Player Matchup

Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold II
GayKitty
Chang'e
Gold II
Level 155
God Stats
3W - 2L
1,417 SR
Queue Stats
53W - 50L
1,576 MMR
Party 1
King Arthur
King Arthur
Gold I
GayPuppy
King Arthur
Gold I
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
79W - 76L
1,664 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
KingCrossing
Sylvanus
Bronze III
Level 87
God Stats
1W - 1L
1,829 SR
Queue Stats
1W - 4L
1,500 MMR
Solo
Heimdallr
Heimdallr
Bronze III
ThePolishEmperor
Heimdallr
Bronze III
Level 43
God Stats
4W - 1L
1,500 SR
Queue Stats
80W - 72L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,549 SR
1,548 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,416 SR
1,555 MMR
Merlin
Merlin
Platinum IV
GxxG
Merlin
Platinum IV
Level 173
God Stats
2W - 7L
1,264 SR
Queue Stats
471W - 458L
1,606 MMR
Solo
Xbalanque
Xbalanque
Gold III
Latsche
Xbalanque
Gold III
Level 128
God Stats
40W - 19L
1,812 SR
Queue Stats
232W - 231L
1,579 MMR
Solo
Surtr
Surtr
Bronze III
Oquarest
Surtr
Bronze III
Level 92
God Stats
0W - 1L
1,702 SR
Queue Stats
3W - 5L
1,493 MMR
Solo
Bacchus
Bacchus
Gold II
ProEmperor32440
Bacchus
Gold II
Level 155
God Stats
2W - 3L
1,164 SR
Queue Stats
275W - 286L
1,522 MMR
Solo
Pele
Pele
Platinum V
scotty1569
Pele
Platinum V
Level 151
God Stats
4W - 6L
1,139 SR
Queue Stats
364W - 351L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
8 / 3 / 4
9,293
620
5,879
16,546
12,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
GayKitty
Chang'e
15
3 / 2 / 6
9,298
620
7,313
13,773
5,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
GayPuppy
King Arthur
15
5 / 1 / 6
9,307
620
12,905
12,853
10,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
KingCrossing
Sylvanus
13
3 / 2 / 8
8,655
577
5,212
15,689
14,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
17
3 / 1 / 0
10,586
706
11,563
9,256
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SusanoBakasuraKaliIx Chel

VS

Bans
LokiAphroditeThorHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GxxG
Merlin
13
2 / 5 / 3
7,854
524
14,409
8,863
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Latsche
Xbalanque
14
0 / 2 / 1
7,677
512
4,160
13,370
4,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Oquarest
Surtr
11
1 / 7 / 1
7,166
478
8,895
16,151
12,694
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 4 / 2
7,461
497
5,794
11,714
11,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 5 / 3
8,901
593
10,042
15,529
5,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
22
Kills
9
9
Deaths
23
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
8
3
4
3.33
W
Chang'e
GayKitty
Chang'e
3
2
6
3
W
King Arthur
GayPuppy
King Arthur
5
1
6
8
L
Merlin
GxxG
Merlin
2
5
3
0.7
W
Sylvanus
KingCrossing
Sylvanus
3
2
8
3.5
L
Xbalanque
Latsche
Xbalanque
0
2
1
0.25
L
Surtr
Oquarest
Surtr
1
7
1
0.21
L
2
4
2
0.75
W
Heimdallr
3
1
0
3
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,872
Damage
43,300
68,117
Taken
65,627
47,555
Mitigated
37,460
26,119
Healing
12,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,879
1,192
0
4,517
16,546
12,087
0
3,862
12,514
0
54,998
W
Chang'e
GayKitty
Chang'e
7,313
287
1,845
5,543
13,773
5,326
1,052
5,564
7,864
70,190
0
W
King Arthur
GayPuppy
King Arthur
12,905
336
0
976
12,853
10,862
198
3,106
9,574
605
61,178
L
Merlin
GxxG
Merlin
14,409
1,033
0
500
8,863
3,339
32
3,533
5,014
64,369
0
W
Sylvanus
KingCrossing
Sylvanus
5,212
1,678
2,141
4,585
15,689
14,820
0
6,554
8,637
32,133
0
L
Xbalanque
Latsche
Xbalanque
4,160
2,542
0
5,542
13,370
4,759
0
683
12,687
0
59,769
L
Surtr
Oquarest
Surtr
8,895
2,547
0
2,604
16,151
12,694
0
3,245
12,433
1,080
49,056
L
5,794
1,155
0
1,636
11,714
11,240
0
2,336
8,702
22,983
0
W
Heimdallr
11,563
7,093
0
6,512
9,256
4,460
2,939
1,788
7,420
0
103,512
L
10,042
3,890
0
1,734
15,529
5,428
140
2,600
12,263
0
74,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,139
Gold Earned
39,059
560
Minions Killed
472
0
Camps Cleared
0
1,556,461
Distance Traveled
1,501,046
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,293
620
88
6
0
337,712
3
W
Chang'e
9,298
620
138
9
0
316,838
7
W
King Arthur
9,307
620
121
8
0
351,794
0
L
Merlin
7,854
524
133
9
0
266,381
2
W
Sylvanus
8,655
577
42
3
0
267,333
0
L
Xbalanque
7,677
512
126
8
0
354,629
1
L
Surtr
7,166
478
79
5
0
268,512
0
L
Bacchus
7,461
497
26
2
0
277,617
2
W
Heimdallr
10,586
706
171
11
0
282,784
4
L
Pele
8,901
593
108
7
0
333,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role