Player Matchup

Zeus
Zeus
Balor-The-Pup
Zeus
Level 128
God Stats
8W - 9L
1,290 SR
Queue Stats
121W - 134L
1,299 Elo+
Party 1
Fenrir
Fenrir
Jains12
Fenrir
Level 124
God Stats
4W - 7L
1,375 SR
Queue Stats
252W - 235L
1,432 Elo+
Solo
Vulcan
Vulcan
Ms Mazukine
Vulcan
Level 126
God Stats
4W - 10L
1,042 SR
Queue Stats
215W - 242L
1,456 Elo+
Party 3
Cthulhu
Cthulhu
Nerotier
Cthulhu
Level 159
God Stats
2W - 4L
1,347 SR
Queue Stats
240W - 276L
1,469 Elo+
Party 3
Charybdis
Charybdis
shadowmage14
Charybdis
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 128L
1,281 Elo+
Party 1
Team Averages
Level 110
1,311 SR
1,387 Elo+

VS

Team Averages
Level 103
1,512 SR
1,513 Elo+
Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Akio1533
Bakasura
Level 109
God Stats
1W - 3L
1,164 SR
Queue Stats
105W - 111L
1,467 Elo+
Party 2
Atlas
Atlas
MUFASA KILLEN
Atlas
Level 69
God Stats
8W - 6L
1,803 SR
Queue Stats
36W - 34L
1,672 Elo+
Solo
Nu Wa
Nu Wa
SpaceKauboi710
Nu Wa
Level 100
God Stats
95W - 72L
1,519 SR
Queue Stats
141W - 143L
1,428 Elo+
Party 2
Skadi
Skadi
urdaddy101lol
Skadi
Level 117
God Stats
22W - 24L
1,576 SR
Queue Stats
257W - 248L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,104
510
2,793
5,984
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Jains12
Fenrir
9
0 / 2 / 1
5,046
505
1,153
7,863
2,669
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
9
2 / 2 / 0
5,576
558
3,549
4,641
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Nerotier
Cthulhu
7
2 / 4 / 0
5,226
523
4,013
9,501
4,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
shadowmage14
Charybdis
8
0 / 4 / 0
4,652
465
3,208
6,436
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 0
6,450
645
4,183
6,660
3,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Akio1533
Bakasura
10
2 / 1 / 3
6,061
606
3,040
7,964
2,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
3 / 1 / 5
5,648
565
3,057
7,407
4,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 0 / 1
5,802
580
4,408
3,507
1,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 1 / 4
5,636
564
5,050
5,788
1,752
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
4
Kills
14
15
Deaths
4
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
0
5
W
Bakasura
Akio1533
Bakasura
2
1
3
3.5
L
0
3
0
0
L
Fenrir
Jains12
Fenrir
0
2
1
0.25
W
3
1
5
5.5
L
Vulcan
2
2
0
1
L
Cthulhu
Nerotier
Cthulhu
2
4
0
0.5
W
2
0
1
2.5
L
Charybdis
shadowmage14
Charybdis
0
4
0
0
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,716
Damage
19,738
34,425
Taken
31,326
12,089
Mitigated
13,923
6,757
Healing
9,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,183
1,020
0
2,152
6,660
3,890
0
2,667
3,993
0
33,028
W
Bakasura
Akio1533
Bakasura
3,040
2,148
0
2,076
7,964
2,982
0
1,664
6,300
0
33,081
L
2,793
680
0
860
5,984
1,477
0
188
5,746
31,204
0
L
Fenrir
Jains12
Fenrir
1,153
337
0
2,158
7,863
2,669
0
1,206
6,471
0
30,398
W
3,057
1,434
0
2,290
7,407
4,143
0
2,809
4,598
14,486
0
L
Vulcan
3,549
1,324
0
1,000
4,641
1,529
0
1,376
2,975
39,430
0
L
Cthulhu
Nerotier
Cthulhu
4,013
683
112
1,116
9,501
4,540
0
2,844
6,401
21,118
0
W
4,408
1,168
96
1,173
3,507
1,156
372
2,138
1,369
38,438
0
L
Charybdis
shadowmage14
Charybdis
3,208
1,579
0
1,511
6,436
1,874
0
1,431
4,934
0
24,577
W
5,050
2,372
0
1,914
5,788
1,752
922
1,482
4,306
0
35,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,604
Gold Earned
29,597
238
Minions Killed
255
0
Camps Cleared
0
897,904
Distance Traveled
947,219
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,450
645
58
6
0
182,687
0
W
Bakasura
6,061
606
64
6
0
243,610
0
L
Zeus
5,104
510
50
5
0
152,508
0
L
Fenrir
5,046
505
47
5
0
218,782
0
W
Atlas
5,648
565
17
2
0
170,503
0
L
Vulcan
5,576
558
70
7
0
177,696
0
L
Cthulhu
5,226
523
22
2
0
188,233
5
W
Nu Wa
5,802
580
65
7
0
174,767
3
L
Charybdis
4,652
465
49
5
0
160,685
0
W
Skadi
5,636
564
51
5
0
175,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role