Player Matchup

Discordia
Discordia
Gold IV
 
Discordia
Gold IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nox
Nox
Gold V
DraidCymru
Nox
Gold V
Level 144
God Stats
1W - 1L
1,725 SR
Queue Stats
151W - 158L
1,494 MMR
Solo
Martichoras
Martichoras
Silver I
Risanke
Martichoras
Silver I
Level 69
God Stats
10W - 7L
1,501 SR
Queue Stats
60W - 66L
1,378 MMR
Party 1
Bastet
Bastet
Bronze III
cvdani09
Bastet
Bronze III
Level 109
God Stats
0W - 1L
1,190 SR
Queue Stats
0W - 3L
1,500 MMR
Party 3
Nemesis
Nemesis
Bronze III
dantete08543
Nemesis
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,483 SR
1,474 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,542 SR
1,494 MMR
Cthulhu
Cthulhu
Gold IV
AidanT100803
Cthulhu
Gold IV
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 117L
1,487 MMR
Solo
Jing Wei
Jing Wei
Gold I
GalaxyNina
Jing Wei
Gold I
Level 68
God Stats
45W - 34L
1,672 SR
Queue Stats
315W - 340L
1,500 MMR
Solo
Hercules
Hercules
Gold III
Msho
Hercules
Gold III
Level 151
God Stats
4W - 1L
1,667 SR
Queue Stats
9W - 12L
1,516 MMR
Party 2
Achilles
Achilles
Gold IV
NISM0
Achilles
Gold IV
Level 121
God Stats
1W - 0L
1,282 SR
Queue Stats
43W - 44L
1,482 MMR
Party 2
Scylla
Scylla
Gold IV
Trick0iT
Scylla
Gold IV
Level 103
God Stats
5W - 2L
1,590 SR
Queue Stats
163W - 148L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
0 / 3 / 1
7,066
505
4,806
7,612
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 2
6,382
456
5,071
9,534
4,518
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Martichoras
Risanke
Martichoras
12
1 / 5 / 0
6,859
490
7,243
10,940
4,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
cvdani09
Bastet
10
1 / 4 / 1
6,367
455
7,763
13,087
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
dantete08543
Nemesis
12
1 / 4 / 0
6,922
494
4,255
10,681
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
UllrSerqetBaba YagaKaliDanzaburou

VS

Bans
Guan YuKing ArthurBakasuraYmirHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AidanT100803
Cthulhu
11
3 / 2 / 8
8,022
573
6,641
13,097
9,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
GalaxyNina
Jing Wei
14
3 / 1 / 3
8,803
629
7,873
12,448
5,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Msho
Hercules
14
5 / 0 / 2
9,030
645
8,105
12,292
14,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Achilles
NISM0
Achilles
13
7 / 1 / 5
8,348
596
6,693
11,559
5,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Trick0iT
Scylla
13
3 / 0 / 4
7,930
566
5,859
7,127
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
21
21
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
3
1
0.17
W
Cthulhu
AidanT100803
Cthulhu
3
2
8
3.5
L
0
5
2
0.2
W
Jing Wei
GalaxyNina
Jing Wei
3
1
3
4.5
W
Hercules
Msho
Hercules
5
0
2
6
W
Achilles
NISM0
Achilles
7
1
5
9.5
L
Martichoras
Risanke
Martichoras
1
5
0
0.2
W
Scylla
Trick0iT
Scylla
3
0
4
5
L
Bastet
cvdani09
Bastet
1
4
1
0.38
L
Nemesis
dantete08543
Nemesis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,138
Damage
35,171
51,854
Taken
56,523
19,934
Mitigated
37,223
12,898
Healing
16,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
4,806
514
0
2,862
7,612
2,805
0
2,596
5,016
61,681
0
W
Cthulhu
AidanT100803
Cthulhu
6,641
569
1,912
2,854
13,097
9,654
0
4,611
8,406
26,566
0
L
5,071
855
244
1,565
9,534
4,518
0
3,793
5,741
27,733
0
W
Jing Wei
GalaxyNina
Jing Wei
7,873
6,357
0
5,489
12,448
5,062
126
809
11,639
0
62,766
W
Hercules
Msho
Hercules
8,105
2,794
0
4,921
12,292
14,845
718
1,336
10,956
0
58,646
W
Achilles
NISM0
Achilles
6,693
1,285
0
905
11,559
5,289
365
1,838
9,721
0
50,652
L
Martichoras
Risanke
Martichoras
7,243
2,645
0
1,728
10,940
4,133
0
1,784
9,092
0
55,740
W
Scylla
Trick0iT
Scylla
5,859
1,217
0
735
7,127
2,373
421
2,059
5,068
60,106
0
L
Bastet
cvdani09
Bastet
7,763
2,236
0
4,431
13,087
4,261
0
4,110
8,977
0
38,473
L
Nemesis
dantete08543
Nemesis
4,255
1,264
0
2,068
10,681
4,217
0
286
10,395
0
42,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,596
Gold Earned
42,133
353
Minions Killed
421
0
Camps Cleared
0
1,400,926
Distance Traveled
1,453,423
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,066
505
106
8
0
259,453
0
W
Cthulhu
8,022
573
29
2
0
298,402
4
L
Nox
6,382
456
40
3
0
257,300
2
W
Jing Wei
8,803
629
115
8
0
281,158
1
W
Hercules
9,030
645
85
6
0
283,610
0
W
Achilles
8,348
596
69
5
0
309,166
3
L
Martichoras
6,859
490
82
6
0
251,352
1
W
Scylla
7,930
566
123
9
0
281,087
0
L
Bastet
6,367
455
57
4
0
309,436
0
L
Nemesis
6,922
494
68
5
0
323,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role