Player Matchup

Mercury
Mercury
Gibblers
Mercury
Level 154
God Stats
1W - 0L
1,453 SR
Queue Stats
18W - 14L
1,547 Elo+
Party 2
Thoth
Thoth
LonelyAtTheTop
Thoth
Level 90
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 8L
1,579 Elo+
Party 2
Baron Samedi
Baron Samedi
chapu252
Baron Samedi
Level 109
God Stats
165W - 160L
1,498 SR
Queue Stats
295W - 293L
1,488 Elo+
Solo
Rama
Rama
itzdaviddd
Rama
Level 112
God Stats
1W - 0L
1,720 SR
Queue Stats
21W - 16L
1,573 Elo+
Party 2
Achilles
Achilles
raiderhead53
Achilles
Level 104
God Stats
2W - 0L
1,440 SR
Queue Stats
16W - 13L
1,550 Elo+
Party 2
Team Averages
Level 114
1,522 SR
1,547 Elo+

VS

Team Averages
Level 140
1,546 SR
1,530 Elo+
Chaac
Chaac
Capetown
Chaac
Level 132
God Stats
20W - 21L
1,536 SR
Queue Stats
93W - 85L
1,531 Elo+
Solo
Camazotz
Camazotz
TrevosaurusRex5
Camazotz
Level 153
God Stats
0W - 3L
1,306 SR
Queue Stats
142W - 152L
1,525 Elo+
Solo
Izanami
Izanami
UxEATxIT
Izanami
Level 166
God Stats
3W - 3L
1,975 SR
Queue Stats
40W - 43L
1,438 Elo+
Party 1
Hel
Hel
Xryael
Hel
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,633 Elo+
Party 1
Janus
Janus
alegato_botado
Janus
Level 106
God Stats
4W - 7L
1,414 SR
Queue Stats
313W - 324L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gibblers
Mercury
15
3 / 0 / 8
8,854
553
10,871
15,729
6,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
6 / 1 / 1
9,358
585
11,106
6,396
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
chapu252
Baron Samedi
12
0 / 4 / 2
6,525
408
4,373
8,357
3,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 3 / 1
8,397
525
9,111
13,291
4,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
raiderhead53
Achilles
14
0 / 0 / 1
8,120
508
5,186
11,866
15,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Capetown
Chaac
15
0 / 0 / 0
9,132
571
6,807
10,623
12,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Camazotz
12
3 / 3 / 1
7,523
470
3,766
13,099
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Izanami
UxEATxIT
Izanami
13
2 / 2 / 3
8,007
500
8,050
12,519
5,730
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
Xryael
Hel
13
3 / 3 / 4
8,312
520
10,580
14,023
13,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 4 / 0
7,915
495
4,859
9,727
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
12
Kills
8
8
Deaths
12
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chaac
Capetown
Chaac
0
0
0
0
W
Mercury
Gibblers
Mercury
3
0
8
7
W
6
1
1
6.5
L
Camazotz
3
3
1
1.17
L
Izanami
UxEATxIT
Izanami
2
2
3
1.75
L
Hel
Xryael
Hel
3
3
4
1.67
L
0
4
0
0
W
Baron Samedi
chapu252
Baron Samedi
0
4
2
0.25
W
3
3
1
1.17
W
Achilles
raiderhead53
Achilles
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,647
Damage
34,062
55,639
Taken
59,991
32,593
Mitigated
39,363
15,805
Healing
24,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Capetown
Chaac
6,807
2,437
0
5,296
10,623
12,337
213
0
9,583
722
75,781
W
Mercury
Gibblers
Mercury
10,871
6,300
0
2,924
15,729
6,465
0
3,712
11,875
0
73,595
W
11,106
348
0
1,246
6,396
2,222
407
3,975
2,287
67,500
0
L
Camazotz
3,766
1,418
0
4,456
13,099
4,587
0
3,175
9,553
0
45,121
L
Izanami
UxEATxIT
Izanami
8,050
5,061
0
3,274
12,519
5,730
1,027
2,524
9,967
0
70,320
L
Hel
Xryael
Hel
10,580
1,149
3,275
6,854
14,023
13,020
190
4,820
9,091
42,573
0
L
4,859
187
0
972
9,727
3,689
0
4,380
5,085
68,720
0
W
Baron Samedi
chapu252
Baron Samedi
4,373
198
586
1,650
8,357
3,814
461
3,064
5,293
41,945
0
W
9,111
7,454
0
5,486
13,291
4,944
1,693
4,518
8,773
0
62,670
W
Achilles
raiderhead53
Achilles
5,186
801
0
3,913
11,866
15,148
0
322
11,544
0
55,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,254
Gold Earned
40,889
488
Minions Killed
515
0
Camps Cleared
0
1,624,463
Distance Traveled
1,439,651
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,132
571
143
9
0
256,144
2
W
Mercury
8,854
553
109
7
0
388,574
0
W
Thoth
9,358
585
121
8
0
314,170
0
L
Camazotz
7,523
470
76
5
0
273,428
0
L
Izanami
8,007
500
121
8
0
283,870
4
L
Hel
8,312
520
48
3
0
347,364
0
L
Janus
7,915
495
127
8
0
278,845
0
W
Baron Samedi
6,525
408
58
4
0
289,628
0
W
Rama
8,397
525
96
6
0
322,234
0
W
Achilles
8,120
508
104
7
0
309,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role