Player Matchup

Heimdallr
Heimdallr
Bsheppard
Heimdallr
Level 66
God Stats
11W - 8L
1,640 SR
Queue Stats
291W - 269L
1,479 Elo+
Solo
Bakasura
Bakasura
HeyJamesDi
Bakasura
Level 141
God Stats
2W - 0L
1,692 SR
Queue Stats
115W - 114L
1,518 Elo+
Party 2
Mulan
Mulan
Kingsburg
Mulan
Level 128
God Stats
12W - 9L
1,633 SR
Queue Stats
440W - 420L
1,558 Elo+
Solo
Anubis
Anubis
OMGAPACIFIST
Anubis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,746 Elo+
Party 2
Terra
Terra
Zen Zoso Solo
Terra
Level 154
God Stats
14W - 8L
1,365 SR
Queue Stats
552W - 553L
1,398 Elo+
Solo
Team Averages
Level 122
1,566 SR
1,540 Elo+

VS

Team Averages
Level 137
1,397 SR
1,511 Elo+
Ares
Ares
 
Ares
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
AngelScience
Ix Chel
Level 146
God Stats
3W - 6L
1,555 SR
Queue Stats
333W - 318L
1,565 Elo+
Solo
Martichoras
Martichoras
OmniCheeks
Martichoras
Level 146
God Stats
4W - 3L
1,226 SR
Queue Stats
267W - 248L
1,558 Elo+
Solo
Surtr
Surtr
globalpapi6
Surtr
Level 102
God Stats
8W - 10L
1,391 SR
Queue Stats
387W - 351L
1,489 Elo+
Solo
Ravana
Ravana
trollergamer432
Ravana
Level 143
God Stats
1W - 5L
1,312 SR
Queue Stats
389W - 341L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bsheppard
Heimdallr
11
0 / 2 / 2
6,280
449
8,688
11,421
5,442
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
HeyJamesDi
Bakasura
14
7 / 2 / 4
8,703
622
7,635
11,606
4,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Kingsburg
Mulan
14
1 / 1 / 1
7,883
563
10,537
11,487
13,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
14
5 / 1 / 1
8,558
611
9,200
6,651
3,406
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 4
6,339
453
1,685
8,275
6,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 2 / 2
5,645
403
3,816
9,561
7,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
AngelScience
Ix Chel
12
0 / 4 / 1
7,085
506
2,790
8,124
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
OmniCheeks
Martichoras
10
0 / 3 / 3
6,229
445
8,725
10,472
3,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
2 / 2 / 0
8,340
596
6,860
15,063
11,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 2 / 0
7,435
531
5,816
8,090
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
13
Kills
7
7
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
2
2
0.5
L
Ix Chel
AngelScience
Ix Chel
0
4
1
0.13
W
Heimdallr
Bsheppard
Heimdallr
0
2
2
0.5
W
Bakasura
HeyJamesDi
Bakasura
7
2
4
4.5
W
Mulan
Kingsburg
Mulan
1
1
1
1.5
W
Anubis
5
1
1
5.5
L
Martichoras
OmniCheeks
Martichoras
0
3
3
0.5
W
0
1
4
2
L
2
2
0
1
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,745
Damage
28,007
49,440
Taken
51,310
33,900
Mitigated
26,843
20,922
Healing
10,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,816
154
0
750
9,561
7,016
0
1,430
7,676
20,113
0
L
Ix Chel
AngelScience
Ix Chel
2,790
154
100
1,056
8,124
1,988
0
4,593
3,284
52,265
0
W
Heimdallr
Bsheppard
Heimdallr
8,688
4,656
0
3,653
11,421
5,442
0
2,230
9,191
0
49,496
W
Bakasura
HeyJamesDi
Bakasura
7,635
4,608
0
3,779
11,606
4,950
1,472
1,320
10,286
0
52,404
W
Mulan
Kingsburg
Mulan
10,537
1,562
0
5,067
11,487
13,341
140
79
11,408
970
64,626
W
Anubis
9,200
326
63
3,969
6,651
3,406
0
2,170
4,481
85,481
0
L
Martichoras
OmniCheeks
Martichoras
8,725
3,261
0
2,903
10,472
3,714
0
2,109
8,105
0
51,130
W
1,685
161
538
3,853
8,275
6,761
199
1,176
7,099
20,523
0
L
6,860
2,519
0
4,608
15,063
11,609
0
337
14,493
906
60,075
L
5,816
1,301
0
1,565
8,090
2,516
0
2,815
4,558
0
47,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,763
Gold Earned
34,734
450
Minions Killed
371
0
Camps Cleared
0
1,319,158
Distance Traveled
1,374,948
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,645
403
21
2
0
296,229
0
L
Ix Chel
7,085
506
104
7
0
266,921
0
W
Heimdallr
6,280
449
73
5
0
246,366
0
W
Bakasura
8,703
622
109
8
0
314,933
0
W
Mulan
7,883
563
125
9
0
224,021
2
W
Anubis
8,558
611
127
9
0
266,948
5
L
Martichoras
6,229
445
65
5
0
242,254
0
W
Terra
6,339
453
16
1
0
266,890
3
L
Surtr
8,340
596
100
7
0
234,004
5
L
Ravana
7,435
531
81
6
0
335,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role