Player Matchup

Awilix
Awilix
Platinum V
Dräg0n
Awilix
Platinum V
Level 95
God Stats
7W - 6L
1,649 SR
Queue Stats
97W - 94L
1,624 MMR
Party 1
Hachiman
Hachiman
Gold III
Fil_Ze_Fat
Hachiman
Gold III
Level 129
God Stats
1W - 1L
1,731 SR
Queue Stats
104W - 107L
1,626 MMR
Solo
Mulan
Mulan
Platinum V
MrSmokeAllUrWeed
Mulan
Platinum V
Level 154
God Stats
2W - 4L
1,847 SR
Queue Stats
178W - 165L
1,657 MMR
Party 1
Janus
Janus
Gold I
SeaPandas16
Janus
Gold I
Level 156
God Stats
43W - 36L
1,625 SR
Queue Stats
360W - 353L
1,719 MMR
Solo
King Arthur
King Arthur
Platinum IV
Vamanananana
King Arthur
Platinum IV
Level 76
God Stats
6W - 12L
1,490 SR
Queue Stats
289W - 284L
1,665 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,668 SR
1,658 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 113
1,656 SR
1,658 MMR
Anhur
Anhur
Platinum V
BlazingRaven
Anhur
Platinum V
Level 146
God Stats
19W - 17L
1,749 SR
Queue Stats
211W - 205L
1,721 MMR
Solo
Tiamat
Tiamat
Platinum III
CARMYY
Tiamat
Platinum III
Level 145
God Stats
10W - 5L
1,753 SR
Queue Stats
147W - 128L
1,719 MMR
Solo
Bacchus
Bacchus
Gold III
HamsterScout
Bacchus
Gold III
Level 125
God Stats
6W - 4L
1,486 SR
Queue Stats
45W - 44L
1,620 MMR
Solo
Fenrir
Fenrir
Silver I
Jususu432
Fenrir
Silver I
Level 63
God Stats
8W - 4L
1,791 SR
Queue Stats
76W - 53L
1,622 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Noisemkaerfa
Sun Wukong
Gold III
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 111L
1,609 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Dräg0n
Awilix
13
8 / 4 / 1
8,200
586
10,756
13,495
4,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
Fil_Ze_Fat
Hachiman
12
2 / 4 / 3
7,344
525
5,438
12,476
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 4
6,594
471
6,256
11,560
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 3 / 4
8,378
598
6,821
9,123
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Vamanananana
King Arthur
9
1 / 2 / 0
6,406
458
2,878
6,557
3,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BakasuraVamanaArachneThanatos

VS

Bans
KuzenboBaba YagaMartichorasAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 1
8,474
605
10,858
9,578
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
CARMYY
Tiamat
15
0 / 2 / 3
8,649
618
6,450
6,279
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
HamsterScout
Bacchus
10
1 / 3 / 4
6,797
486
3,682
11,069
8,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
Jususu432
Fenrir
14
6 / 2 / 7
8,665
619
9,569
16,735
9,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
Noisemkaerfa
Sun Wukong
14
3 / 1 / 4
8,592
614
5,690
9,481
5,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
11
Kills
16
16
Deaths
11
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
3
1
2.17
W
Tiamat
CARMYY
Tiamat
0
2
3
0.75
L
Awilix
Dräg0n
Awilix
8
4
1
2.13
L
Hachiman
Fil_Ze_Fat
Hachiman
2
4
3
0.88
W
Bacchus
HamsterScout
Bacchus
1
3
4
1
W
Fenrir
Jususu432
Fenrir
6
2
7
4.75
L
0
3
4
0.67
W
Sun Wukong
Noisemkaerfa
Sun Wukong
3
1
4
5
L
0
3
4
0.67
L
King Arthur
Vamanananana
King Arthur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,149
Damage
36,249
53,211
Taken
53,142
22,510
Mitigated
29,899
11,985
Healing
14,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,858
7,594
0
3,834
9,578
3,264
714
63
9,257
0
54,014
W
Tiamat
CARMYY
Tiamat
6,450
528
0
2,119
6,279
3,069
327
2,668
3,611
78,922
0
L
Awilix
Dräg0n
Awilix
10,756
4,603
0
990
13,495
4,752
0
4,063
9,432
0
48,662
L
Hachiman
Fil_Ze_Fat
Hachiman
5,438
2,533
0
4,762
12,476
3,509
0
875
11,571
0
55,106
W
Bacchus
HamsterScout
Bacchus
3,682
1,042
0
1,437
11,069
8,445
196
1,247
9,617
14,989
0
W
Fenrir
Jususu432
Fenrir
9,569
4,215
0
5,216
16,735
9,163
0
2,171
14,407
656
55,869
L
6,256
844
188
3,807
11,560
7,538
646
1,982
9,578
0
44,944
W
Sun Wukong
Noisemkaerfa
Sun Wukong
5,690
783
0
2,334
9,481
5,958
622
787
8,511
0
65,499
L
6,821
372
0
996
9,123
3,302
0
4,010
5,113
75,286
0
L
King Arthur
Vamanananana
King Arthur
2,878
574
0
1,242
6,557
3,409
0
101
6,456
0
32,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,922
Gold Earned
41,177
417
Minions Killed
458
0
Camps Cleared
0
1,340,278
Distance Traveled
1,412,314
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,474
605
91
7
0
254,944
2
W
Tiamat
8,649
618
156
11
0
287,017
0
L
Awilix
8,200
586
57
4
0
327,874
0
L
Hachiman
7,344
525
90
6
0
241,784
1
W
Bacchus
6,797
486
19
1
0
298,044
8
W
Fenrir
8,665
619
85
6
0
294,630
0
L
Mulan
6,594
471
62
4
0
283,293
0
W
Sun Wukong
8,592
614
107
8
0
277,679
0
L
Janus
8,378
598
149
11
0
263,008
1
L
King Arthur
6,406
458
59
4
0
224,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role