Player Matchup

Thoth
Thoth
Asuay
Thoth
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 188L
1,521 Elo+
Party 3
Charybdis
Charybdis
Axel71
Charybdis
Level 146
God Stats
2W - 7L
1,277 SR
Queue Stats
239W - 244L
1,527 Elo+
Party 3
Chang'e
Chang'e
CeJota
Chang'e
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 70L
1,535 Elo+
Solo
Kuzenbo
Kuzenbo
PainBanjo
Kuzenbo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 17L
1,734 Elo+
Party 1
Jormungandr
Jormungandr
PainRaivyn
Jormungandr
Level 152
God Stats
0W - 1L
1,669 SR
Queue Stats
69W - 38L
1,658 Elo+
Party 1
Team Averages
Level 142
1,489 SR
1,595 Elo+

VS

Team Averages
Level 139
1,517 SR
1,537 Elo+
Ne Zha
Ne Zha
CoreElements
Ne Zha
Level 125
God Stats
2W - 1L
1,756 SR
Queue Stats
108W - 111L
1,517 Elo+
Party 2
Anubis
Anubis
Killnaytor
Anubis
Level 139
God Stats
9W - 3L
1,476 SR
Queue Stats
382W - 305L
1,579 Elo+
Solo
Fafnir
Fafnir
LayYaz
Fafnir
Level 146
God Stats
3W - 4L
1,395 SR
Queue Stats
108W - 111L
1,517 Elo+
Party 2
The Morrigan
The Morrigan
ShinobiRico010
The Morrigan
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
552W - 544L
1,540 Elo+
Solo
Guan Yu
Guan Yu
SymbiontDebris
Guan Yu
Level 127
God Stats
2W - 0L
1,456 SR
Queue Stats
101W - 88L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Asuay
Thoth
16
1 / 6 / 4
8,539
712
7,299
9,786
1,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Axel71
Charybdis
13
1 / 5 / 6
7,920
660
7,959
11,181
2,752
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
CeJota
Chang'e
14
0 / 5 / 8
8,085
674
6,124
12,215
4,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kuzenbo
PainBanjo
Kuzenbo
17
5 / 4 / 5
10,543
879
8,332
14,134
15,638
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jormungandr
PainRaivyn
Jormungandr
17
4 / 4 / 6
9,787
816
17,066
14,540
11,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
17
5 / 3 / 15
10,031
836
22,052
11,909
7,020
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
Killnaytor
Anubis
15
4 / 3 / 14
9,339
778
10,147
9,689
6,898
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
LayYaz
Fafnir
17
6 / 2 / 14
10,853
904
7,011
16,918
24,488
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
ShinobiRico010
The Morrigan
16
5 / 2 / 12
10,247
854
9,857
5,124
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
4 / 2 / 15
9,561
797
9,302
16,179
19,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
94
11
Kills
24
24
Deaths
12
29
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Thoth
Asuay
Thoth
1
6
4
0.5
L
Charybdis
Axel71
Charybdis
1
5
6
0.8
L
Chang'e
CeJota
Chang'e
0
5
8
0.8
W
Ne Zha
5
3
15
4.17
W
Anubis
Killnaytor
Anubis
4
3
14
3.67
W
Fafnir
LayYaz
Fafnir
6
2
14
6.5
L
Kuzenbo
PainBanjo
Kuzenbo
5
4
5
1.88
L
Jormungandr
PainRaivyn
Jormungandr
4
4
6
1.75
W
The Morrigan
ShinobiRico010
The Morrigan
5
2
12
5.5
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,780
Damage
58,369
61,856
Taken
59,819
36,140
Mitigated
60,711
13,063
Healing
33,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Asuay
Thoth
7,299
195
408
254
9,786
1,585
138
2,905
6,683
27,966
0
L
Charybdis
Axel71
Charybdis
7,959
4,032
558
833
11,181
2,752
0
4,882
6,001
0
15,752
L
Chang'e
CeJota
Chang'e
6,124
111
4,965
2,587
12,215
4,730
0
4,406
7,597
22,519
0
W
Ne Zha
22,052
2,913
1,085
2,687
11,909
7,020
512
7,179
4,272
0
35,093
W
Anubis
Killnaytor
Anubis
10,147
477
589
1,646
9,689
6,898
901
7,117
2,382
27,859
0
W
Fafnir
LayYaz
Fafnir
7,011
1,788
2,757
7,119
16,918
24,488
621
6,362
10,067
11,620
0
L
Kuzenbo
PainBanjo
Kuzenbo
8,332
2,707
84
1,127
14,134
15,638
0
6,903
6,770
16,841
0
L
Jormungandr
PainRaivyn
Jormungandr
17,066
961
747
1,500
14,540
11,435
0
7,001
6,883
31,037
3,348
W
The Morrigan
ShinobiRico010
The Morrigan
9,857
687
0
1,012
5,124
3,096
1,416
3,865
1,079
31,840
889
W
9,302
179
8,526
7,908
16,179
19,209
734
9,362
6,183
0
18,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,874
Gold Earned
50,031
136
Minions Killed
169
0
Camps Cleared
0
947,962
Distance Traveled
1,124,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,539
712
33
3
0
198,923
0
L
Charybdis
7,920
660
20
2
0
155,700
0
L
Chang'e
8,085
674
30
3
0
199,954
0
W
Ne Zha
10,031
836
34
3
0
216,718
0
W
Anubis
9,339
778
49
4
0
198,129
0
W
Fafnir
10,853
904
11
1
0
248,432
0
L
Kuzenbo
10,543
879
20
2
0
195,050
0
L
Jormungandr
9,787
816
33
3
0
198,335
0
W
The Morrigan
10,247
854
58
5
0
190,581
0
W
Guan Yu
9,561
797
17
1
0
270,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role