Player Matchup

Bakasura
Bakasura
BlaringMsPiggy
Bakasura
Level 146
God Stats
8W - 4L
1,789 SR
Queue Stats
357W - 341L
1,555 Elo+
Party 1
Zeus
Zeus
UnlikelyEskimo
Zeus
Level 129
God Stats
5W - 9L
1,473 SR
Queue Stats
420W - 400L
1,541 Elo+
Solo
Danzaburou
Danzaburou
battlez4life
Danzaburou
Level 60
God Stats
40W - 32L
1,453 SR
Queue Stats
283W - 368L
1,520 Elo+
Party 1
Tyr
Tyr
juuz412
Tyr
Level 81
God Stats
3W - 4L
1,500 SR
Queue Stats
149W - 140L
1,503 Elo+
Party 1
Bacchus
Bacchus
magical_feetus
Bacchus
Level 145
God Stats
2W - 12L
1,175 SR
Queue Stats
142W - 137L
1,496 Elo+
Solo
Team Averages
Level 112
1,478 SR
1,523 Elo+

VS

Team Averages
Level 102
1,468 SR
1,511 Elo+
Osiris
Osiris
BurnzyAU
Osiris
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 40L
1,468 Elo+
Party 2
Maui
Maui
LogieMeister
Maui
Level 127
God Stats
3W - 1L
1,483 SR
Queue Stats
83W - 87L
1,550 Elo+
Solo
Chiron
Chiron
NepetaLeijonX3
Chiron
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 113L
1,543 Elo+
Solo
Sol
Sol
SpokenHistory
Sol
Level 166
God Stats
9W - 3L
1,728 SR
Queue Stats
132W - 98L
1,568 Elo+
Solo
Arachne
Arachne
snxwyJR
Arachne
Level 69
God Stats
1W - 2L
1,130 SR
Queue Stats
11W - 20L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
16
2 / 1 / 5
9,389
552
12,983
22,285
11,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 4 / 1
9,714
571
13,923
12,471
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
battlez4life
Danzaburou
10
1 / 8 / 2
6,705
394
3,924
10,682
4,081
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tyr
16
5 / 1 / 3
9,773
575
15,313
17,108
20,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

1
0 / 0 / 0
5,149
303
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BurnzyAU
Osiris
15
0 / 1 / 0
9,119
536
5,700
15,113
16,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 8
8,810
518
4,314
10,822
10,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
5 / 4 / 2
9,340
549
10,317
12,388
4,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 3 / 0
11,177
657
19,853
20,931
7,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
snxwyJR
Arachne
13
0 / 4 / 1
8,032
472
2,722
12,230
5,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
13
Kills
14
14
Deaths
13
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
2
1
5
4.5
W
Osiris
BurnzyAU
Osiris
0
1
0
0
W
2
1
8
6
W
5
4
2
1.5
W
7
3
0
2.33
L
5
4
1
1.38
L
Danzaburou
battlez4life
Danzaburou
1
8
2
0.25
L
Tyr
5
1
3
6.5
L
0
0
0
0
W
Arachne
snxwyJR
Arachne
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,143
Damage
42,906
62,546
Taken
71,484
40,665
Mitigated
45,421
12,289
Healing
24,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
12,983
8,507
0
8,125
22,285
11,208
0
10,184
12,057
0
98,789
W
Osiris
BurnzyAU
Osiris
5,700
2,157
0
5,362
15,113
16,638
325
0
14,861
0
63,629
W
4,314
1,500
0
1,659
10,822
10,886
327
1,388
8,373
34,460
0
W
10,317
5,405
470
2,426
12,388
4,826
1,356
3,011
8,568
0
50,095
W
19,853
8,912
0
13,033
20,931
7,608
2,866
7,003
11,815
115,305
0
L
13,923
1,685
0
1,000
12,471
5,335
0
8,388
4,055
80,423
0
L
Danzaburou
battlez4life
Danzaburou
3,924
1,691
0
945
10,682
4,081
0
2,409
8,273
0
19,981
L
Tyr
15,313
2,647
0
2,219
17,108
20,041
108
3,403
13,588
0
67,309
L
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
snxwyJR
Arachne
2,722
1,825
0
1,562
12,230
5,463
396
1,533
10,257
0
54,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,730
Gold Earned
46,478
461
Minions Killed
487
0
Camps Cleared
0
1,356,094
Distance Traveled
1,661,970
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,389
552
185
11
0
436,412
0
W
Osiris
9,119
536
100
6
0
335,779
2
W
Maui
8,810
518
42
2
0
336,869
0
W
Chiron
9,340
549
77
5
0
310,654
2
W
Sol
11,177
657
186
11
0
331,732
4
L
Zeus
9,714
571
154
9
0
314,918
0
L
Danzaburou
6,705
394
21
1
0
236,070
0
L
Tyr
9,773
575
101
6
0
368,694
0
L
Bacchus
5,149
303
0
0
0
0
0
W
Arachne
8,032
472
82
5
0
346,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role