Player Matchup

Nemesis
Nemesis
TreMoeNease
Nemesis
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
389W - 399L
1,477 Elo+
Party 1
Cerberus
Cerberus
Zerodelta788
Cerberus
Level 128
God Stats
1W - 1L
1,502 SR
Queue Stats
190W - 181L
1,442 Elo+
Solo
Tyr
Tyr
afreakintaco
Tyr
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 149L
1,499 Elo+
Solo
Cernunnos
Cernunnos
moetrenease
Cernunnos
Level 103
God Stats
9W - 11L
1,446 SR
Queue Stats
327W - 319L
1,497 Elo+
Party 1
Mulan
Mulan
queenoftrash23
Mulan
Level 22
God Stats
0W - 2L
1,266 SR
Queue Stats
20W - 37L
1,319 Elo+
Solo
Team Averages
Level 91
1,443 SR
1,447 Elo+

VS

Team Averages
Level 83
1,421 SR
1,438 Elo+
Atlas
Atlas
 
Atlas
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
areswmders54
Hercules
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 25L
1,206 Elo+
Solo
Kukulkan
Kukulkan
pgoody4444
Kukulkan
Level 43
God Stats
2W - 0L
1,446 SR
Queue Stats
18W - 15L
1,467 Elo+
Solo
Bacchus
Bacchus
xSinnzy
Bacchus
Level 126
God Stats
7W - 5L
1,162 SR
Queue Stats
289W - 282L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
TreMoeNease
Nemesis
14
0 / 5 / 4
7,606
634
12,217
13,942
13,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Zerodelta788
Cerberus
18
5 / 3 / 1
9,962
830
12,121
18,154
23,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
1 / 6 / 1
8,538
712
8,621
17,035
13,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
moetrenease
Cernunnos
15
1 / 5 / 1
8,172
681
11,465
11,054
5,153
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 5 / 2
7,832
653
4,254
13,101
11,896
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
7 / 1 / 14
11,201
933
18,978
17,088
19,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ne Zha
 
Ne Zha
13
2 / 1 / 8
8,270
689
5,061
5,327
2,504
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hercules
areswmders54
Hercules
17
3 / 1 / 19
9,825
819
10,622
17,041
20,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
pgoody4444
Kukulkan
18
9 / 3 / 9
10,258
855
20,995
9,396
5,496
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
xSinnzy
Bacchus
16
3 / 1 / 15
10,229
852
8,848
15,677
22,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
89
7
Kills
24
24
Deaths
7
9
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
7
1
14
14
W
Ne Zha
 
Ne Zha
2
1
8
6
L
Nemesis
TreMoeNease
Nemesis
0
5
4
0.4
L
Cerberus
Zerodelta788
Cerberus
5
3
1
1.83
L
1
6
1
0.25
W
Hercules
areswmders54
Hercules
3
1
19
12.5
L
Cernunnos
moetrenease
Cernunnos
1
5
1
0.3
W
Kukulkan
pgoody4444
Kukulkan
9
3
9
4.5
L
0
5
2
0.2
W
Bacchus
xSinnzy
Bacchus
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,678
Damage
64,504
73,286
Taken
64,529
67,710
Mitigated
70,744
18,759
Healing
27,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
18,978
7,745
634
3,246
17,088
19,534
493
3,611
12,553
32,278
0
W
Ne Zha
 
Ne Zha
5,061
492
0
597
5,327
2,504
202
587
4,491
0
13,828
L
Nemesis
TreMoeNease
Nemesis
12,217
1,897
619
2,734
13,942
13,662
0
10,200
3,708
0
14,293
L
Cerberus
Zerodelta788
Cerberus
12,121
768
624
7,738
18,154
23,340
0
9,356
8,634
31,012
414
L
8,621
334
1,141
2,263
17,035
13,659
0
12,478
4,353
0
15,580
W
Hercules
areswmders54
Hercules
10,622
1,006
1,183
8,322
17,041
20,951
424
1,338
14,793
0
21,183
L
Cernunnos
moetrenease
Cernunnos
11,465
4,393
1,501
1,823
11,054
5,153
0
8,555
2,499
0
31,300
W
Kukulkan
pgoody4444
Kukulkan
20,995
2,730
1,519
1,403
9,396
5,496
168
3,452
5,259
37,540
0
L
4,254
270
0
316
13,101
11,896
0
8,022
4,983
0
9,789
W
Bacchus
xSinnzy
Bacchus
8,848
700
4,659
6,174
15,677
22,259
326
1,783
13,284
16,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,110
Gold Earned
49,783
128
Minions Killed
136
0
Camps Cleared
0
1,145,324
Distance Traveled
1,232,628
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,201
933
11
1
0
261,387
0
W
Ne Zha
8,270
689
13
1
0
167,325
0
L
Nemesis
7,606
634
12
1
0
267,979
0
L
Cerberus
9,962
830
48
4
0
230,592
0
L
Tyr
8,538
712
17
1
0
230,353
0
W
Hercules
9,825
819
35
3
0
294,381
0
L
Cernunnos
8,172
681
44
4
0
185,614
0
W
Kukulkan
10,258
855
57
5
0
227,790
0
L
Mulan
7,832
653
7
1
0
230,786
0
W
Bacchus
10,229
852
20
2
0
281,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role