Player Matchup

Ymir
Ymir
Bronze III
Specter-CDR
Ymir
Bronze III
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 54L
1,520 MMR
Party 1
Apollo
Apollo
Bronze III
rack_daddy70
Apollo
Bronze III
Level 120
God Stats
0W - 2L
1,261 SR
Queue Stats
46W - 52L
1,472 MMR
Party 1
Ra
Ra
Bronze III
stork_daddy70
Ra
Bronze III
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 24L
1,472 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,420 SR
1,488 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,708 SR
1,510 MMR
Anubis
Anubis
Gold IV
Grumpin
Anubis
Gold IV
Level 124
God Stats
7W - 1L
1,764 SR
Queue Stats
21W - 21L
1,529 MMR
Solo
Bacchus
Bacchus
Silver II
Ooggiiee
Bacchus
Silver II
Level 128
God Stats
1W - 2L
1,710 SR
Queue Stats
8W - 7L
1,520 MMR
Solo
Medusa
Medusa
Silver II
TurooThaGod
Medusa
Silver II
Level 148
God Stats
5W - 3L
1,650 SR
Queue Stats
27W - 29L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 5
12,709
794
10,471
17,195
14,573
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apollo
17
5 / 6 / 4
14,335
896
10,228
17,098
6,483
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 12 / 2
12,756
797
10,226
18,662
6,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesHe BoNoxChang'eAphrodite

VS

Bans
ChaacHou YiAgniHachimanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Grumpin
Anubis
18
13 / 3 / 8
15,394
962
19,967
13,731
7,958
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Ooggiiee
Bacchus
15
1 / 6 / 18
12,755
797
9,934
17,112
19,207
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Medusa
16
10 / 4 / 7
14,151
884
17,739
15,900
6,654
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
13
Kills
24
24
Deaths
13
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anubis
Grumpin
Anubis
13
3
8
5.67
W
Bacchus
Ooggiiee
Bacchus
1
6
18
1.67
L
4
6
5
1.08
W
Medusa
10
4
7
3.38
L
Apollo
5
6
4
1.17
L
4
12
2
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,925
Damage
47,640
52,955
Taken
46,743
27,306
Mitigated
33,819
4,989
Healing
13,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Grumpin
Anubis
19,967
481
0
6,920
13,731
7,958
1,153
5,308
8,281
82,915
0
W
Bacchus
Ooggiiee
Bacchus
9,934
675
0
2,239
17,112
19,207
210
6,924
10,188
25,593
0
L
10,471
1,315
0
766
17,195
14,573
0
10,336
6,859
30,917
0
W
Medusa
17,739
9,497
0
4,792
15,900
6,654
1,617
9,000
6,831
0
70,556
L
Apollo
10,228
7,375
0
3,277
17,098
6,483
0
8,756
8,078
0
49,453
L
10,226
317
299
647
18,662
6,250
0
11,028
7,634
44,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,800
Gold Earned
42,300
153
Minions Killed
176
0
Camps Cleared
0
746,661
Distance Traveled
812,770
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
15,394
962
119
7
0
261,874
3
W
Bacchus
12,755
797
13
1
0
273,975
0
L
Ymir
12,709
794
39
2
0
243,673
0
W
Medusa
14,151
884
44
3
0
276,921
0
L
Apollo
14,335
896
68
4
0
244,750
4
L
Ra
12,756
797
46
3
0
258,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role