Player Matchup

Ra
Ra
BaroqueApollo35
Ra
Level 48
God Stats
1W - 1L
1,349 SR
Queue Stats
11W - 16L
1,330 Elo+
Solo
Fafnir
Fafnir
JJaquii
Fafnir
Level 24
God Stats
3W - 0L
1,722 SR
Queue Stats
76W - 9L
1,720 Elo+
Party 1
Tyr
Tyr
Jayhunter1999
Tyr
Level 41
God Stats
3W - 2L
1,558 SR
Queue Stats
136W - 144L
1,439 Elo+
Solo
Chaac
Chaac
Lenzo777
Chaac
Level 167
God Stats
1W - 1L
1,421 SR
Queue Stats
218W - 221L
1,507 Elo+
Solo
Jing Wei
Jing Wei
Loivissia
Jing Wei
Level 129
God Stats
1W - 0L
1,632 SR
Queue Stats
97W - 32L
1,654 Elo+
Party 1
Team Averages
Level 82
1,536 SR
1,530 Elo+

VS

Team Averages
Level 124
1,426 SR
1,448 Elo+
Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
LIGGYLIG4
Charybdis
Level 47
God Stats
2W - 2L
1,388 SR
Queue Stats
37W - 38L
1,403 Elo+
Solo
Chernobog
Chernobog
Soulzforgotten69
Chernobog
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,461 Elo+
Solo
Cthulhu
Cthulhu
XDtokeX
Cthulhu
Level 144
God Stats
2W - 1L
1,441 SR
Queue Stats
217W - 243L
1,408 Elo+
Solo
Danzaburou
Danzaburou
xxEPIIxx
Danzaburou
Level 174
God Stats
0W - 2L
1,299 SR
Queue Stats
340W - 349L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 6 / 12
10,767
979
13,805
13,371
7,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
JJaquii
Fafnir
19
5 / 2 / 21
10,927
993
12,449
16,554
27,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
3 / 4 / 15
9,158
833
8,607
16,243
16,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Lenzo777
Chaac
15
5 / 8 / 11
9,328
848
9,068
19,290
18,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Loivissia
Jing Wei
19
7 / 4 / 17
10,697
972
14,264
13,461
6,570
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
5 / 5 / 9
9,940
904
5,271
12,841
7,422
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
LIGGYLIG4
Charybdis
16
6 / 6 / 7
9,500
864
15,388
11,873
5,342
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
16
4 / 6 / 10
9,359
851
9,040
12,977
5,980
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
XDtokeX
Cthulhu
14
4 / 6 / 9
8,752
796
15,854
13,986
6,850
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
xxEPIIxx
Danzaburou
17
5 / 7 / 9
10,057
914
11,992
15,774
7,428
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
68
30
Kills
24
24
Deaths
30
76
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
5
5
9
1.9
W
10
6
12
2.67
W
Fafnir
JJaquii
Fafnir
5
2
21
7.75
W
3
4
15
2.63
L
Charybdis
LIGGYLIG4
Charybdis
6
6
7
1.58
W
Chaac
Lenzo777
Chaac
5
8
11
1.31
W
Jing Wei
Loivissia
Jing Wei
7
4
17
3.88
L
Chernobog
4
6
10
1.5
L
Cthulhu
XDtokeX
Cthulhu
4
6
9
1.42
L
Danzaburou
xxEPIIxx
Danzaburou
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,193
Damage
57,545
78,919
Taken
67,451
75,964
Mitigated
33,022
24,384
Healing
13,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,271
2,426
2,381
3,827
12,841
7,422
0
3,217
8,970
0
7,131
W
13,805
584
565
1,514
13,371
7,146
292
3,340
9,885
28,752
0
W
Fafnir
JJaquii
Fafnir
12,449
2,041
3,013
6,399
16,554
27,177
139
3,497
12,616
15,776
0
W
8,607
917
679
2,148
16,243
16,521
270
2,414
13,482
0
12,330
L
Charybdis
LIGGYLIG4
Charybdis
15,388
8,067
121
984
11,873
5,342
577
6,353
5,141
0
25,641
W
Chaac
Lenzo777
Chaac
9,068
2,443
513
4,200
19,290
18,550
93
3,599
15,601
0
14,134
W
Jing Wei
Loivissia
Jing Wei
14,264
10,992
1,720
3,633
13,461
6,570
3,799
3,035
10,320
0
33,219
L
Chernobog
9,040
4,355
158
1,467
12,977
5,980
409
3,917
8,673
0
19,953
L
Cthulhu
XDtokeX
Cthulhu
15,854
651
908
1,417
13,986
6,850
0
4,973
7,982
26,163
0
L
Danzaburou
xxEPIIxx
Danzaburou
11,992
6,043
174
1,944
15,774
7,428
623
5,673
9,541
0
25,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,877
Gold Earned
47,608
116
Minions Killed
110
0
Camps Cleared
0
1,063,911
Distance Traveled
910,855
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,940
904
3
0
0
156,549
0
W
Ra
10,767
979
38
3
0
188,535
0
W
Fafnir
10,927
993
9
1
0
227,102
0
W
Tyr
9,158
833
7
1
0
216,088
0
L
Charybdis
9,500
864
31
3
0
184,402
0
W
Chaac
9,328
848
10
1
0
192,266
0
W
Jing Wei
10,697
972
52
5
0
239,920
0
L
Chernobog
9,359
851
28
3
0
190,370
0
L
Cthulhu
8,752
796
15
1
0
208,520
0
L
Danzaburou
10,057
914
33
3
0
171,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role