Player Matchup

Kumbhakarna
Kumbhakarna
Caidala
Kumbhakarna
Level 64
God Stats
19W - 13L
1,568 SR
Queue Stats
44W - 40L
1,526 Elo+
Solo
Ymir
Ymir
IcyManatee
Ymir
Level 159
God Stats
3W - 3L
1,574 SR
Queue Stats
158W - 127L
1,570 Elo+
Solo
Agni
Agni
Salchis11
Agni
Level 49
God Stats
126W - 74L
1,604 SR
Queue Stats
402W - 368L
1,499 Elo+
Solo
Fenrir
Fenrir
SquidCity1027
Fenrir
Level 125
God Stats
3W - 1L
1,709 SR
Queue Stats
47W - 47L
1,574 Elo+
Solo
Rama
Rama
ToSp00ky
Rama
Level 60
God Stats
3W - 1L
1,239 SR
Queue Stats
52W - 57L
1,477 Elo+
Solo
Team Averages
Level 91
1,539 SR
1,529 Elo+

VS

Team Averages
Level 94
1,494 SR
1,512 Elo+
Scylla
Scylla
Dräg0n
Scylla
Level 95
God Stats
1W - 4L
1,556 SR
Queue Stats
107W - 86L
1,549 Elo+
Solo
Ravana
Ravana
Joshbruins79
Ravana
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 106L
1,570 Elo+
Party 2
Bakasura
Bakasura
T1xan
Bakasura
Level 58
God Stats
0W - 3L
1,480 SR
Queue Stats
66W - 66L
1,555 Elo+
Party 2
Ullr
Ullr
TeutonicOrder
Ullr
Level 106
God Stats
0W - 3L
1,222 SR
Queue Stats
4W - 11L
1,386 Elo+
Party 1
Ymir
Ymir
UlsterCycle
Ymir
Level 149
God Stats
1W - 1L
1,712 SR
Queue Stats
48W - 57L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Caidala
Kumbhakarna
7
1 / 1 / 0
4,582
573
1,931
5,789
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
3 / 0 / 1
4,948
619
4,583
5,703
2,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Agni
9
3 / 0 / 1
5,319
665
3,781
3,034
915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 0
5,092
637
2,622
6,893
3,051
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
8
0 / 0 / 1
4,311
539
4,362
3,545
1,113
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dräg0n
Scylla
5
0 / 2 / 0
3,668
459
2,339
3,644
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
9
1 / 1 / 0
4,975
622
4,154
3,706
1,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
T1xan
Bakasura
6
0 / 4 / 0
3,889
486
2,290
8,195
2,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
1 / 0 / 0
3,985
498
3,151
3,465
1,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

6
0 / 1 / 1
4,194
524
1,627
6,297
3,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
8
Kills
2
2
Deaths
8
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Caidala
Kumbhakarna
1
1
0
1
L
Scylla
Dräg0n
Scylla
0
2
0
0
W
3
0
1
3.5
L
Ravana
1
1
0
1
W
Agni
3
0
1
3.5
W
1
1
0
1
L
Bakasura
T1xan
Bakasura
0
4
0
0
L
1
0
0
1
W
Rama
0
0
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,279
Damage
13,561
24,964
Taken
25,307
11,876
Mitigated
10,391
8,102
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Caidala
Kumbhakarna
1,931
276
0
1,111
5,789
4,069
0
1,014
4,775
13,567
0
L
Scylla
Dräg0n
Scylla
2,339
1,005
0
625
3,644
1,209
0
2,535
939
16,903
0
W
4,583
1,931
0
1,000
5,703
2,728
0
981
4,632
37,044
0
L
Ravana
4,154
1,790
0
2,103
3,706
1,835
0
0
3,706
0
27,056
W
Agni
3,781
482
0
750
3,034
915
637
1,358
1,676
29,440
0
W
2,622
1,740
0
3,327
6,893
3,051
0
7
6,886
0
25,823
L
Bakasura
T1xan
Bakasura
2,290
1,900
0
1,720
8,195
2,836
0
4,846
3,183
0
13,016
L
3,151
1,308
0
977
3,465
1,086
0
1,356
2,109
0
17,733
W
Rama
4,362
3,976
0
1,914
3,545
1,113
0
613
2,932
0
25,965
L
1,627
420
111
1,883
6,297
3,425
0
1,222
5,075
12,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,252
Gold Earned
20,711
236
Minions Killed
157
0
Camps Cleared
0
729,427
Distance Traveled
726,589
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
4,582
573
8
1
0
151,971
0
L
Scylla
3,668
459
22
3
0
112,553
0
W
Ymir
4,948
619
62
8
0
161,226
0
L
Ravana
4,975
622
53
7
0
132,302
0
W
Agni
5,319
665
58
7
0
148,540
2
W
Fenrir
5,092
637
52
7
0
133,145
2
L
Bakasura
3,889
486
33
4
0
192,267
0
L
Ullr
3,985
498
36
5
0
137,754
0
W
Rama
4,311
539
56
7
0
134,545
0
L
Ymir
4,194
524
13
2
0
151,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role