Player Matchup

Awilix
Awilix
CriiKs
Awilix
Level 124
God Stats
4W - 4L
1,963 SR
Queue Stats
327W - 314L
1,583 Elo+
Solo
Hercules
Hercules
Hephing
Hercules
Level 105
God Stats
3W - 8L
1,495 SR
Queue Stats
95W - 101L
1,576 Elo+
Party 3
Tiamat
Tiamat
Psychodia
Tiamat
Level 183
God Stats
4W - 7L
1,325 SR
Queue Stats
294W - 299L
1,567 Elo+
Party 3
Freya
Freya
benbrownsda
Freya
Level 108
God Stats
3W - 3L
1,545 SR
Queue Stats
137W - 132L
1,553 Elo+
Party 3
Tyr
Tyr
nonzzete
Tyr
Level 166
God Stats
0W - 3L
1,408 SR
Queue Stats
119W - 104L
1,619 Elo+
Solo
Team Averages
Level 137
1,547 SR
1,579 Elo+

VS

Team Averages
Level 137
1,708 SR
1,566 Elo+
Horus
Horus
Ekemonn
Horus
Level 145
God Stats
5W - 4L
1,837 SR
Queue Stats
81W - 75L
1,570 Elo+
Party 2
Ao Kuang
Ao Kuang
Nespolino
Ao Kuang
Level 128
God Stats
3W - 0L
1,715 SR
Queue Stats
81W - 75L
1,570 Elo+
Party 2
Danzaburou
Danzaburou
RaymanM2
Danzaburou
Level 126
God Stats
18W - 21L
1,634 SR
Queue Stats
377W - 360L
1,567 Elo+
Solo
King Arthur
King Arthur
SrZorrilla
King Arthur
Level 141
God Stats
16W - 17L
1,556 SR
Queue Stats
214W - 210L
1,543 Elo+
Party 1
Eset
Eset
alexfire0001
Eset
Level 145
God Stats
2W - 0L
1,797 SR
Queue Stats
177W - 157L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
CriiKs
Awilix
13
0 / 4 / 4
7,335
489
3,610
13,039
4,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
Hephing
Hercules
12
4 / 2 / 2
7,733
516
4,188
11,488
9,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Psychodia
Tiamat
13
0 / 4 / 0
7,513
501
5,245
11,174
6,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 3 / 3
8,412
561
9,665
11,249
4,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 3 / 0
7,590
506
8,017
18,573
16,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ekemonn
Horus
12
0 / 1 / 11
7,903
527
6,548
11,435
9,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Nespolino
Ao Kuang
14
4 / 3 / 6
8,684
579
5,787
15,386
7,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
RaymanM2
Danzaburou
14
3 / 3 / 2
8,417
561
8,003
11,881
5,364
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

King Arthur
SrZorrilla
King Arthur
16
4 / 0 / 3
9,521
635
12,688
14,286
15,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 0 / 5
9,222
615
14,676
8,182
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
16
16
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Awilix
CriiKs
Awilix
0
4
4
0.5
W
Horus
Ekemonn
Horus
0
1
11
5.5
L
Hercules
Hephing
Hercules
4
2
2
2.5
W
Ao Kuang
Nespolino
Ao Kuang
4
3
6
2.33
L
Tiamat
Psychodia
Tiamat
0
4
0
0
W
Danzaburou
RaymanM2
Danzaburou
3
3
2
1.33
W
King Arthur
SrZorrilla
King Arthur
4
0
3
5.5
W
5
0
5
7.5
L
3
3
3
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,725
Damage
47,702
65,523
Taken
61,170
41,191
Mitigated
41,749
16,784
Healing
17,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
CriiKs
Awilix
3,610
1,337
0
753
13,039
4,907
0
3,774
9,243
0
57,879
W
Horus
Ekemonn
Horus
6,548
2,360
1,040
4,040
11,435
9,598
0
3,487
7,419
0
16,437
L
Hercules
Hephing
Hercules
4,188
1,020
0
4,296
11,488
9,106
0
5,637
5,360
0
16,719
W
Ao Kuang
Nespolino
Ao Kuang
5,787
1,018
0
2,498
15,386
7,148
0
2,477
12,795
69,740
0
L
Tiamat
Psychodia
Tiamat
5,245
481
0
2,282
11,174
6,694
0
6,337
4,837
72,755
0
W
Danzaburou
RaymanM2
Danzaburou
8,003
4,039
0
3,857
11,881
5,364
988
4,069
7,506
0
64,339
W
King Arthur
SrZorrilla
King Arthur
12,688
911
0
3,753
14,286
15,883
0
675
13,415
4,018
76,404
W
14,676
1,378
636
1,358
8,182
3,756
40
4,096
3,989
84,605
0
L
9,665
2,704
0
3,223
11,249
4,118
144
1,762
9,375
60,186
0
L
8,017
898
0
6,230
18,573
16,366
0
4,022
14,321
0
65,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,583
Gold Earned
43,747
452
Minions Killed
506
0
Camps Cleared
0
1,536,968
Distance Traveled
1,647,403
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,335
489
91
6
0
336,961
2
W
Horus
7,903
527
15
1
0
344,297
4
L
Hercules
7,733
516
33
2
0
329,146
2
W
Ao Kuang
8,684
579
96
6
0
344,627
4
L
Tiamat
7,513
501
113
8
0
271,818
4
W
Danzaburou
8,417
561
105
7
0
272,628
5
W
King Arthur
9,521
635
123
8
0
351,659
2
W
Eset
9,222
615
167
11
0
334,192
2
L
Freya
8,412
561
110
7
0
298,760
2
L
Tyr
7,590
506
105
7
0
300,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role