Player Matchup

Medusa
Medusa
 
Medusa
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Meo-072
Sylvanus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,335 Elo+
Solo
Amaterasu
Amaterasu
SaSuKePeX
Amaterasu
Level 67
God Stats
0W - 1L
1,608 SR
Queue Stats
26W - 22L
1,517 Elo+
Solo
Cthulhu
Cthulhu
sven2try
Cthulhu
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
171W - 178L
1,370 Elo+
Party 1
Team Averages
Level 108
1,522 SR
1,444 Elo+

VS

Team Averages
Level 114
1,543 SR
1,483 Elo+
Chang'e
Chang'e
MikeSeether
Chang'e
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 54L
1,429 Elo+
Solo
Bacchus
Bacchus
Oscarrr
Bacchus
Level 127
God Stats
4W - 2L
1,578 SR
Queue Stats
132W - 118L
1,490 Elo+
Solo
Nu Wa
Nu Wa
Petanque
Nu Wa
Level 82
God Stats
1W - 0L
1,272 SR
Queue Stats
60W - 47L
1,512 Elo+
Solo
Khepri
Khepri
QuEggmire
Khepri
Level 126
God Stats
5W - 0L
1,763 SR
Queue Stats
166W - 170L
1,488 Elo+
Solo
Chaac
Chaac
ZenatyMuz
Chaac
Level 128
God Stats
4W - 4L
1,600 SR
Queue Stats
295W - 292L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
1 / 3 / 0
6,625
736
7,495
10,396
6,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
 
Anhur
12
0 / 2 / 0
6,286
698
7,639
9,172
5,312
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Meo-072
Sylvanus
12
0 / 2 / 1
6,948
772
3,536
13,092
12,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Amaterasu
SaSuKePeX
Amaterasu
7
0 / 1 / 0
5,385
598
890
3,702
3,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
sven2try
Cthulhu
12
0 / 1 / 0
6,810
757
8,650
9,267
9,215
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MikeSeether
Chang'e
14
4 / 0 / 4
7,963
885
8,381
8,098
4,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Oscarrr
Bacchus
12
0 / 0 / 8
7,482
831
5,775
6,757
6,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
Petanque
Nu Wa
13
2 / 0 / 6
7,779
864
12,156
2,596
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
QuEggmire
Khepri
13
0 / 0 / 7
7,827
870
4,533
9,638
9,037
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chaac
ZenatyMuz
Chaac
15
3 / 1 / 6
8,312
924
11,740
12,630
15,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
9
9
Deaths
1
1
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
0
0.33
L
Anhur
 
Anhur
0
2
0
0
L
Sylvanus
Meo-072
Sylvanus
0
2
1
0.25
W
Chang'e
MikeSeether
Chang'e
4
0
4
6
W
Bacchus
Oscarrr
Bacchus
0
0
8
4
W
Nu Wa
Petanque
Nu Wa
2
0
6
5
W
Khepri
QuEggmire
Khepri
0
0
7
3.5
L
Amaterasu
SaSuKePeX
Amaterasu
0
1
0
0
W
Chaac
ZenatyMuz
Chaac
3
1
6
6
L
Cthulhu
sven2try
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,210
Damage
42,585
45,629
Taken
39,719
36,155
Mitigated
37,660
22,675
Healing
23,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,495
2,525
857
2,444
10,396
6,245
0
6,835
3,505
0
29,093
L
Anhur
 
Anhur
7,639
4,831
716
2,003
9,172
5,312
0
6,181
2,887
0
22,910
L
Sylvanus
Meo-072
Sylvanus
3,536
566
5,336
4,227
13,092
12,336
0
8,776
4,108
6,490
0
W
Chang'e
MikeSeether
Chang'e
8,381
763
10,037
5,372
8,098
4,749
458
3,385
4,198
18,935
0
W
Bacchus
Oscarrr
Bacchus
5,775
65
78
1,025
6,757
6,796
570
1,167
5,360
9,179
0
W
Nu Wa
Petanque
Nu Wa
12,156
4,123
67
65
2,596
1,792
1,992
1,544
1,052
23,801
0
W
Khepri
QuEggmire
Khepri
4,533
87
606
1,104
9,638
9,037
173
2,599
6,839
12,985
0
L
Amaterasu
SaSuKePeX
Amaterasu
890
49
0
693
3,702
3,047
0
2,632
1,070
0
1,560
W
Chaac
ZenatyMuz
Chaac
11,740
929
840
4,102
12,630
15,286
176
2,818
9,417
0
22,993
L
Cthulhu
sven2try
Cthulhu
8,650
122
2,954
3,445
9,267
9,215
0
5,967
3,060
21,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,054
Gold Earned
39,363
108
Minions Killed
119
0
Camps Cleared
0
726,373
Distance Traveled
966,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,625
736
41
5
0
172,323
0
L
Anhur
6,286
698
35
4
0
147,006
0
L
Sylvanus
6,948
772
5
1
0
169,867
0
W
Chang'e
7,963
885
26
3
0
194,532
0
W
Bacchus
7,482
831
4
0
0
174,437
0
W
Nu Wa
7,779
864
26
3
0
182,773
0
W
Khepri
7,827
870
25
3
0
196,407
0
L
Amaterasu
5,385
598
0
0
0
61,011
0
W
Chaac
8,312
924
38
4
0
218,069
0
L
Cthulhu
6,810
757
27
3
0
176,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role