Player Matchup

Fafnir
Fafnir
Emp_Crimson
Fafnir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 156L
1,507 Elo+
Solo
Achilles
Achilles
HairyCanada
Achilles
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
330W - 322L
1,480 Elo+
Solo
Camazotz
Camazotz
Seven_Rings13
Camazotz
Level 103
God Stats
3W - 2L
1,223 SR
Queue Stats
126W - 130L
1,445 Elo+
Solo
Sol
Sol
SoChaotic6147
Sol
Level 96
God Stats
10W - 4L
1,706 SR
Queue Stats
159W - 164L
1,472 Elo+
Solo
Izanami
Izanami
WhoFedTheCats
Izanami
Level 35
God Stats
2W - 2L
1,884 SR
Queue Stats
5W - 12L
1,329 Elo+
Solo
Team Averages
Level 90
1,563 SR
1,446 Elo+

VS

Team Averages
Level 129
1,492 SR
1,480 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Papi_McLovin_69
Vulcan
Level 105
God Stats
3W - 2L
1,553 SR
Queue Stats
193W - 170L
1,493 Elo+
Party 1
Neith
Neith
YancyCigpen
Neith
Level 176
God Stats
16W - 14L
1,545 SR
Queue Stats
475W - 456L
1,470 Elo+
Solo
Mercury
Mercury
christian8089
Mercury
Level 99
God Stats
38W - 32L
1,499 SR
Queue Stats
221W - 191L
1,453 Elo+
Party 1
Sun Wukong
Sun Wukong
smiley91680
Sun Wukong
Level 64
God Stats
15W - 14L
1,364 SR
Queue Stats
139W - 143L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
6
0 / 0 / 0
3,948
658
1,964
3,887
3,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
HairyCanada
Achilles
5
0 / 2 / 0
3,358
560
1,460
3,960
1,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
Seven_Rings13
Camazotz
6
0 / 3 / 0
3,721
620
2,428
6,039
1,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 2 / 0
3,440
573
1,708
3,408
810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
6
0 / 0 / 0
3,386
564
1,445
4,045
1,106
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
0 / 0 / 1
3,911
652
2,169
3,708
2,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
2 / 0 / 1
4,314
719
2,790
2,636
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 0 / 0
3,739
623
3,532
3,466
1,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mercury
7
2 / 0 / 2
4,562
760
1,403
4,060
1,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
smiley91680
Sun Wukong
8
2 / 0 / 1
4,511
752
2,927
4,545
2,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
7
7
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
0
1
0.5
L
Fafnir
0
0
0
0
L
Achilles
HairyCanada
Achilles
0
2
0
0
W
2
0
1
2.5
L
Camazotz
Seven_Rings13
Camazotz
0
3
0
0
L
0
2
0
0
L
Izanami
0
0
0
0
W
1
0
0
1
W
Mercury
2
0
2
3
W
Sun Wukong
smiley91680
Sun Wukong
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,005
Damage
12,821
21,339
Taken
18,415
8,687
Mitigated
7,098
6,324
Healing
6,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,169
378
503
2,316
3,708
2,063
18
661
3,011
16,421
0
L
Fafnir
1,964
510
119
1,816
3,887
3,340
0
718
3,103
7,132
0
L
Achilles
HairyCanada
Achilles
1,460
264
0
1,585
3,960
1,706
0
0
3,960
0
9,295
W
2,790
898
0
965
2,636
826
0
1,360
1,060
21,604
0
L
Camazotz
Seven_Rings13
Camazotz
2,428
1,178
0
901
6,039
1,725
0
445
5,574
0
21,021
L
1,708
421
0
353
3,408
810
168
2,302
943
14,392
0
L
Izanami
1,445
1,124
0
1,550
4,045
1,106
0
1,226
2,690
0
18,258
W
3,532
1,063
0
900
3,466
1,029
0
1,304
2,122
0
18,923
W
Mercury
1,403
1,029
0
730
4,060
1,105
61
141
3,897
0
19,693
W
Sun Wukong
smiley91680
Sun Wukong
2,927
1,035
0
1,501
4,545
2,075
0
70
4,196
0
21,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,853
Gold Earned
21,037
126
Minions Killed
177
0
Camps Cleared
0
587,898
Distance Traveled
647,656
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
3,911
652
18
3
0
105,306
0
L
Fafnir
3,948
658
6
1
0
125,637
1
L
Achilles
3,358
560
21
4
0
75,445
0
W
Vulcan
4,314
719
47
8
0
142,022
0
L
Camazotz
3,721
620
35
6
0
135,757
0
L
Sol
3,440
573
28
5
0
126,128
0
L
Izanami
3,386
564
36
6
0
124,931
4
W
Neith
3,739
623
29
5
0
101,501
0
W
Mercury
4,562
760
43
7
0
175,229
0
W
Sun Wukong
4,511
752
40
7
0
123,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role