Player Matchup

Danzaburou
Danzaburou
Platinum V
Baiacu Alado
Danzaburou
Platinum V
Level 158
God Stats
7W - 2L
1,768 SR
Queue Stats
54W - 52L
1,650 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold II
INobbodyl
Morgan Le Fay
Gold II
Level 158
God Stats
16W - 5L
1,721 SR
Queue Stats
132W - 135L
1,302 MMR
Party 1
Geb
Geb
Gold V
xDracoBRx
Geb
Gold V
Level 147
God Stats
5W - 3L
1,515 SR
Queue Stats
95W - 92L
1,206 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 154
1,668 SR
1,386 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 67
1,519 SR
1,359 MMR
Ymir
Ymir
Bronze III
TTV_CrazyRamm
Ymir
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,396 MMR
Party 2
Merlin
Merlin
Bronze IV
TapeWormThe2nd
Merlin
Bronze IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,373 MMR
Party 2
Rama
Rama
Silver I
WlsnKarma
Rama
Silver I
Level 69
God Stats
41W - 34L
1,558 SR
Queue Stats
66W - 67L
1,310 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Baiacu Alado
Danzaburou
14
6 / 2 / 11
10,680
890
9,740
7,507
3,421
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
INobbodyl
Morgan Le Fay
14
10 / 1 / 7
11,428
952
14,267
6,949
3,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 0 / 12
9,904
825
9,184
11,317
10,846
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
HerculesKukulkanAchillesBacchusAphrodite

VS

Bans
IzanamiHachimanEsetMartichorasGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 1
8,366
697
5,368
14,619
12,728
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 6 / 1
8,364
697
6,669
10,368
4,080
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
11
0 / 6 / 2
8,140
678
5,400
13,135
5,105
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
19
Kills
3
3
Deaths
19
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Baiacu Alado
Danzaburou
6
2
11
5.75
W
Morgan Le Fay
INobbodyl
Morgan Le Fay
10
1
7
13.5
L
2
7
1
0.36
L
1
6
1
0.25
L
Rama
0
6
2
0.17
W
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,191
Damage
17,437
25,773
Taken
38,122
17,413
Mitigated
21,913
4,387
Healing
4,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Baiacu Alado
Danzaburou
9,740
5,864
0
1,642
7,507
3,421
1,743
3,444
4,063
0
49,942
W
Morgan Le Fay
INobbodyl
Morgan Le Fay
14,267
1,087
0
1,870
6,949
3,146
981
2,488
4,461
57,157
0
L
5,368
1,054
132
478
14,619
12,728
0
9,190
5,369
13,237
0
L
6,669
586
138
927
10,368
4,080
0
6,125
4,227
27,555
0
L
Rama
5,400
4,671
157
2,408
13,135
5,105
0
8,234
4,769
0
28,991
W
9,184
1,619
0
875
11,317
10,846
268
6,509
4,600
15,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,012
Gold Earned
24,870
149
Minions Killed
95
0
Camps Cleared
0
702,493
Distance Traveled
477,066
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,680
890
68
6
0
218,767
2
W
Morgan Le Fay
11,428
952
69
6
0
229,999
4
L
Ymir
8,366
697
16
1
0
147,892
3
L
Merlin
8,364
697
40
3
0
149,549
4
L
Rama
8,140
678
39
3
0
179,625
2
W
Geb
9,904
825
12
1
0
253,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role