Player Matchup

Thanatos
Thanatos
CJL DNK
Thanatos
Level 40
God Stats
29W - 24L
1,489 SR
Queue Stats
194W - 178L
1,484 Elo+
Party 1
Hel
Hel
GenocidalReaper7
Hel
Level 71
God Stats
6W - 2L
1,793 SR
Queue Stats
328W - 304L
1,446 Elo+
Party 1
Hachiman
Hachiman
Ultrasans1
Hachiman
Level 104
God Stats
3W - 9L
1,120 SR
Queue Stats
197W - 183L
1,468 Elo+
Party 1
Bacchus
Bacchus
WarriorNinja139
Bacchus
Level 48
God Stats
13W - 8L
1,664 SR
Queue Stats
66W - 59L
1,510 Elo+
Solo
Thor
Thor
Yayo aventurero
Thor
Level 149
God Stats
6W - 3L
1,925 SR
Queue Stats
271W - 246L
1,542 Elo+
Solo
Team Averages
Level 82
1,598 SR
1,490 Elo+

VS

Team Averages
Level 138
1,502 SR
1,488 Elo+
Atlas
Atlas
AlexRFLestrange
Atlas
Level 154
God Stats
6W - 4L
1,581 SR
Queue Stats
445W - 411L
1,528 Elo+
Solo
Awilix
Awilix
AshenOne27
Awilix
Level 114
God Stats
0W - 3L
1,303 SR
Queue Stats
109W - 116L
1,461 Elo+
Party 2
King Arthur
King Arthur
PabloMR07
King Arthur
Level 167
God Stats
2W - 11L
1,280 SR
Queue Stats
214W - 200L
1,489 Elo+
Party 3
Chiron
Chiron
bestia417
Chiron
Level 128
God Stats
5W - 4L
1,694 SR
Queue Stats
174W - 154L
1,492 Elo+
Party 3
Nu Wa
Nu Wa
jossrayn
Nu Wa
Level 126
God Stats
35W - 20L
1,650 SR
Queue Stats
139W - 145L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CJL DNK
Thanatos
13
3 / 1 / 2
8,212
547
5,399
13,122
5,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
1 / 2 / 1
8,534
569
5,343
8,174
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hachiman
Ultrasans1
Hachiman
13
3 / 2 / 3
7,953
530
9,776
8,722
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 3
7,578
505
5,790
11,902
11,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 1
8,472
565
7,291
15,810
11,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 5
7,060
471
7,024
11,993
10,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Awilix
AshenOne27
Awilix
12
2 / 3 / 4
7,175
478
5,924
13,268
4,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
PabloMR07
King Arthur
13
1 / 1 / 0
7,870
525
10,806
13,904
11,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
bestia417
Chiron
12
1 / 3 / 2
7,201
480
3,983
10,000
3,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nu Wa
jossrayn
Nu Wa
14
4 / 1 / 0
8,251
550
6,008
5,265
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
10
Kills
9
10
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
L
Awilix
AshenOne27
Awilix
2
3
4
1.33
W
Thanatos
CJL DNK
Thanatos
3
1
2
4
W
1
2
1
0.75
L
King Arthur
PabloMR07
King Arthur
1
1
0
1
W
Hachiman
Ultrasans1
Hachiman
3
2
3
2.25
W
2
4
3
0.88
W
1
1
1
1.5
L
Chiron
bestia417
Chiron
1
3
2
0.67
L
Nu Wa
jossrayn
Nu Wa
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,599
Damage
33,745
57,730
Taken
54,430
34,682
Mitigated
32,515
24,556
Healing
15,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,024
2,886
0
1,940
11,993
10,309
0
5,804
6,189
24,111
0
L
Awilix
AshenOne27
Awilix
5,924
2,799
0
5,206
13,268
4,666
255
1,401
11,867
0
39,643
W
Thanatos
CJL DNK
Thanatos
5,399
1,814
0
8,825
13,122
5,143
208
2,174
10,948
0
63,408
W
5,343
529
407
3,464
8,174
3,318
595
5,356
2,818
74,329
0
L
King Arthur
PabloMR07
King Arthur
10,806
1,623
0
3,920
13,904
11,887
0
196
13,708
196
68,132
W
Hachiman
Ultrasans1
Hachiman
9,776
5,121
0
2,925
8,722
3,220
864
1,716
7,006
0
56,472
W
5,790
986
0
2,003
11,902
11,065
416
3,371
8,427
24,355
0
W
7,291
1,804
0
6,932
15,810
11,936
564
621
15,189
424
69,180
L
Chiron
bestia417
Chiron
3,983
1,119
231
2,373
10,000
3,572
329
1,567
8,405
0
46,961
L
Nu Wa
jossrayn
Nu Wa
6,008
1,543
0
1,720
5,265
2,081
455
2,557
2,708
61,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,749
Gold Earned
37,557
466
Minions Killed
367
0
Camps Cleared
0
1,468,523
Distance Traveled
1,425,624
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,060
471
22
1
0
291,943
0
L
Awilix
7,175
478
62
4
0
323,569
0
W
Thanatos
8,212
547
104
7
0
333,117
0
W
Hel
8,534
569
132
9
0
277,483
4
L
King Arthur
7,870
525
83
6
0
251,136
0
W
Hachiman
7,953
530
83
6
0
280,992
0
W
Bacchus
7,578
505
28
2
0
324,928
0
W
Thor
8,472
565
119
8
0
252,003
0
L
Chiron
7,201
480
94
6
0
277,196
0
L
Nu Wa
8,251
550
106
7
0
281,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role