Player Matchup

Vulcan
Vulcan
BlazedMane
Vulcan
Level 55
God Stats
0W - 1L
1,283 SR
Queue Stats
63W - 67L
1,459 Elo+
Party 1
Thor
Thor
TyrantJ20
Thor
Level 65
God Stats
6W - 9L
1,416 SR
Queue Stats
81W - 89L
1,472 Elo+
Party 1
Ullr
Ullr
chuyneko
Ullr
Level 144
God Stats
2W - 2L
1,750 SR
Queue Stats
322W - 316L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
cpt Morgan2o2
Sun Wukong
Level 64
God Stats
3W - 2L
1,621 SR
Queue Stats
107W - 130L
1,377 Elo+
Party 1
Sobek
Sobek
mynameisjefff97
Sobek
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 191L
1,444 Elo+
Solo
Team Averages
Level 81
1,514 SR
1,445 Elo+

VS

Team Averages
Level 85
1,427 SR
1,434 Elo+
Tyr
Tyr
CONOWILLY
Tyr
Level 67
God Stats
4W - 6L
1,434 SR
Queue Stats
174W - 171L
1,417 Elo+
Solo
Khepri
Khepri
Decrescendelta
Khepri
Level 123
God Stats
3W - 5L
1,450 SR
Queue Stats
207W - 152L
1,457 Elo+
Solo
Charybdis
Charybdis
Scarleth_Zuu
Charybdis
Level 89
God Stats
25W - 28L
1,272 SR
Queue Stats
111W - 115L
1,363 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XanderLotus
Morgan Le Fay
Level 69
God Stats
9W - 10L
1,437 SR
Queue Stats
108W - 117L
1,459 Elo+
Solo
Hun Batz
Hun Batz
Xxtwenkiexx1
Hun Batz
Level 78
God Stats
27W - 30L
1,544 SR
Queue Stats
137W - 128L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BlazedMane
Vulcan
13
1 / 8 / 2
8,018
445
8,870
14,826
5,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
16
5 / 4 / 2
9,833
546
8,203
17,933
7,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
16
1 / 6 / 1
9,325
518
9,210
17,838
7,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
cpt Morgan2o2
Sun Wukong
13
0 / 3 / 3
8,100
450
9,571
17,552
14,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

3
0 / 1 / 0
6,017
334
303
3,208
1,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 5
9,729
541
5,812
13,938
12,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 2 / 11
8,985
499
4,348
11,769
12,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Scarleth_Zuu
Charybdis
15
5 / 3 / 5
9,721
540
8,467
12,442
5,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
XanderLotus
Morgan Le Fay
16
5 / 1 / 6
10,497
583
14,667
9,713
5,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Xxtwenkiexx1
Hun Batz
19
11 / 1 / 4
12,000
667
17,144
15,816
7,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
7
Kills
22
22
Deaths
8
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Vulcan
BlazedMane
Vulcan
1
8
2
0.25
W
1
1
5
3.5
W
0
2
11
2.75
W
Charybdis
Scarleth_Zuu
Charybdis
5
3
5
2.5
L
Thor
5
4
2
1.5
W
Morgan Le Fay
XanderLotus
Morgan Le Fay
5
1
6
8
W
Hun Batz
Xxtwenkiexx1
Hun Batz
11
1
4
13
L
Ullr
1
6
1
0.25
L
Sun Wukong
cpt Morgan2o2
Sun Wukong
0
3
3
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,157
Damage
50,438
71,357
Taken
63,678
36,538
Mitigated
43,482
11,535
Healing
14,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
BlazedMane
Vulcan
8,870
2,272
0
285
14,826
5,018
0
6,838
7,412
46,090
0
W
5,812
388
0
4,510
13,938
12,558
290
1,830
12,108
96
62,955
W
4,348
756
0
785
11,769
12,767
1,000
2,506
9,263
24,350
0
W
Charybdis
Scarleth_Zuu
Charybdis
8,467
4,408
0
6,305
12,442
5,180
1,813
1,636
10,736
0
72,241
L
Thor
8,203
1,655
0
5,198
17,933
7,502
0
3,645
14,044
0
77,826
W
Morgan Le Fay
XanderLotus
Morgan Le Fay
14,667
2,318
44
1,885
9,713
5,359
1,367
2,677
7,036
79,406
0
W
Hun Batz
Xxtwenkiexx1
Hun Batz
17,144
6,105
0
720
15,816
7,618
1,330
1,629
13,963
44
109,451
L
Ullr
9,210
5,013
0
1,297
17,838
7,953
849
3,517
14,037
0
77,393
L
Sun Wukong
cpt Morgan2o2
Sun Wukong
9,571
1,187
0
2,676
17,552
14,269
0
3,596
13,754
0
54,335
L
303
28
694
1,385
3,208
1,796
0
678
2,530
3,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,293
Gold Earned
50,932
406
Minions Killed
526
0
Camps Cleared
0
1,416,483
Distance Traveled
1,752,596
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,018
445
87
5
0
344,908
2
W
Tyr
9,729
541
126
7
0
361,218
0
W
Khepri
8,985
499
31
2
0
356,918
0
W
Charybdis
9,721
540
115
6
0
295,347
0
L
Thor
9,833
546
121
7
0
365,927
3
W
Morgan Le Fay
10,497
583
116
6
0
322,828
2
W
Hun Batz
12,000
667
138
8
0
416,285
0
L
Ullr
9,325
518
108
6
0
299,729
4
L
Sun Wukong
8,100
450
88
5
0
349,085
0
L
Sobek
6,017
334
2
0
0
56,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role