Player Matchup

Sun Wukong
Sun Wukong
FallenLord81
Sun Wukong
Level 126
God Stats
12W - 3L
1,795 SR
Queue Stats
392W - 370L
1,476 Elo+
Solo
Medusa
Medusa
ScarletHexXx
Medusa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Xbalanque
Xbalanque
SmashedCatBox
Xbalanque
Level 65
God Stats
30W - 23L
1,415 SR
Queue Stats
245W - 255L
1,425 Elo+
Solo
Sol
Sol
TrainerJerry920
Sol
Level 128
God Stats
5W - 3L
1,500 SR
Queue Stats
496W - 492L
1,375 Elo+
Solo
Fafnir
Fafnir
claudiakreise524
Fafnir
Level 116
God Stats
1W - 3L
1,313 SR
Queue Stats
23W - 27L
1,361 Elo+
Solo
Team Averages
Level 101
1,505 SR
1,427 Elo+

VS

Team Averages
Level 90
1,522 SR
1,411 Elo+
Kukulkan
Kukulkan
Austich
Kukulkan
Level 97
God Stats
0W - 1L
1,420 SR
Queue Stats
8W - 10L
1,412 Elo+
Solo
Amaterasu
Amaterasu
ExaltedEdge
Amaterasu
Level 82
God Stats
3W - 4L
1,732 SR
Queue Stats
162W - 157L
1,484 Elo+
Solo
Chernobog
Chernobog
Foxking6981
Chernobog
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,273 Elo+
Solo
Da Ji
Da Ji
TzDraco4325
Da Ji
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 113L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
Wojtek_wreck
Sun Wukong
Level 104
God Stats
1W - 3L
1,459 SR
Queue Stats
122W - 134L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FallenLord81
Sun Wukong
15
6 / 1 / 0
10,059
629
12,236
13,939
17,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Medusa
11
1 / 2 / 0
7,151
447
2,274
8,719
3,402
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Xbalanque
SmashedCatBox
Xbalanque
13
1 / 3 / 2
7,860
491
4,360
10,593
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 0 / 2
9,581
599
10,548
13,154
5,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 2
7,888
493
2,644
8,232
9,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Austich
Kukulkan
12
0 / 3 / 1
7,697
481
1,398
8,925
3,688
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
ExaltedEdge
Amaterasu
14
2 / 2 / 3
7,876
492
7,653
11,768
11,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Foxking6981
Chernobog
1
0 / 0 / 0
3,383
211
0
0
0
13
5 / 3 / 1
7,969
498
10,301
14,832
7,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
Wojtek_wreck
Sun Wukong
13
0 / 5 / 0
7,674
480
4,918
14,097
11,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
13
Kills
7
7
Deaths
13
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Austich
Kukulkan
0
3
1
0.17
L
Amaterasu
ExaltedEdge
Amaterasu
2
2
3
1.75
W
Sun Wukong
FallenLord81
Sun Wukong
6
1
0
6
L
Chernobog
Foxking6981
Chernobog
0
0
0
0
W
Medusa
1
2
0
0.5
W
Xbalanque
SmashedCatBox
Xbalanque
1
3
2
0.67
W
5
0
2
6
L
5
3
1
1.83
L
Sun Wukong
Wojtek_wreck
Sun Wukong
0
5
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,062
Damage
24,270
54,637
Taken
49,622
39,534
Mitigated
33,691
15,529
Healing
10,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Austich
Kukulkan
1,398
140
0
759
8,925
3,688
586
6,732
2,193
50,556
0
L
Amaterasu
ExaltedEdge
Amaterasu
7,653
2,229
0
3,190
11,768
11,685
156
2,964
8,740
0
56,222
W
Sun Wukong
FallenLord81
Sun Wukong
12,236
1,891
0
1,631
13,939
17,997
372
0
13,864
2,471
71,536
L
Chernobog
Foxking6981
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
2,274
922
0
2,880
8,719
3,402
0
701
8,018
0
32,562
W
Xbalanque
SmashedCatBox
Xbalanque
4,360
2,097
0
0
10,593
3,837
732
21
10,572
0
50,232
W
10,548
3,529
0
9,004
13,154
5,127
2,239
809
12,136
90,182
0
L
10,301
2,565
27
2,292
14,832
7,032
301
3,372
11,442
0
54,429
L
Sun Wukong
Wojtek_wreck
Sun Wukong
4,918
1,283
0
4,275
14,097
11,286
0
1,054
13,043
0
58,053
W
2,644
1,147
0
2,014
8,232
9,171
5
0
8,232
22,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,539
Gold Earned
34,599
404
Minions Killed
362
0
Camps Cleared
0
1,547,709
Distance Traveled
1,228,545
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,697
481
92
6
0
303,858
7
L
Amaterasu
7,876
492
83
5
0
330,700
0
W
Sun Wukong
10,059
629
118
7
0
302,829
0
L
Chernobog
3,383
211
0
0
0
0
0
W
Medusa
7,151
447
45
3
0
357,418
0
W
Xbalanque
7,860
491
83
5
0
282,118
0
W
Sol
9,581
599
126
8
0
292,895
2
L
Da Ji
7,969
498
84
5
0
318,341
0
L
Sun Wukong
7,674
480
103
6
0
275,646
0
W
Fafnir
7,888
493
32
2
0
312,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role