Player Matchup

Ix Chel
Ix Chel
Gold I
BFRY
Ix Chel
Gold I
Level 175
God Stats
5W - 5L
1,682 SR
Queue Stats
294W - 275L
1,575 MMR
Solo
Loki
Loki
Silver II
CallmeMaskedTime
Loki
Silver II
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
122W - 118L
1,535 MMR
Party 1
Horus
Horus
Gold II
DeezDreadz26
Horus
Gold II
Level 140
God Stats
4W - 5L
1,261 SR
Queue Stats
704W - 723L
1,538 MMR
Solo
Pele
Pele
Gold I
GuyFelterthy
Pele
Gold I
Level 57
God Stats
2W - 6L
1,328 SR
Queue Stats
175W - 168L
1,575 MMR
Solo
Sol
Sol
Silver I
llllllllIIIIII
Sol
Silver I
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 34L
1,566 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,454 SR
1,558 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,576 SR
1,563 MMR
Anhur
Anhur
Gold III
DeadHeadScrappy
Anhur
Gold III
Level 157
God Stats
23W - 20L
1,503 SR
Queue Stats
683W - 683L
1,550 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
MrFuhYuhBi
Morgan Le Fay
Gold II
Level 152
God Stats
6W - 15L
1,473 SR
Queue Stats
272W - 267L
1,576 MMR
Solo
Nemesis
Nemesis
Bronze III
OopsFrost
Nemesis
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,600 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
ajmatthysse
Kumbhakarna
Gold II
Level 129
God Stats
35W - 27L
1,710 SR
Queue Stats
341W - 337L
1,518 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
overhead_tongue6
Sun Wukong
Gold III
Level 64
God Stats
11W - 9L
1,692 SR
Queue Stats
37W - 38L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BFRY
Ix Chel
12
4 / 0 / 1
6,734
673
3,132
3,304
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
5 / 1 / 5
6,708
671
6,982
7,093
2,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 1 / 6
5,159
516
2,778
6,041
2,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 0 / 1
6,872
687
5,471
7,883
5,673
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 1 / 3
6,489
649
3,987
5,454
2,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
SusanoMartichorasVamanaRavana

VS

Bans
SerqetAo KuangThanatosKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
4,984
498
2,037
6,127
2,001
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
MrFuhYuhBi
Morgan Le Fay
11
0 / 1 / 0
5,838
584
2,068
4,345
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
OopsFrost
Nemesis
7
0 / 4 / 1
4,710
471
2,031
7,462
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Kumbhakarna
ajmatthysse
Kumbhakarna
8
1 / 3 / 0
5,140
514
704
7,122
4,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
overhead_tongue6
Sun Wukong
9
1 / 4 / 0
5,416
542
5,610
9,372
6,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
14
Kills
2
3
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BFRY
Ix Chel
4
0
1
4.5
W
5
1
5
7.5
L
0
2
1
0.25
W
1
1
6
4
W
3
0
1
3.5
L
Morgan Le Fay
MrFuhYuhBi
Morgan Le Fay
0
1
0
0
L
Nemesis
OopsFrost
Nemesis
0
4
1
0.13
L
Kumbhakarna
ajmatthysse
Kumbhakarna
1
3
0
0.33
W
1
1
3
2.5
L
Sun Wukong
overhead_tongue6
Sun Wukong
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,350
Damage
12,450
29,775
Taken
34,428
13,829
Mitigated
16,924
9,928
Healing
8,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BFRY
Ix Chel
3,132
614
695
2,006
3,304
1,051
0
977
2,327
53,555
0
W
6,982
2,692
0
834
7,093
2,261
0
829
6,264
0
41,265
L
2,037
1,136
0
1,933
6,127
2,001
0
2,164
3,963
0
31,807
W
2,778
1,190
356
1,032
6,041
2,682
49
1,647
4,394
0
16,578
W
5,471
1,774
0
2,256
7,883
5,673
0
0
7,883
0
48,773
L
Morgan Le Fay
MrFuhYuhBi
Morgan Le Fay
2,068
90
0
1,000
4,345
1,537
0
1,452
2,893
48,713
0
L
Nemesis
OopsFrost
Nemesis
2,031
904
0
2,455
7,462
2,236
0
1,230
6,232
0
23,742
L
Kumbhakarna
ajmatthysse
Kumbhakarna
704
169
0
1,767
7,122
4,875
0
2,083
5,039
10,288
0
W
3,987
1,965
0
2,749
5,454
2,162
753
598
4,856
46,850
7,222
L
Sun Wukong
overhead_tongue6
Sun Wukong
5,610
1,093
0
1,624
9,372
6,275
0
0
9,372
0
36,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,962
Gold Earned
26,088
351
Minions Killed
277
0
Camps Cleared
0
1,042,479
Distance Traveled
1,009,067
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,734
673
81
8
0
207,388
0
W
Loki
6,708
671
61
6
0
241,312
3
L
Anhur
4,984
498
60
6
0
190,542
0
W
Horus
5,159
516
28
3
0
213,214
1
W
Pele
6,872
687
94
9
0
188,724
1
L
Morgan Le Fay
5,838
584
96
10
0
189,968
2
L
Nemesis
4,710
471
40
4
0
221,660
0
L
Kumbhakarna
5,140
514
14
1
0
199,301
4
W
Sol
6,489
649
87
9
0
191,841
0
L
Sun Wukong
5,416
542
67
7
0
207,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role