Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
LOONEY LEW 357
Bastet
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 41L
1,638 Elo+
Party 1
Janus
Janus
MrDizzyWoo
Janus
Level 158
God Stats
21W - 29L
1,424 SR
Queue Stats
225W - 171L
1,569 Elo+
Party 1
Ishtar
Ishtar
Xx_raisa_xX
Ishtar
Level 109
God Stats
5W - 6L
1,351 SR
Queue Stats
166W - 171L
1,462 Elo+
Solo
King Arthur
King Arthur
xXxkikibossxXx
King Arthur
Level 123
God Stats
0W - 1L
1,197 SR
Queue Stats
81W - 71L
1,493 Elo+
Solo
Team Averages
Level 124
1,394 SR
1,532 Elo+

VS

Team Averages
Level 151
1,593 SR
1,506 Elo+
Hachiman
Hachiman
 
Hachiman
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BloodyCutie713
Serqet
Level 181
God Stats
40W - 42L
1,540 SR
Queue Stats
111W - 124L
1,487 Elo+
Party 2
Awilix
Awilix
Elum1nous
Awilix
Level 171
God Stats
2W - 2L
1,658 SR
Queue Stats
257W - 237L
1,578 Elo+
Solo
Athena
Athena
ShadowWolf-N
Athena
Level 156
God Stats
4W - 2L
1,696 SR
Queue Stats
130W - 121L
1,520 Elo+
Party 2
Aphrodite
Aphrodite
foggy-foliage8
Aphrodite
Level 128
God Stats
31W - 17L
1,571 SR
Queue Stats
251W - 241L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 1 / 4
8,386
441
10,142
12,689
16,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 10 / 1
8,157
429
9,487
24,238
9,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
15
4 / 6 / 2
9,653
508
12,831
13,325
5,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
12
0 / 7 / 2
7,515
396
5,365
17,181
6,041
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
xXxkikibossxXx
King Arthur
16
1 / 3 / 0
9,785
515
10,821
16,157
11,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
7 / 1 / 3
11,649
613
13,142
11,820
6,387
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
1 / 1 / 2
9,900
521
9,381
17,713
21,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Awilix
Elum1nous
Awilix
18
10 / 3 / 7
11,093
584
16,991
17,361
8,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
16
6 / 0 / 10
10,504
553
10,049
20,197
21,835
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Aphrodite
foggy-foliage8
Aphrodite
16
3 / 2 / 10
9,526
501
13,066
13,437
6,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
7
Kills
27
27
Deaths
7
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
4
2
W
Hachiman
 
Hachiman
7
1
3
8.5
W
1
1
2
2
W
Awilix
Elum1nous
Awilix
10
3
7
4.5
L
2
10
1
0.25
L
Janus
4
6
2
0.83
W
Athena
6
0
10
11
L
Ishtar
0
7
2
0.14
W
Aphrodite
foggy-foliage8
Aphrodite
3
2
10
4
L
King Arthur
xXxkikibossxXx
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,646
Damage
62,629
83,590
Taken
80,528
49,744
Mitigated
64,791
13,672
Healing
33,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,142
950
0
3,223
12,689
16,615
0
4,819
7,272
26,556
0
W
Hachiman
 
Hachiman
13,142
7,279
0
7,213
11,820
6,387
4,632
1,784
10,036
0
124,814
W
9,381
1,594
0
6,049
17,713
21,491
0
277
17,436
0
78,182
W
Awilix
Elum1nous
Awilix
16,991
8,084
0
2,153
17,361
8,592
0
6,250
11,111
0
100,216
L
9,487
3,228
0
3,659
24,238
9,844
0
7,854
15,935
0
71,328
L
Janus
12,831
1,543
0
830
13,325
5,579
0
4,931
8,136
88,947
0
W
Athena
10,049
3,005
2,483
3,077
20,197
21,835
141
6,162
14,035
34,829
0
L
Ishtar
5,365
3,069
0
2,582
17,181
6,041
0
4,101
12,888
0
43,343
W
Aphrodite
foggy-foliage8
Aphrodite
13,066
648
5,374
7,596
13,437
6,486
621
8,993
4,444
62,523
0
L
King Arthur
xXxkikibossxXx
King Arthur
10,821
1,471
0
3,378
16,157
11,665
0
158
15,072
975
78,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,496
Gold Earned
52,672
482
Minions Killed
611
0
Camps Cleared
0
1,788,783
Distance Traveled
1,960,418
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,386
441
22
1
0
345,258
0
W
Hachiman
11,649
613
169
9
0
358,591
7
W
Serqet
9,900
521
142
7
0
371,588
0
W
Awilix
11,093
584
121
6
0
441,030
4
L
Bastet
8,157
429
103
5
0
395,091
0
L
Janus
9,653
508
147
8
0
363,248
2
W
Athena
10,504
553
42
2
0
409,416
3
L
Ishtar
7,515
396
72
4
0
349,138
0
W
Aphrodite
9,526
501
137
7
0
379,793
0
L
King Arthur
9,785
515
138
7
0
336,048
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role