Player Matchup

Janus
Janus
Avrqk
Janus
Level 84
God Stats
3W - 2L
1,334 SR
Queue Stats
80W - 82L
1,473 Elo+
Party 1
Ymir
Ymir
JCLootTheLute
Ymir
Level 154
God Stats
4W - 1L
1,546 SR
Queue Stats
136W - 139L
1,460 Elo+
Party 2
Hercules
Hercules
Jacob_Moore2
Hercules
Level 128
God Stats
2W - 2L
1,222 SR
Queue Stats
66W - 60L
1,499 Elo+
Party 2
Fenrir
Fenrir
LHBerzerker
Fenrir
Level 43
God Stats
7W - 6L
1,335 SR
Queue Stats
51W - 54L
1,439 Elo+
Party 1
Chernobog
Chernobog
SAY_WOOOOOOOOOOT
Chernobog
Level 128
God Stats
1W - 1L
1,278 SR
Queue Stats
69W - 68L
1,482 Elo+
Party 2
Team Averages
Level 107
1,343 SR
1,471 Elo+

VS

Team Averages
Level 120
1,529 SR
1,464 Elo+
Bacchus
Bacchus
GS-Fatih
Bacchus
Level 103
God Stats
2W - 5L
1,395 SR
Queue Stats
57W - 62L
1,411 Elo+
Solo
Ix Chel
Ix Chel
I selkie I
Ix Chel
Level 138
God Stats
30W - 30L
1,588 SR
Queue Stats
414W - 385L
1,508 Elo+
Solo
Hou Yi
Hou Yi
JoeWalker02
Hou Yi
Level 129
God Stats
14W - 12L
1,677 SR
Queue Stats
616W - 573L
1,534 Elo+
Solo
Gilgamesh
Gilgamesh
Saphir noir
Gilgamesh
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 55L
1,394 Elo+
Solo
Awilix
Awilix
SlipperySazmo
Awilix
Level 147
God Stats
18W - 20L
1,483 SR
Queue Stats
447W - 457L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Avrqk
Janus
14
0 / 1 / 2
7,273
559
4,854
4,861
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 1 / 7
6,571
505
4,186
9,965
7,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Jacob_Moore2
Hercules
14
4 / 0 / 2
8,176
629
9,038
9,425
7,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
11
2 / 1 / 5
6,621
509
3,951
12,206
4,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
12
5 / 1 / 3
7,478
575
8,308
7,959
3,053
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GS-Fatih
Bacchus
10
1 / 4 / 1
6,445
496
3,432
10,807
8,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
I selkie I
Ix Chel
13
0 / 1 / 1
7,451
573
3,872
7,794
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
10
1 / 2 / 0
6,295
484
7,282
9,433
3,168
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Saphir noir
Gilgamesh
11
0 / 4 / 0
6,016
463
6,022
14,392
11,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 2 / 1
7,123
548
5,214
8,556
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
13
Kills
4
4
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
Avrqk
Janus
0
1
2
1
L
Bacchus
GS-Fatih
Bacchus
1
4
1
0.38
L
Ix Chel
I selkie I
Ix Chel
0
1
1
0.5
W
2
1
7
5.5
W
Hercules
Jacob_Moore2
Hercules
4
0
2
5
L
Hou Yi
1
2
0
0.5
W
Fenrir
2
1
5
4.5
W
Chernobog
5
1
3
6.5
L
Gilgamesh
Saphir noir
Gilgamesh
0
4
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,337
Damage
25,822
44,416
Taken
50,982
24,447
Mitigated
29,488
16,133
Healing
12,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Avrqk
Janus
4,854
270
0
840
4,861
1,827
0
1,504
3,255
65,579
0
L
Bacchus
GS-Fatih
Bacchus
3,432
460
0
1,757
10,807
8,477
288
2,804
8,003
12,859
0
L
Ix Chel
I selkie I
Ix Chel
3,872
334
152
3,484
7,794
2,989
0
3,348
4,446
64,348
0
W
4,186
1,147
0
1,976
9,965
7,891
182
2,101
7,749
23,081
0
W
Hercules
Jacob_Moore2
Hercules
9,038
3,284
0
5,100
9,425
7,049
0
0
8,675
0
58,955
L
Hou Yi
7,282
4,338
0
3,825
9,433
3,168
756
874
8,454
0
44,855
W
Fenrir
3,951
2,017
0
4,881
12,206
4,627
0
1,850
10,221
0
36,069
W
Chernobog
8,308
5,487
0
3,336
7,959
3,053
552
1,685
6,274
0
48,461
L
Gilgamesh
Saphir noir
Gilgamesh
6,022
938
0
3,232
14,392
11,424
0
496
13,103
0
33,061
L
5,214
1,560
0
493
8,556
3,430
0
1,532
6,929
0
57,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,119
Gold Earned
33,330
387
Minions Killed
366
0
Camps Cleared
0
1,340,555
Distance Traveled
1,300,591
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,273
559
118
9
0
255,480
0
L
Bacchus
6,445
496
13
1
0
270,160
1
L
Ix Chel
7,451
573
128
10
0
240,076
4
W
Ymir
6,571
505
31
2
0
277,895
3
W
Hercules
8,176
629
99
8
0
268,394
0
L
Hou Yi
6,295
484
84
6
0
240,939
0
W
Fenrir
6,621
509
59
5
0
285,488
0
W
Chernobog
7,478
575
80
6
0
253,298
0
L
Gilgamesh
6,016
463
49
4
0
247,305
0
L
Awilix
7,123
548
92
7
0
302,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role