Player Matchup

Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BitCloud
Atlas
Level 154
God Stats
10W - 7L
1,714 SR
Queue Stats
624W - 573L
1,604 Elo+
Solo
Ne Zha
Ne Zha
Chiopmunk141
Ne Zha
Level 130
God Stats
35W - 38L
1,593 SR
Queue Stats
950W - 880L
1,535 Elo+
Solo
Janus
Janus
MeltsyldoG
Janus
Level 158
God Stats
18W - 18L
1,735 SR
Queue Stats
252W - 215L
1,635 Elo+
Solo
Ullr
Ullr
ShadyPsycho
Ullr
Level 161
God Stats
10W - 8L
1,717 SR
Queue Stats
85W - 66L
1,636 Elo+
Solo
Team Averages
Level 150
1,652 SR
1,582 Elo+

VS

Team Averages
Level 130
1,638 SR
1,609 Elo+
Loki
Loki
Alinwe
Loki
Level 156
God Stats
2W - 4L
1,702 SR
Queue Stats
289W - 279L
1,595 Elo+
Solo
Raijin
Raijin
PrinceOfCrows1
Raijin
Level 180
God Stats
7W - 4L
1,641 SR
Queue Stats
307W - 261L
1,646 Elo+
Solo
Sol
Sol
Razly
Sol
Level 142
God Stats
6W - 6L
1,598 SR
Queue Stats
140W - 124L
1,688 Elo+
Solo
Ares
Ares
SinDuCouteau
Ares
Level 31
God Stats
1W - 1L
1,564 SR
Queue Stats
10W - 6L
1,643 Elo+
Solo
Horus
Horus
bytokiller
Horus
Level 143
God Stats
1W - 2L
1,685 SR
Queue Stats
178W - 185L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
7
1 / 0 / 0
4,191
838
428
1,869
1,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Atlas
BitCloud
Atlas
5
1 / 0 / 1
3,632
726
1,970
4,478
1,664
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
6
0 / 1 / 0
3,369
674
553
4,261
1,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
7
1 / 1 / 0
3,645
729
1,413
2,036
533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 2
3,477
695
1,827
4,121
1,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Alinwe
Loki
7
1 / 0 / 0
3,613
723
359
3,586
968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 0 / 1
3,827
765
1,609
1,463
388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sol
Razly
Sol
5
0 / 1 / 0
3,281
656
2,567
2,525
713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 1 / 0
3,514
703
2,530
3,933
2,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
2
0 / 1 / 0
2,689
538
117
924
411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
3
Kills
2
2
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
0
1
L
Loki
Alinwe
Loki
1
0
0
1
W
Atlas
BitCloud
Atlas
1
0
1
1.5
W
Ne Zha
0
1
0
0
W
Janus
1
1
0
1
L
1
0
1
1.5
L
Sol
Razly
Sol
0
1
0
0
W
0
0
2
1
L
0
1
0
0
L
Horus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,191
Damage
7,182
16,765
Taken
12,431
5,844
Mitigated
5,065
6,723
Healing
4,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
428
300
0
1,467
1,869
1,112
0
133
1,736
0
18,133
L
Loki
Alinwe
Loki
359
65
0
960
3,586
968
0
540
2,998
0
21,090
W
Atlas
BitCloud
Atlas
1,970
982
584
1,811
4,478
1,664
0
2,431
2,047
7,723
0
W
Ne Zha
553
116
0
946
4,261
1,167
0
839
3,422
0
17,018
W
Janus
1,413
300
0
750
2,036
533
0
770
1,266
22,246
0
L
1,609
389
0
500
1,463
388
0
639
776
24,334
0
L
Sol
Razly
Sol
2,567
1,141
0
1,184
2,525
713
0
995
1,528
21,032
0
W
1,827
1,016
0
1,165
4,121
1,368
0
2,743
1,378
0
19,130
L
2,530
258
0
1,939
3,933
2,585
0
1,111
2,822
8,897
0
L
Horus
117
79
0
19
924
411
0
0
924
0
2,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,314
Gold Earned
16,924
166
Minions Killed
147
0
Camps Cleared
0
534,325
Distance Traveled
452,159
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
4,191
838
35
7
0
108,146
0
L
Loki
3,613
723
41
8
0
115,022
0
W
Atlas
3,632
726
12
2
0
108,391
2
W
Ne Zha
3,369
674
31
6
0
119,646
0
W
Janus
3,645
729
45
9
0
110,551
0
L
Raijin
3,827
765
46
9
0
102,462
0
L
Sol
3,281
656
49
10
0
99,383
0
W
Ullr
3,477
695
43
9
0
87,591
0
L
Ares
3,514
703
6
1
0
104,539
1
L
Horus
2,689
538
5
1
0
30,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role