Player Matchup

Ganesha
Ganesha
Chendriv
Ganesha
Level 119
God Stats
9W - 11L
1,800 SR
Queue Stats
230W - 356L
1,377 Elo+
Party 1
Horus
Horus
Qinxins
Horus
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
196W - 314L
1,386 Elo+
Party 1
Loki
Loki
VI Smokeout
Loki
Level 108
God Stats
4W - 3L
1,655 SR
Queue Stats
45W - 98L
1,353 Elo+
Party 1
Hou Yi
Hou Yi
dragosilver222
Hou Yi
Level 109
God Stats
2W - 9L
1,440 SR
Queue Stats
76W - 159L
1,334 Elo+
Party 1
Raijin
Raijin
nothgiel7
Raijin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 64L
1,469 Elo+
Solo
Team Averages
Level 112
1,579 SR
1,384 Elo+

VS

Team Averages
Level 113
1,494 SR
1,512 Elo+
Zhong Kui
Zhong Kui
Jazzz Piece
Zhong Kui
Level 158
God Stats
2W - 2L
1,398 SR
Queue Stats
120W - 116L
1,526 Elo+
Party 2
Hou Yi
Hou Yi
NosoyOne
Hou Yi
Level 68
God Stats
34W - 35L
1,582 SR
Queue Stats
644W - 606L
1,492 Elo+
Solo
Discordia
Discordia
annoyedenough
Discordia
Level 126
God Stats
21W - 19L
1,599 SR
Queue Stats
479W - 437L
1,485 Elo+
Solo
Bastet
Bastet
levibullrush
Bastet
Level 127
God Stats
4W - 5L
1,282 SR
Queue Stats
104W - 127L
1,501 Elo+
Party 2
Ares
Ares
vicnow
Ares
Level 86
God Stats
13W - 7L
1,610 SR
Queue Stats
101W - 79L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Chendriv
Ganesha
12
0 / 4 / 6
8,124
451
3,514
20,148
17,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
Qinxins
Horus
13
0 / 6 / 2
7,977
443
7,697
18,542
8,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 4 / 2
9,556
531
7,545
14,007
5,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 1 / 1
9,232
513
9,629
13,195
5,662
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
nothgiel7
Raijin
12
1 / 10 / 2
7,738
430
7,417
17,006
6,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Jazzz Piece
Zhong Kui
16
3 / 1 / 5
9,727
540
12,617
11,829
10,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
NosoyOne
Hou Yi
15
5 / 3 / 4
9,503
528
12,740
13,416
6,449
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
annoyedenough
Discordia
15
4 / 3 / 7
9,529
529
11,113
10,241
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
17
6 / 1 / 1
10,662
592
13,734
15,984
8,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
vicnow
Ares
14
7 / 1 / 5
9,836
546
12,720
14,239
16,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
9
Kills
25
25
Deaths
9
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Chendriv
Ganesha
0
4
6
0.75
W
Zhong Kui
Jazzz Piece
Zhong Kui
3
1
5
5.5
W
Hou Yi
NosoyOne
Hou Yi
5
3
4
2.33
L
Horus
Qinxins
Horus
0
6
2
0.17
L
5
4
2
1.5
W
Discordia
annoyedenough
Discordia
4
3
7
2.5
L
3
1
1
3.5
W
Bastet
6
1
1
6.5
L
Raijin
nothgiel7
Raijin
1
10
2
0.2
W
Ares
vicnow
Ares
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,802
Damage
62,924
82,898
Taken
65,709
43,888
Mitigated
45,203
14,022
Healing
21,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Chendriv
Ganesha
3,514
180
0
4,973
20,148
17,402
0
10,414
9,734
22,286
0
W
Zhong Kui
Jazzz Piece
Zhong Kui
12,617
1,941
0
5,521
11,829
10,573
216
1,751
10,078
89,965
0
W
Hou Yi
NosoyOne
Hou Yi
12,740
6,697
0
5,185
13,416
6,449
1,166
2,136
11,280
0
78,158
L
Horus
Qinxins
Horus
7,697
2,925
240
3,157
18,542
8,614
0
5,227
13,315
72
51,101
L
7,545
1,237
0
847
14,007
5,714
0
4,558
9,449
0
69,029
W
Discordia
annoyedenough
Discordia
11,113
328
0
750
10,241
3,952
0
3,271
6,970
75,803
0
L
9,629
5,024
0
3,475
13,195
5,662
0
5,839
7,356
0
59,325
W
Bastet
13,734
3,491
0
8,066
15,984
8,088
0
555
15,429
0
91,555
L
Raijin
nothgiel7
Raijin
7,417
445
0
1,330
17,006
6,496
0
10,492
6,514
39,610
0
W
Ares
vicnow
Ares
12,720
449
0
2,148
14,239
16,141
46
3,381
10,858
29,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,627
Gold Earned
49,257
383
Minions Killed
497
0
Camps Cleared
0
1,693,241
Distance Traveled
1,776,669
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,124
451
10
1
0
325,787
6
W
Zhong Kui
9,727
540
133
7
0
345,428
0
W
Hou Yi
9,503
528
103
6
0
325,815
2
L
Horus
7,977
443
86
5
0
359,966
0
L
Loki
9,556
531
103
6
0
390,874
0
W
Discordia
9,529
529
107
6
0
363,217
3
L
Hou Yi
9,232
513
119
7
0
337,401
0
W
Bastet
10,662
592
122
7
0
370,583
0
L
Raijin
7,738
430
65
4
0
279,213
0
W
Ares
9,836
546
32
2
0
371,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role