Player Matchup

Hachiman
Hachiman
Silver II
GranWizrdMan660
Hachiman
Silver II
Level 121
God Stats
14W - 17L
1,385 SR
Queue Stats
151W - 174L
1,061 MMR
Solo
Ratatoskr
Ratatoskr
Silver V
IRetroCoffee
Ratatoskr
Silver V
Level 59
God Stats
2W - 11L
1,012 SR
Queue Stats
59W - 85L
876 MMR
Party 2
Cthulhu
Cthulhu
Silver II
MaskedKane316
Cthulhu
Silver II
Level 154
God Stats
14W - 13L
1,458 SR
Queue Stats
528W - 550L
1,147 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Pinolero27
Zhong Kui
Silver II
Level 61
God Stats
2W - 4L
1,243 SR
Queue Stats
100W - 126L
1,208 MMR
Party 2
Nike
Nike
Silver II
Wizzard2006_
Nike
Silver II
Level 69
God Stats
44W - 40L
1,556 SR
Queue Stats
208W - 230L
1,125 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,331 SR
1,083 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,455 SR
1,083 MMR
Artemis
Artemis
Silver III
Intense_albert
Artemis
Silver III
Level 69
God Stats
7W - 11L
1,504 SR
Queue Stats
154W - 181L
1,148 MMR
Solo
Sobek
Sobek
Silver II
Nodnarboggel
Sobek
Silver II
Level 105
God Stats
7W - 6L
1,483 SR
Queue Stats
36W - 42L
1,188 MMR
Party 1
King Arthur
King Arthur
Silver II
Noxremu
King Arthur
Silver II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 122L
1,085 MMR
Solo
Nemesis
Nemesis
Silver V
SPLIFNRUM
Nemesis
Silver V
Level 145
God Stats
10W - 13L
1,343 SR
Queue Stats
79W - 104L
864 MMR
Party 1
Hades
Hades
Silver II
luis_palma7
Hades
Silver II
Level 151
God Stats
0W - 4L
1,444 SR
Queue Stats
250W - 263L
1,132 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
20
7 / 0 / 4
16,837
624
17,676
24,502
12,725
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ratatoskr
IRetroCoffee
Ratatoskr
20
8 / 0 / 8
16,975
629
11,502
18,523
10,737
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
20
5 / 2 / 8
15,661
580
15,029
28,840
24,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Pinolero27
Zhong Kui
20
6 / 5 / 9
15,658
580
28,453
27,917
26,804
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
4 / 2 / 11
14,983
555
12,918
22,103
24,625
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Bans
MartichorasArachneMauiAthena

VS

Bans
Ao KuangDanzaburouAphroditeVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 10 / 2
11,288
418
14,835
25,750
11,615
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 3 / 1
10,746
398
4,674
15,768
15,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
Noxremu
King Arthur
2
0 / 0 / 1
5,548
205
0
0
0
Nemesis
SPLIFNRUM
Nemesis
17
1 / 8 / 3
10,701
396
14,186
31,621
15,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
2 / 9 / 2
12,393
459
22,493
36,279
23,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
30
Kills
9
9
Deaths
30
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
7
0
4
9
W
Ratatoskr
IRetroCoffee
Ratatoskr
8
0
8
12
L
2
10
2
0.3
W
Cthulhu
5
2
8
4.5
L
4
3
1
1.5
L
King Arthur
Noxremu
King Arthur
0
0
1
0.5
W
Zhong Kui
Pinolero27
Zhong Kui
6
5
9
2.1
L
Nemesis
SPLIFNRUM
Nemesis
1
8
3
0.31
W
4
2
11
4.75
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,578
Damage
56,188
121,885
Taken
109,418
99,364
Mitigated
66,127
38,669
Healing
28,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
17,676
12,879
0
16,018
24,502
12,725
5,863
5,151
19,351
0
178,873
W
Ratatoskr
IRetroCoffee
Ratatoskr
11,502
3,801
0
3,319
18,523
10,737
2,304
1,656
16,867
0
153,649
L
14,835
6,320
0
4,327
25,750
11,615
360
5,320
20,372
0
84,930
W
Cthulhu
15,029
763
442
7,907
28,840
24,473
1,873
3,486
24,316
110,841
254
L
4,674
291
0
4,315
15,768
15,932
0
5,809
9,315
27,420
0
L
King Arthur
Noxremu
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
Pinolero27
Zhong Kui
28,453
3,676
0
8,448
27,917
26,804
4,878
13,113
14,804
135,301
0
L
Nemesis
SPLIFNRUM
Nemesis
14,186
6,722
0
7,257
31,621
15,410
0
11,459
19,464
0
82,510
W
12,918
1,192
46
2,489
22,103
24,625
294
5,741
16,362
0
51,648
L
22,493
1,616
492
12,372
36,279
23,170
18
19,295
16,499
121,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,114
Gold Earned
50,676
753
Minions Killed
472
0
Camps Cleared
0
2,578,366
Distance Traveled
1,750,947
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
16,837
624
217
8
0
507,988
7
W
Ratatoskr
16,975
629
173
6
0
617,131
0
L
Artemis
11,288
418
122
5
0
415,987
0
W
Cthulhu
15,661
580
146
5
0
464,885
3
L
Sobek
10,746
398
42
2
0
363,024
3
L
King Arthur
5,548
205
0
0
0
0
0
W
Zhong Kui
15,658
580
169
6
0
464,890
0
L
Nemesis
10,701
396
122
5
0
508,531
0
W
Nike
14,983
555
48
2
0
523,472
7
L
Hades
12,393
459
186
7
0
463,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role