Player Matchup

Osiris
Osiris
Isaucedonyou84
Osiris
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,591 Elo+
Solo
Charybdis
Charybdis
LuminousDeity
Charybdis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 133L
1,507 Elo+
Solo
Nox
Nox
TrashGodx
Nox
Level 124
God Stats
21W - 21L
1,527 SR
Queue Stats
1,165W - 1,124L
1,542 Elo+
Solo
Yemoja
Yemoja
i--TROLL-x
Yemoja
Level 157
God Stats
1W - 3L
1,467 SR
Queue Stats
400W - 382L
1,576 Elo+
Solo
Agni
Agni
myIesHlGH
Agni
Level 122
God Stats
5W - 5L
1,603 SR
Queue Stats
307W - 294L
1,437 Elo+
Solo
Team Averages
Level 111
1,519 SR
1,531 Elo+

VS

Team Averages
Level 93
1,568 SR
1,482 Elo+
Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
IKillzYuGood
Chiron
Level 144
God Stats
8W - 5L
1,805 SR
Queue Stats
537W - 489L
1,512 Elo+
Solo
Chaac
Chaac
SokkaPorva
Chaac
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
72W - 107L
1,351 Elo+
Solo
Aphrodite
Aphrodite
akmasater25
Aphrodite
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,519 Elo+
Solo
Maui
Maui
dragonmode142
Maui
Level 68
God Stats
4W - 3L
1,536 SR
Queue Stats
200W - 99L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
7,622
762
9,656
12,582
13,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
LuminousDeity
Charybdis
12
0 / 5 / 4
6,728
673
5,043
8,461
3,589
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
2 / 3 / 3
7,615
762
9,998
9,588
4,529
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Yemoja
i--TROLL-x
Yemoja
14
0 / 1 / 6
7,108
711
6,073
9,046
7,711
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Agni
13
2 / 4 / 3
7,271
727
9,951
10,008
4,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 2 / 10
7,281
728
3,275
11,703
9,894
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chiron
16
6 / 2 / 5
9,103
910
15,046
8,478
3,882
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
17
8 / 1 / 8
9,664
966
15,092
14,452
14,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
akmasater25
Aphrodite
14
3 / 1 / 10
8,315
832
6,638
7,663
4,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
0 / 2 / 12
7,907
791
4,802
12,431
12,184
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
62
7
Kills
17
17
Deaths
8
19
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
2
10
2.5
W
Chiron
6
2
5
4.25
L
3
4
3
1.13
L
Charybdis
LuminousDeity
Charybdis
0
5
4
0.4
W
Chaac
8
1
8
12
L
2
3
3
1.17
W
Aphrodite
akmasater25
Aphrodite
3
1
10
8
W
0
2
12
3
L
Yemoja
i--TROLL-x
Yemoja
0
1
6
3
L
Agni
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,721
Damage
44,853
49,685
Taken
54,727
33,934
Mitigated
45,466
14,624
Healing
28,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,275
375
929
2,592
11,703
9,894
435
5,861
5,135
0
4,866
W
Chiron
15,046
4,429
2,270
1,426
8,478
3,882
211
5,037
3,259
0
27,497
L
9,656
2,894
421
1,405
12,582
13,910
0
2,719
9,691
0
16,985
L
Charybdis
LuminousDeity
Charybdis
5,043
3,084
203
271
8,461
3,589
0
1,002
7,459
0
10,469
W
Chaac
15,092
382
0
2,688
14,452
14,977
146
5,129
8,257
0
36,648
L
9,998
625
824
1,381
9,588
4,529
0
1,918
7,534
14,930
0
W
Aphrodite
akmasater25
Aphrodite
6,638
436
10,654
4,999
7,663
4,529
538
3,983
3,560
14,372
0
W
4,802
837
669
1,987
12,431
12,184
388
4,866
6,913
6,781
207
L
Yemoja
i--TROLL-x
Yemoja
6,073
2,414
5,439
3,187
9,046
7,711
0
2,976
5,798
13,286
0
L
Agni
9,951
634
572
921
10,008
4,195
0
2,579
7,305
22,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,344
Gold Earned
42,270
91
Minions Killed
107
0
Camps Cleared
0
906,394
Distance Traveled
982,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,281
728
11
1
0
179,724
0
W
Chiron
9,103
910
34
3
0
179,901
0
L
Osiris
7,622
762
16
2
0
206,117
0
L
Charybdis
6,728
673
12
1
0
156,368
0
W
Chaac
9,664
966
43
4
0
226,900
0
L
Nox
7,615
762
19
2
0
195,144
0
W
Aphrodite
8,315
832
14
1
0
213,478
0
W
Maui
7,907
791
5
1
0
182,488
0
L
Yemoja
7,108
711
11
1
0
175,981
0
L
Agni
7,271
727
33
3
0
172,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role