkyy
Thanatos
18
13 / 1 / 8
11,614
645
16,798
14,854
7,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
scipio509
Amaterasu
18
3 / 2 / 8
11,187
622
9,039
18,962
16,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
9
Kills
23
24
Deaths
9
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Izanami
Labamosa
Izanami
2
2
5
2.25
W
Merlin
5
1
7
8.5
L
Vamana
Precise5
Vamana
3
6
2
0.67
L
Ishtar
StillxPlug
Ishtar
1
6
3
0.42
L
Baron Samedi
Studsi
Baron Samedi
1
5
1
0.3
W
Kuzenbo
Tuwtle96
Kuzenbo
0
3
3
0.5
L
1
4
4
0.75
W
Thanatos
i-stinkyy
Thanatos
13
1
8
17
L
3
3
5
1.83
W
Amaterasu
scipio509
Amaterasu
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,334
Damage
49,242
73,300
Taken
68,779
37,843
Mitigated
53,225
12,339
Healing
33,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Labamosa
Izanami
6,524
2,677
0
2,614
9,118
3,503
898
3,229
5,889
0
67,611
W
Merlin
10,160
103
255
1,752
10,161
4,385
0
3,595
6,566
86,233
0
L
Vamana
Precise5
Vamana
9,855
3,390
0
2,088
16,543
10,637
0
2,909
13,634
522
59,706
L
Ishtar
StillxPlug
Ishtar
6,129
3,167
0
0
13,110
4,526
0
2,530
10,580
0
55,018
L
Baron Samedi
Studsi
Baron Samedi
7,156
323
58
3,496
15,295
6,829
510
3,778
11,517
92,360
0
W
Kuzenbo
Tuwtle96
Kuzenbo
6,721
1,989
0
2,020
15,684
21,922
641
3,155
12,529
31,700
432
L
6,901
2,233
0
2,999
14,009
5,143
0
1,552
12,457
0
50,471
W
Thanatos
i-stinkyy
Thanatos
16,798
4,915
0
17,064
14,854
7,129
793
3,048
11,806
0
79,537
L
5,293
522
0
3,698
14,343
10,708
0
5,742
8,565
27,077
0
W
Amaterasu
scipio509
Amaterasu
9,039
4,550
0
9,532
18,962
16,286
2,162
1,565
17,397
0
90,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,758
Gold Earned
51,319
418
Minions Killed
538
0
Camps Cleared
0
1,683,462
Distance Traveled
1,878,661
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,969
498
116
6
0
328,907
3
W
Merlin
10,576
588
133
7
0
356,453
5
L
Vamana
9,388
522
91
5
0
312,571
1
L
Ishtar
7,837
435
92
5
0
332,571
0
L
Baron Samedi
9,283
516
146
8
0
283,868
2
W
Kuzenbo
8,973
499
35
2
0
348,984
5
L
Bastet
7,908
439
71
4
0
405,788
0
W
Thanatos
11,614
645
104
6
0
430,447
0
L
Nox
8,342
463
18
1
0
348,664
7
W
Amaterasu
11,187
622
150
8
0
413,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role