Player Matchup

Neith
Neith
BATTERYBOY2
Neith
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 46L
1,515 Elo+
Party 2
Hades
Hades
NiZappyBOi18
Hades
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 84L
1,414 Elo+
Solo
Ne Zha
Ne Zha
Rockorock999
Ne Zha
Level 105
God Stats
4W - 4L
1,306 SR
Queue Stats
59W - 76L
1,469 Elo+
Party 2
Ah Puch
Ah Puch
SacSniper420
Ah Puch
Level 98
God Stats
17W - 14L
1,581 SR
Queue Stats
896W - 915L
1,482 Elo+
Solo
Nu Wa
Nu Wa
carnav
Nu Wa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,462 Elo+
Solo
Team Averages
Level 84
1,477 SR
1,468 Elo+

VS

Team Averages
Level 105
1,468 SR
1,460 Elo+
Chiron
Chiron
 
Chiron
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
LIGGYLIG4
Amaterasu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,395 Elo+
Solo
Charybdis
Charybdis
Mortos
Charybdis
Level 121
God Stats
3W - 5L
1,306 SR
Queue Stats
135W - 153L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
Ray_The_Mann
Gilgamesh
Level 108
God Stats
4W - 2L
1,611 SR
Queue Stats
488W - 493L
1,479 Elo+
Party 1
Loki
Loki
jciggy1
Loki
Level 126
God Stats
3W - 2L
1,421 SR
Queue Stats
578W - 604L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 9
8,870
739
10,367
14,498
7,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 7 / 9
8,195
683
7,114
14,656
10,360
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
16
4 / 6 / 9
8,941
745
10,864
13,163
6,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
SacSniper420
Ah Puch
18
7 / 3 / 9
9,754
813
19,629
9,804
5,151
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
carnav
Nu Wa
15
4 / 4 / 10
8,887
741
9,261
7,869
3,237
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
3 / 3 / 16
10,348
862
17,619
8,384
3,136
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
LIGGYLIG4
Amaterasu
17
4 / 4 / 15
9,911
826
7,980
18,236
15,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Mortos
Charybdis
16
5 / 6 / 8
9,917
826
4,964
11,045
4,642
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilgamesh
Ray_The_Mann
Gilgamesh
17
5 / 5 / 14
10,558
880
16,774
17,473
18,055
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Loki
jciggy1
Loki
18
7 / 3 / 13
11,154
930
7,220
14,151
5,918
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
90
20
Kills
24
24
Deaths
21
46
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
3
16
3.67
L
3
4
9
1.88
W
Amaterasu
LIGGYLIG4
Amaterasu
4
4
15
2.88
W
Charybdis
Mortos
Charybdis
5
6
8
1.5
L
2
7
9
0.93
W
Gilgamesh
Ray_The_Mann
Gilgamesh
5
5
14
2.4
L
Ne Zha
4
6
9
1.42
L
Ah Puch
SacSniper420
Ah Puch
7
3
9
3.83
L
Nu Wa
carnav
Nu Wa
4
4
10
2.25
W
Loki
jciggy1
Loki
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,235
Damage
54,557
59,990
Taken
69,289
32,666
Mitigated
47,726
16,537
Healing
22,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
17,619
3,452
2,442
2,386
8,384
3,136
2,201
5,028
2,999
0
39,748
L
10,367
4,254
1,591
5,026
14,498
7,419
931
263
13,711
0
25,871
W
Amaterasu
LIGGYLIG4
Amaterasu
7,980
1,861
513
7,711
18,236
15,975
1,120
10,742
6,986
0
19,399
W
Charybdis
Mortos
Charybdis
4,964
3,429
378
568
11,045
4,642
2,804
4,903
5,843
0
16,172
L
7,114
784
1,149
2,884
14,656
10,360
0
269
13,847
11,550
0
W
Gilgamesh
Ray_The_Mann
Gilgamesh
16,774
1,214
1,199
1,797
17,473
18,055
160
7,314
9,418
1,307
29,927
L
Ne Zha
10,864
2,362
439
1,395
13,163
6,499
0
291
12,357
0
25,155
L
Ah Puch
SacSniper420
Ah Puch
19,629
477
1,292
2,253
9,804
5,151
0
138
9,418
32,249
0
L
Nu Wa
carnav
Nu Wa
9,261
2,201
277
231
7,869
3,237
105
197
7,337
15,860
0
W
Loki
jciggy1
Loki
7,220
1,215
1,311
4,292
14,151
5,918
1,396
6,512
7,428
0
26,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,647
Gold Earned
51,888
133
Minions Killed
180
0
Camps Cleared
0
1,114,665
Distance Traveled
1,223,902
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,348
862
68
6
0
225,964
0
L
Neith
8,870
739
44
4
0
221,648
0
W
Amaterasu
9,911
826
9
1
0
266,648
0
W
Charybdis
9,917
826
38
3
0
196,757
0
L
Hades
8,195
683
8
1
0
207,371
0
W
Gilgamesh
10,558
880
30
3
0
267,216
0
L
Ne Zha
8,941
745
18
2
0
224,477
0
L
Ah Puch
9,754
813
42
4
0
245,878
0
L
Nu Wa
8,887
741
21
2
0
215,291
0
W
Loki
11,154
930
35
3
0
267,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role