Player Matchup

Jormungandr
Jormungandr
Cornhull
Jormungandr
Level 101
God Stats
11W - 7L
1,773 SR
Queue Stats
127W - 134L
1,456 Elo+
Solo
Cernunnos
Cernunnos
Gedo Mazo7848
Cernunnos
Level 75
God Stats
5W - 6L
1,501 SR
Queue Stats
211W - 214L
1,467 Elo+
Solo
Atlas
Atlas
Snapshot0010
Atlas
Level 68
God Stats
51W - 30L
1,800 SR
Queue Stats
280W - 253L
1,494 Elo+
Solo
Nox
Nox
Treee33
Nox
Level 148
God Stats
6W - 5L
1,661 SR
Queue Stats
114W - 89L
1,585 Elo+
Party 1
Arachne
Arachne
U1timateN1Nja69
Arachne
Level 135
God Stats
3W - 1L
1,747 SR
Queue Stats
64W - 60L
1,547 Elo+
Party 1
Team Averages
Level 105
1,697 SR
1,510 Elo+

VS

Team Averages
Level 128
1,492 SR
1,485 Elo+
Bacchus
Bacchus
CEOofSECS69
Bacchus
Level 102
God Stats
4W - 2L
1,568 SR
Queue Stats
45W - 40L
1,466 Elo+
Party 2
Sylvanus
Sylvanus
Chrispurrs
Sylvanus
Level 172
God Stats
9W - 18L
1,210 SR
Queue Stats
211W - 220L
1,530 Elo+
Party 3
Danzaburou
Danzaburou
CulinaryPigeon
Danzaburou
Level 67
God Stats
0W - 1L
1,770 SR
Queue Stats
13W - 25L
1,436 Elo+
Party 2
Nemesis
Nemesis
DeificInk23361
Nemesis
Level 155
God Stats
2W - 5L
1,410 SR
Queue Stats
76W - 84L
1,550 Elo+
Party 3
Hera
Hera
Elite_King11219
Hera
Level 145
God Stats
2W - 6L
1,500 SR
Queue Stats
298W - 289L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cornhull
Jormungandr
16
0 / 2 / 4
9,689
606
7,484
11,896
8,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Gedo Mazo7848
Cernunnos
16
1 / 1 / 2
9,524
595
5,673
9,467
4,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 5
8,145
509
4,692
11,447
8,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nox
15
4 / 1 / 6
9,545
597
10,355
9,066
4,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
10 / 0 / 2
9,775
611
11,061
13,575
5,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CEOofSECS69
Bacchus
11
0 / 3 / 2
7,124
445
7,329
14,164
14,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sylvanus
Chrispurrs
Sylvanus
15
1 / 2 / 1
8,639
540
8,406
14,620
11,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
CulinaryPigeon
Danzaburou
13
0 / 2 / 0
7,581
474
3,352
9,095
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
2 / 1 / 2
8,726
545
4,469
11,848
4,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 8 / 0
6,898
431
4,820
10,411
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
16
Kills
5
5
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CEOofSECS69
Bacchus
0
3
2
0.33
L
Sylvanus
Chrispurrs
Sylvanus
1
2
1
0.75
W
Jormungandr
Cornhull
Jormungandr
0
2
4
1
L
Danzaburou
CulinaryPigeon
Danzaburou
0
2
0
0
L
2
1
2
3
L
2
8
0
0.25
W
Cernunnos
Gedo Mazo7848
Cernunnos
1
1
2
2
W
1
1
5
3.5
W
Nox
4
1
6
7
W
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,265
Damage
28,376
55,451
Taken
60,138
31,817
Mitigated
38,021
15,850
Healing
15,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CEOofSECS69
Bacchus
7,329
487
0
3,867
14,164
14,424
0
4,431
9,529
20,168
0
L
Sylvanus
Chrispurrs
Sylvanus
8,406
2,874
0
6,957
14,620
11,698
0
7,817
6,771
56,637
14,837
W
Jormungandr
Cornhull
Jormungandr
7,484
3,373
0
2,980
11,896
8,884
509
7,235
4,661
86,668
0
L
Danzaburou
CulinaryPigeon
Danzaburou
3,352
1,617
0
3,056
9,095
3,514
0
783
8,312
0
58,668
L
4,469
750
0
947
11,848
4,871
0
4,209
7,347
0
90,492
L
4,820
1,201
0
500
10,411
3,514
17
4,752
5,481
45,141
0
W
Cernunnos
Gedo Mazo7848
Cernunnos
5,673
3,354
0
3,970
9,467
4,241
665
2,523
6,944
0
79,901
W
4,692
1,577
347
2,694
11,447
8,887
179
3,501
7,946
22,824
0
W
Nox
10,355
1,264
0
348
9,066
4,063
0
4,496
4,502
65,802
0
W
11,061
8,094
0
5,511
13,575
5,742
206
2,436
11,051
0
78,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,678
Gold Earned
38,968
528
Minions Killed
454
0
Camps Cleared
0
1,553,777
Distance Traveled
1,554,910
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,124
445
23
1
0
321,105
4
L
Sylvanus
8,639
540
114
7
0
247,693
2
W
Jormungandr
9,689
606
135
8
0
264,260
1
L
Danzaburou
7,581
474
103
6
0
293,369
1
L
Nemesis
8,726
545
138
9
0
398,317
2
L
Hera
6,898
431
76
5
0
294,426
2
W
Cernunnos
9,524
595
150
9
0
294,554
0
W
Atlas
8,145
509
29
2
0
303,940
4
W
Nox
9,545
597
130
8
0
297,303
0
W
Arachne
9,775
611
84
5
0
393,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role