Player Matchup

Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Drususs
Ymir
Level 106
God Stats
94W - 83L
1,442 SR
Queue Stats
158W - 141L
1,438 Elo+
Solo
Zeus
Zeus
Math1520
Zeus
Level 105
God Stats
2W - 10L
1,500 SR
Queue Stats
238W - 232L
1,562 Elo+
Solo
Loki
Loki
Sk8marlon
Loki
Level 112
God Stats
6W - 7L
1,658 SR
Queue Stats
259W - 266L
1,510 Elo+
Solo
Hercules
Hercules
xStroff
Hercules
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 78L
1,482 Elo+
Solo
Team Averages
Level 116
1,520 SR
1,498 Elo+

VS

Team Averages
Level 110
1,606 SR
1,562 Elo+
Loki
Loki
 
Loki
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
LeaLean
Amaterasu
Level 138
God Stats
15W - 2L
1,891 SR
Queue Stats
286W - 272L
1,502 Elo+
Solo
Neith
Neith
alejocss
Neith
Level 21
God Stats
4W - 3L
1,745 SR
Queue Stats
35W - 19L
1,692 Elo+
Party 1
Anubis
Anubis
maniaticz
Anubis
Level 82
God Stats
25W - 17L
1,530 SR
Queue Stats
74W - 86L
1,464 Elo+
Solo
King Arthur
King Arthur
xRamih
King Arthur
Level 148
God Stats
2W - 0L
1,363 SR
Queue Stats
95W - 62L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
5
1 / 1 / 0
3,408
568
2,769
3,743
801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
Drususs
Ymir
5
1 / 1 / 1
3,877
646
1,793
4,510
2,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
7
0 / 0 / 0
3,803
634
2,425
1,543
317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Loki
7
0 / 2 / 1
3,822
637
1,217
3,902
1,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
xStroff
Hercules
4
0 / 1 / 0
2,957
493
295
3,514
1,616
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
1 / 0 / 1
4,309
718
692
2,869
907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
LeaLean
Amaterasu
5
0 / 1 / 2
3,598
600
1,204
5,526
1,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
alejocss
Neith
6
3 / 0 / 0
3,946
658
5,704
2,857
678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
maniaticz
Anubis
6
0 / 1 / 3
3,870
645
1,096
2,873
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
xRamih
King Arthur
8
0 / 0 / 0
4,294
716
1,167
2,730
1,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
4
5
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
1
0
1
W
Loki
 
Loki
1
0
1
1.5
L
Ymir
Drususs
Ymir
1
1
1
1.5
W
Amaterasu
LeaLean
Amaterasu
0
1
2
1
L
Zeus
0
0
0
0
L
Loki
0
2
1
0.25
W
Neith
alejocss
Neith
3
0
0
3
W
Anubis
maniaticz
Anubis
0
1
3
1.5
W
King Arthur
xRamih
King Arthur
0
0
0
0
L
Hercules
xStroff
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,499
Damage
9,863
17,212
Taken
16,855
6,551
Mitigated
6,114
5,375
Healing
6,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,769
2,146
0
1,206
3,743
801
0
557
3,144
0
16,756
W
Loki
 
Loki
692
49
182
648
2,869
907
0
1,252
1,617
0
19,982
L
Ymir
Drususs
Ymir
1,793
387
0
1,826
4,510
2,763
0
135
4,375
6,613
0
W
Amaterasu
LeaLean
Amaterasu
1,204
304
508
1,740
5,526
1,833
0
1,696
3,830
0
6,572
L
Zeus
2,425
283
0
600
1,543
317
0
76
1,467
22,788
0
L
Loki
1,217
329
0
548
3,902
1,054
0
444
3,458
0
19,861
W
Neith
alejocss
Neith
5,704
3,590
0
1,376
2,857
678
0
800
1,871
0
20,494
W
Anubis
maniaticz
Anubis
1,096
54
0
1,462
2,873
1,152
0
543
2,330
17,209
0
W
King Arthur
xRamih
King Arthur
1,167
216
0
650
2,730
1,544
0
0
2,730
0
29,179
L
Hercules
xStroff
Hercules
295
124
0
1,195
3,514
1,616
0
0
3,514
0
6,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,867
Gold Earned
20,017
138
Minions Killed
162
0
Camps Cleared
0
573,482
Distance Traveled
617,646
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,408
568
30
5
0
110,893
0
W
Loki
4,309
718
33
6
0
134,654
2
L
Ymir
3,877
646
9
2
0
122,945
3
W
Amaterasu
3,598
600
15
3
0
132,898
2
L
Zeus
3,803
634
44
7
0
118,079
0
L
Loki
3,822
637
46
8
0
136,051
0
W
Neith
3,946
658
30
5
0
114,822
0
W
Anubis
3,870
645
39
7
0
128,116
2
W
King Arthur
4,294
716
45
8
0
107,156
0
L
Hercules
2,957
493
9
2
0
85,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role