Player Matchup

Arachne
Arachne
BroadProduct61
Arachne
Level 129
God Stats
39W - 31L
1,424 SR
Queue Stats
191W - 186L
1,644 Elo+
Solo
Mulan
Mulan
DinozaurRawr
Mulan
Level 66
God Stats
7W - 7L
1,500 SR
Queue Stats
56W - 44L
1,473 Elo+
Party 1
Zhong Kui
Zhong Kui
Djikus
Zhong Kui
Level 128
God Stats
6W - 4L
1,177 SR
Queue Stats
143W - 127L
1,565 Elo+
Party 2
Artemis
Artemis
ShadowxWolf99
Artemis
Level 80
God Stats
22W - 15L
1,607 SR
Queue Stats
45W - 37L
1,514 Elo+
Party 1
Ratatoskr
Ratatoskr
Xeno1018
Ratatoskr
Level 128
God Stats
6W - 2L
1,642 SR
Queue Stats
255W - 228L
1,544 Elo+
Party 2
Team Averages
Level 106
1,470 SR
1,548 Elo+

VS

Team Averages
Level 69
1,658 SR
1,600 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Headbanger97
Merlin
Level 127
God Stats
1W - 1L
1,816 SR
Queue Stats
4W - 5L
1,402 Elo+
Party 3
Olorun
Olorun
Thugtastrophe
Olorun
Level 62
God Stats
1W - 1L
1,738 SR
Queue Stats
6W - 4L
1,932 Elo+
Party 3
Nemesis
Nemesis
flamingoChins
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Achilles
Achilles
osamainladder
Achilles
Level 48
God Stats
3W - 4L
1,738 SR
Queue Stats
13W - 15L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
6,512
543
3,551
10,331
3,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 2 / 2
5,601
467
4,528
9,534
3,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Djikus
Zhong Kui
13
1 / 0 / 2
7,639
637
5,495
5,835
5,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
9
3 / 2 / 0
6,325
527
4,676
6,651
2,207
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ratatoskr
Xeno1018
Ratatoskr
14
1 / 0 / 0
8,275
690
3,942
3,640
2,148
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
8
1 / 3 / 3
5,788
482
6,245
12,415
12,654
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
12
1 / 0 / 0
6,762
564
5,469
4,402
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 3 / 2
6,117
510
5,883
6,379
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
5
0 / 1 / 0
4,453
371
282
5,613
1,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
osamainladder
Achilles
11
0 / 1 / 0
5,571
464
1,095
8,829
5,749
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
8
Kills
5
5
Deaths
8
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
3
3
0.83
W
2
1
1
2.5
W
1
2
2
1
W
Zhong Kui
Djikus
Zhong Kui
1
0
2
2
L
Merlin
1
0
0
1
W
Artemis
3
2
0
1.5
L
3
3
2
1.33
W
Ratatoskr
Xeno1018
Ratatoskr
1
0
0
1
L
Nemesis
0
1
0
0
L
Achilles
osamainladder
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,192
Damage
18,974
35,991
Taken
37,638
16,410
Mitigated
23,953
9,965
Healing
9,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
6,245
1,898
0
3,251
12,415
12,654
0
3,316
9,099
14,748
0
W
3,551
2,729
0
1,505
10,331
3,477
0
3,560
6,708
0
47,480
W
4,528
903
0
1,387
9,534
3,205
353
7,221
2,313
0
21,716
W
Zhong Kui
Djikus
Zhong Kui
5,495
623
0
4,045
5,835
5,373
576
3,047
2,788
67,791
0
L
Merlin
5,469
545
0
897
4,402
1,603
480
1,616
2,786
54,714
0
W
Artemis
4,676
1,781
216
1,940
6,651
2,207
956
3,761
2,890
0
23,793
L
5,883
2,848
60
1,059
6,379
2,607
0
641
5,734
34,563
0
W
Ratatoskr
Xeno1018
Ratatoskr
3,942
833
0
872
3,640
2,148
0
0
3,640
0
67,461
L
Nemesis
282
122
0
104
5,613
1,340
0
0
5,613
0
11,993
L
Achilles
osamainladder
Achilles
1,095
437
0
3,658
8,829
5,749
0
0
8,829
0
31,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,352
Gold Earned
28,691
382
Minions Killed
257
0
Camps Cleared
0
1,213,074
Distance Traveled
1,165,665
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,788
482
5
0
0
227,595
1
W
Arachne
6,512
543
69
6
0
256,122
0
W
Mulan
5,601
467
28
2
0
233,308
0
W
Zhong Kui
7,639
637
127
11
0
231,701
0
L
Merlin
6,762
564
111
9
0
235,863
2
W
Artemis
6,325
527
39
3
0
242,938
0
L
Olorun
6,117
510
56
5
0
222,810
2
W
Ratatoskr
8,275
690
119
10
0
249,005
0
L
Nemesis
4,453
371
26
2
0
258,342
0
L
Achilles
5,571
464
59
5
0
221,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role