Player Matchup

Olorun
Olorun
AnarchPower
Olorun
Level 147
God Stats
1W - 2L
1,113 SR
Queue Stats
34W - 36L
1,494 Elo+
Party 1
Bakasura
Bakasura
MontBlack_507
Bakasura
Level 126
God Stats
2W - 0L
1,662 SR
Queue Stats
54W - 60L
1,441 Elo+
Solo
Ra
Ra
Toad26A
Ra
Level 139
God Stats
109W - 98L
1,388 SR
Queue Stats
578W - 581L
1,374 Elo+
Solo
King Arthur
King Arthur
earvinmarcus2000
King Arthur
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,507 Elo+
Party 1
Gilgamesh
Gilgamesh
imtrashbag
Gilgamesh
Level 141
God Stats
2W - 0L
1,589 SR
Queue Stats
29W - 30L
1,480 Elo+
Party 1
Team Averages
Level 128
1,450 SR
1,459 Elo+

VS

Team Averages
Level 120
1,513 SR
1,472 Elo+
Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
CursedCtrl
Nike
Level 138
God Stats
1W - 2L
1,340 SR
Queue Stats
139W - 139L
1,476 Elo+
Solo
Cupid
Cupid
DeviousFalcon
Cupid
Level 125
God Stats
10W - 3L
1,813 SR
Queue Stats
435W - 413L
1,485 Elo+
Solo
Artio
Artio
Ice_Siberia
Artio
Level 122
God Stats
2W - 3L
1,398 SR
Queue Stats
234W - 221L
1,476 Elo+
Solo
Anubis
Anubis
walmirrosol
Anubis
Level 107
God Stats
70W - 51L
1,512 SR
Queue Stats
206W - 201L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
4 / 1 / 5
8,809
629
7,468
5,860
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
MontBlack_507
Bakasura
13
4 / 4 / 2
8,058
576
5,095
14,697
5,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 2 / 2
8,397
600
8,367
8,506
2,480
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
earvinmarcus2000
King Arthur
12
1 / 4 / 0
7,187
513
5,564
13,492
9,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
imtrashbag
Gilgamesh
11
3 / 0 / 7
7,928
566
8,225
11,475
7,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
1 / 4 / 4
6,661
476
5,314
12,186
4,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 1 / 2
7,622
544
9,149
10,763
11,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 5 / 0
7,018
501
3,893
10,131
3,779
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 2
6,391
457
3,033
11,328
9,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
12
3 / 4 / 2
6,888
492
7,618
11,024
5,435
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
16
Kills
10
11
Deaths
16
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
4
4
0.75
W
Olorun
4
1
5
6.5
L
3
1
2
4
L
2
5
0
0.4
L
1
2
2
1
W
Bakasura
MontBlack_507
Bakasura
4
4
2
1.25
W
4
2
2
2.5
W
King Arthur
earvinmarcus2000
King Arthur
1
4
0
0.25
W
Gilgamesh
imtrashbag
Gilgamesh
3
0
7
6.5
L
Anubis
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,719
Damage
29,007
54,030
Taken
55,432
27,798
Mitigated
35,463
12,285
Healing
17,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,314
1,440
0
7,096
12,186
4,879
0
2,131
9,943
0
37,875
W
Olorun
7,468
3,013
390
2,842
5,860
2,470
1,632
818
5,042
61,898
0
L
9,149
905
0
1,392
10,763
11,751
0
1,029
9,494
1,422
54,241
L
3,893
1,887
103
1,848
10,131
3,779
0
5,631
4,029
0
45,522
L
3,033
569
80
2,655
11,328
9,619
0
2,903
8,119
19,192
0
W
Bakasura
MontBlack_507
Bakasura
5,095
3,840
0
2,313
14,697
5,218
154
3,108
11,498
0
56,807
W
8,367
1,374
332
3,577
8,506
2,480
562
4,079
4,427
62,562
0
W
King Arthur
earvinmarcus2000
King Arthur
5,564
612
0
1,302
13,492
9,800
180
691
11,874
105
43,693
W
Gilgamesh
imtrashbag
Gilgamesh
8,225
2,509
90
1,439
11,475
7,830
444
3,713
7,521
0
26,114
L
Anubis
7,618
345
363
3,541
11,024
5,435
54
3,746
6,924
57,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,379
Gold Earned
34,580
406
Minions Killed
345
0
Camps Cleared
0
1,389,104
Distance Traveled
1,274,134
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,661
476
55
4
0
282,695
0
W
Olorun
8,809
629
124
9
0
271,695
0
L
Nike
7,622
544
95
7
0
254,212
2
L
Cupid
7,018
501
91
7
0
253,991
0
L
Artio
6,391
457
27
2
0
240,973
0
W
Bakasura
8,058
576
94
7
0
308,912
0
W
Ra
8,397
600
96
7
0
263,706
0
W
King Arthur
7,187
513
64
5
0
244,570
0
W
Gilgamesh
7,928
566
28
2
0
300,221
1
L
Anubis
6,888
492
77
6
0
242,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role