Player Matchup

Atlas
Atlas
AchluoPh0bia
Atlas
Level 100
God Stats
7W - 6L
1,442 SR
Queue Stats
195W - 185L
1,451 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Rhyno17
Cu Chulainn
Level 68
God Stats
1W - 4L
1,089 SR
Queue Stats
155W - 141L
1,484 Elo+
Party 1
Fenrir
Fenrir
Themunchies4865
Fenrir
Level 118
God Stats
2W - 3L
1,213 SR
Queue Stats
208W - 231L
1,383 Elo+
Party 1
Sylvanus
Sylvanus
bomber0926
Sylvanus
Level 85
God Stats
3W - 0L
1,717 SR
Queue Stats
54W - 38L
1,506 Elo+
Solo
Ishtar
Ishtar
zenox523
Ishtar
Level 127
God Stats
9W - 9L
1,658 SR
Queue Stats
204W - 189L
1,459 Elo+
Solo
Team Averages
Level 100
1,424 SR
1,456 Elo+

VS

Team Averages
Level 121
1,552 SR
1,424 Elo+
Tiamat
Tiamat
AkinoOcean
Tiamat
Level 113
God Stats
4W - 4L
1,496 SR
Queue Stats
73W - 75L
1,489 Elo+
Solo
Fenrir
Fenrir
Darth_Shaka3
Fenrir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 68L
1,402 Elo+
Solo
Ah Puch
Ah Puch
Kasius4434
Ah Puch
Level 96
God Stats
14W - 9L
1,738 SR
Queue Stats
411W - 402L
1,497 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MelbourneBuegs
Ah Muzen Cab
Level 128
God Stats
3W - 4L
1,432 SR
Queue Stats
33W - 38L
1,321 Elo+
Solo
Horus
Horus
Zolamilk
Horus
Level 143
God Stats
2W - 3L
1,594 SR
Queue Stats
17W - 26L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 3
10,372
546
14,285
14,847
7,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
Rhyno17
Cu Chulainn
17
1 / 2 / 1
10,220
538
8,174
16,049
12,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 5 / 2
9,554
503
6,861
18,356
9,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
bomber0926
Sylvanus
14
2 / 2 / 1
8,965
472
6,345
15,136
13,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
zenox523
Ishtar
15
2 / 4 / 3
9,079
478
11,961
13,392
6,445
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AkinoOcean
Tiamat
16
0 / 5 / 2
9,371
493
4,678
14,437
6,354
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
17
9 / 3 / 0
10,307
542
12,378
15,070
6,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Puch
Kasius4434
Ah Puch
16
2 / 3 / 1
9,740
513
10,032
16,651
10,741
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Muzen Cab
MelbourneBuegs
Ah Muzen Cab
16
1 / 1 / 2
9,106
479
6,969
15,706
7,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Horus
Zolamilk
Horus
12
1 / 3 / 3
7,359
387
5,717
14,089
12,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
15
Kills
13
13
Deaths
15
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
L
Tiamat
AkinoOcean
Tiamat
0
5
2
0.2
L
Fenrir
9
3
0
3
L
Ah Puch
Kasius4434
Ah Puch
2
3
1
0.83
L
Ah Muzen Cab
MelbourneBuegs
Ah Muzen Cab
1
1
2
2
W
Cu Chulainn
Rhyno17
Cu Chulainn
1
2
1
0.75
W
4
5
2
1
L
Horus
Zolamilk
Horus
1
3
3
0.83
W
Sylvanus
bomber0926
Sylvanus
2
2
1
1.25
W
Ishtar
zenox523
Ishtar
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,626
Damage
39,774
77,780
Taken
75,953
49,359
Mitigated
43,605
20,532
Healing
28,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,285
4,666
0
1,721
14,847
7,903
728
3,754
11,027
70,927
0
L
Tiamat
AkinoOcean
Tiamat
4,678
1,230
98
4,250
14,437
6,354
18
8,195
5,627
70,148
0
L
Fenrir
12,378
2,925
0
2,460
15,070
6,893
0
2,830
12,132
0
84,499
L
Ah Puch
Kasius4434
Ah Puch
10,032
482
0
8,767
16,651
10,741
0
1,663
14,926
78,808
0
L
Ah Muzen Cab
MelbourneBuegs
Ah Muzen Cab
6,969
3,813
0
7,302
15,706
7,420
905
3,240
12,420
0
84,651
W
Cu Chulainn
Rhyno17
Cu Chulainn
8,174
1,560
0
3,449
16,049
12,496
128
6,756
8,717
0
84,138
W
6,861
2,354
0
3,411
18,356
9,004
0
2,692
15,382
0
79,971
L
Horus
Zolamilk
Horus
5,717
2,511
769
4,418
14,089
12,197
195
4,028
9,991
0
25,726
W
Sylvanus
bomber0926
Sylvanus
6,345
2,736
3,259
5,543
15,136
13,511
235
948
14,188
39,132
0
W
Ishtar
zenox523
Ishtar
11,961
8,386
0
3,149
13,392
6,445
955
0
13,392
0
71,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,190
Gold Earned
45,883
582
Minions Killed
524
0
Camps Cleared
0
1,756,212
Distance Traveled
1,743,732
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,372
546
145
8
0
380,975
0
L
Tiamat
9,371
493
114
6
0
334,110
0
L
Fenrir
10,307
542
116
6
0
385,001
4
L
Ah Puch
9,740
513
114
6
0
349,087
5
L
Ah Muzen Cab
9,106
479
139
7
0
363,998
0
W
Cu Chulainn
10,220
538
141
7
0
383,735
4
W
Fenrir
9,554
503
102
5
0
400,233
0
L
Horus
7,359
387
41
2
0
311,536
0
W
Sylvanus
8,965
472
70
4
0
286,974
3
W
Ishtar
9,079
478
124
7
0
304,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role