Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Hraesvellg
Ix Chel
Level 129
God Stats
21W - 15L
1,579 SR
Queue Stats
239W - 225L
1,497 Elo+
Solo
Ao Kuang
Ao Kuang
MrPoor
Ao Kuang
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 178L
1,473 Elo+
Solo
Amaterasu
Amaterasu
gabrielzits
Amaterasu
Level 142
God Stats
1W - 0L
1,746 SR
Queue Stats
119W - 113L
1,519 Elo+
Solo
Team Averages
Level 125
1,565 SR
1,498 Elo+

VS

Team Averages
Level 120
1,418 SR
1,419 Elo+
Mercury
Mercury
Móhamedd
Mercury
Level 149
God Stats
5W - 8L
1,431 SR
Queue Stats
232W - 224L
1,479 Elo+
Solo
Atlas
Atlas
PrismiC11
Atlas
Level 12
God Stats
2W - 4L
1,430 SR
Queue Stats
7W - 18L
1,231 Elo+
Party 1
Anubis
Anubis
SaamyAza
Anubis
Level 104
God Stats
0W - 6L
1,079 SR
Queue Stats
10W - 26L
1,231 Elo+
Party 1
Ne Zha
Ne Zha
TokyoTulip
Ne Zha
Level 191
God Stats
8W - 5L
1,651 SR
Queue Stats
263W - 218L
1,566 Elo+
Solo
Apollo
Apollo
VinniBoyy
Apollo
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 107L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 1 / 2
7,113
593
5,820
6,645
2,345
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kuzenbo
 
Kuzenbo
10
2 / 1 / 5
6,951
579
3,675
10,905
11,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
Hraesvellg
Ix Chel
12
2 / 2 / 4
6,857
571
7,652
9,698
3,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ao Kuang
MrPoor
Ao Kuang
11
2 / 2 / 3
6,553
546
5,222
9,972
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
gabrielzits
Amaterasu
12
1 / 4 / 2
7,321
610
4,482
11,957
9,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Móhamedd
Mercury
1
0 / 0 / 0
3,816
318
0
0
0
Atlas
PrismiC11
Atlas
9
1 / 3 / 1
5,971
498
3,262
9,705
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
SaamyAza
Anubis
10
0 / 4 / 2
5,543
462
6,168
6,674
3,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
TokyoTulip
Ne Zha
14
5 / 1 / 4
8,280
690
10,519
12,651
5,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Apollo
VinniBoyy
Apollo
12
3 / 2 / 3
6,928
577
9,229
11,166
4,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
10
Kills
9
10
Deaths
10
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
2
4
W
Kuzenbo
 
Kuzenbo
2
1
5
4.5
W
Ix Chel
Hraesvellg
Ix Chel
2
2
4
2
W
Ao Kuang
MrPoor
Ao Kuang
2
2
3
1.75
L
Mercury
Móhamedd
Mercury
0
0
0
0
L
Atlas
PrismiC11
Atlas
1
3
1
0.5
L
Anubis
SaamyAza
Anubis
0
4
2
0.25
L
Ne Zha
TokyoTulip
Ne Zha
5
1
4
7
L
Apollo
VinniBoyy
Apollo
3
2
3
2.25
W
Amaterasu
gabrielzits
Amaterasu
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,851
Damage
29,178
49,177
Taken
40,196
30,381
Mitigated
20,547
15,929
Healing
9,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,820
2,622
0
2,860
6,645
2,345
0
1,829
4,816
0
53,073
W
Kuzenbo
 
Kuzenbo
3,675
1,121
615
3,586
10,905
11,743
42
3,490
7,415
17,146
0
W
Ix Chel
Hraesvellg
Ix Chel
7,652
1,026
835
4,510
9,698
3,554
0
680
9,018
51,029
0
W
Ao Kuang
MrPoor
Ao Kuang
5,222
1,398
0
1,205
9,972
3,630
355
2,446
7,474
37,279
0
L
Mercury
Móhamedd
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
Atlas
PrismiC11
Atlas
3,262
1,367
0
1,291
9,705
7,295
0
4,104
5,455
14,428
0
L
Anubis
SaamyAza
Anubis
6,168
637
0
1,470
6,674
3,414
0
3,521
3,153
42,779
0
L
Ne Zha
TokyoTulip
Ne Zha
10,519
5,222
0
4,201
12,651
5,310
0
1,426
11,225
0
78,498
L
Apollo
VinniBoyy
Apollo
9,229
4,012
0
2,076
11,166
4,528
0
7,805
3,361
0
45,022
W
Amaterasu
gabrielzits
Amaterasu
4,482
1,800
0
2,318
11,957
9,109
261
961
10,996
0
47,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,795
Gold Earned
30,538
343
Minions Killed
263
0
Camps Cleared
0
1,175,777
Distance Traveled
962,327
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,113
593
90
8
0
224,662
2
W
Kuzenbo
6,951
579
17
1
0
226,693
4
W
Ix Chel
6,857
571
81
7
0
237,238
2
W
Ao Kuang
6,553
546
61
5
0
264,959
0
L
Mercury
3,816
318
0
0
0
0
0
L
Atlas
5,971
498
20
2
0
224,765
5
L
Anubis
5,543
462
72
6
0
207,154
0
L
Ne Zha
8,280
690
103
9
0
286,912
2
L
Apollo
6,928
577
68
6
0
243,496
3
W
Amaterasu
7,321
610
94
8
0
222,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role