Player Matchup

Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold III
AnthonyKingATA
Scylla
Gold III
Level 137
God Stats
2W - 2L
1,618 SR
Queue Stats
92W - 94L
1,521 MMR
Solo
Achilles
Achilles
Gold II
Ryudan007
Achilles
Gold II
Level 159
God Stats
0W - 2L
1,513 SR
Queue Stats
62W - 62L
1,586 MMR
Solo
Xbalanque
Xbalanque
Silver I
speedyduk03
Xbalanque
Silver I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,496 MMR
Party 1
Ymir
Ymir
Silver I
speedyzilla03
Ymir
Silver I
Level 140
God Stats
0W - 1L
1,718 SR
Queue Stats
7W - 7L
1,542 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,570 SR
1,529 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 150
1,600 SR
1,482 MMR
Horus
Horus
Silver III
ElChiiv00
Horus
Silver III
Level 128
God Stats
62W - 66L
1,525 SR
Queue Stats
172W - 215L
933 MMR
Solo
Poseidon
Poseidon
Gold III
MASTERR GOD
Poseidon
Gold III
Level 178
God Stats
8W - 6L
1,772 SR
Queue Stats
99W - 98L
1,535 MMR
Party 2
Hachiman
Hachiman
Platinum V
OsG Delirious
Hachiman
Platinum V
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 49L
1,669 MMR
Party 2
Cliodhna
Cliodhna
Gold I
fantas144
Cliodhna
Gold I
Level 155
God Stats
13W - 8L
1,639 SR
Queue Stats
239W - 247L
1,638 MMR
Solo
Shiva
Shiva
Gold III
molestonayyy
Shiva
Gold III
Level 129
God Stats
22W - 15L
1,566 SR
Queue Stats
181W - 186L
1,633 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 5 / 1
6,731
561
7,897
10,632
4,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 4 / 1
6,625
552
610
6,074
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
Ryudan007
Achilles
11
0 / 2 / 0
5,822
485
4,860
10,831
8,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xbalanque
speedyduk03
Xbalanque
11
2 / 1 / 3
6,131
511
5,163
4,865
1,490
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
2 / 1 / 4
6,122
510
2,725
7,127
5,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AgniAphroditeHe BoMercuryThanatos

VS

Bans
ChaacMartichorasVamanaBakasuraSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ElChiiv00
Horus
9
1 / 4 / 5
6,350
529
1,671
8,664
4,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
MASTERR GOD
Poseidon
14
4 / 0 / 3
8,424
702
5,041
7,649
2,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
OsG Delirious
Hachiman
11
3 / 3 / 3
6,836
570
3,410
7,659
2,422
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
fantas144
Cliodhna
12
1 / 2 / 7
7,320
610
4,935
11,377
3,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 0 / 0
7,990
666
7,816
9,260
4,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
8
Kills
13
13
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
1
0.9
L
0
4
1
0.13
W
Horus
ElChiiv00
Horus
1
4
5
0.88
W
Poseidon
MASTERR GOD
Poseidon
4
0
3
5.5
W
Hachiman
OsG Delirious
Hachiman
3
3
3
1.5
L
Achilles
Ryudan007
Achilles
0
2
0
0
W
Cliodhna
fantas144
Cliodhna
1
2
7
2.25
W
4
0
0
4
L
Xbalanque
speedyduk03
Xbalanque
2
1
3
3.5
L
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,255
Damage
22,873
39,529
Taken
44,609
22,325
Mitigated
18,423
11,473
Healing
16,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,897
3,060
0
3,568
10,632
4,208
0
1,084
9,548
0
42,979
L
610
43
0
460
6,074
2,081
0
2,786
3,288
51,119
0
W
Horus
ElChiiv00
Horus
1,671
882
738
2,135
8,664
4,658
491
1,890
6,774
0
16,290
W
Poseidon
MASTERR GOD
Poseidon
5,041
1,619
0
4,377
7,649
2,469
0
1,017
6,582
84,623
0
W
Hachiman
OsG Delirious
Hachiman
3,410
2,433
0
2,473
7,659
2,422
578
1,795
5,864
0
40,278
L
Achilles
Ryudan007
Achilles
4,860
642
0
3,009
10,831
8,761
0
338
10,493
0
38,871
W
Cliodhna
fantas144
Cliodhna
4,935
421
0
3,099
11,377
3,918
0
1,218
10,057
0
56,593
W
7,816
1,275
0
3,954
9,260
4,956
690
1,019
7,433
247
61,406
L
Xbalanque
speedyduk03
Xbalanque
5,163
2,358
0
2,428
4,865
1,490
727
51
4,814
0
43,593
L
2,725
721
0
2,008
7,127
5,785
294
1,229
5,898
19,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,431
Gold Earned
36,920
327
Minions Killed
414
0
Camps Cleared
0
1,141,492
Distance Traveled
1,207,217
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,731
561
64
5
0
258,149
1
L
Scylla
6,625
552
107
9
0
221,763
0
W
Horus
6,350
529
19
2
0
221,164
4
W
Poseidon
8,424
702
140
12
0
238,972
3
W
Hachiman
6,836
570
69
6
0
220,347
0
L
Achilles
5,822
485
62
5
0
211,252
2
W
Cliodhna
7,320
610
91
8
0
295,606
2
W
Shiva
7,990
666
95
8
0
231,128
0
L
Xbalanque
6,131
511
64
5
0
217,696
2
L
Ymir
6,122
510
30
3
0
232,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role