Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
PeXzii
Skadi
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,140 Elo+
Solo
Atlas
Atlas
gabeXeatsXf00d
Atlas
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 181L
1,521 Elo+
Solo
Tiamat
Tiamat
iconicxSorairo
Tiamat
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Team Averages
Level 89
1,500 SR
1,432 Elo+

VS

Team Averages
Level 73
1,509 SR
1,416 Elo+
Cliodhna
Cliodhna
Captain Kilo948
Cliodhna
Level 108
God Stats
3W - 5L
1,728 SR
Queue Stats
148W - 133L
1,470 Elo+
Solo
Sun Wukong
Sun Wukong
ERODxUNDERDOG3
Sun Wukong
Level 63
God Stats
4W - 3L
1,479 SR
Queue Stats
234W - 230L
1,381 Elo+
Party 2
Freya
Freya
PlayDiscGolf247
Freya
Level 77
God Stats
10W - 8L
1,340 SR
Queue Stats
253W - 242L
1,386 Elo+
Party 2
Anhur
Anhur
VikingBourne
Anhur
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 147L
1,458 Elo+
Solo
Ullr
Ullr
XSabbath
Ullr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
17
2 / 3 / 3
9,487
730
8,404
14,248
22,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
 
Morgan Le Fay
15
1 / 6 / 4
8,433
649
17,171
13,352
6,059
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
PeXzii
Skadi
15
2 / 7 / 2
8,363
643
9,709
13,100
5,579
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 5
7,310
562
1,872
2,353
1,315
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 4 / 2
9,791
753
6,407
10,815
5,971
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
18
9 / 3 / 7
10,744
826
12,153
13,306
6,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
ERODxUNDERDOG3
Sun Wukong
17
3 / 1 / 13
9,645
742
12,847
13,099
13,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 2 / 9
9,497
731
9,360
9,550
4,156
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 1 / 11
10,370
798
8,259
8,959
3,932
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ullr
14
1 / 2 / 7
8,706
670
5,165
10,979
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
7
Kills
19
20
Deaths
9
16
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
3
3
1.17
L
Morgan Le Fay
 
Morgan Le Fay
1
6
4
0.5
W
Cliodhna
9
3
7
4.17
W
Sun Wukong
ERODxUNDERDOG3
Sun Wukong
3
1
13
9.5
L
Skadi
PeXzii
Skadi
2
7
2
0.43
W
3
2
9
3.75
W
3
1
11
8.5
W
Ullr
1
2
7
2.25
L
0
0
5
2.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,563
Damage
47,784
53,868
Taken
55,893
41,414
Mitigated
31,947
13,046
Healing
27,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
8,404
950
2,290
4,192
14,248
22,490
0
1,575
12,181
17,505
0
L
Morgan Le Fay
 
Morgan Le Fay
17,171
3,131
183
2,503
13,352
6,059
66
2,706
10,628
29,270
0
W
Cliodhna
12,153
1,545
1,491
3,935
13,306
6,234
532
7,302
6,004
0
25,995
W
Sun Wukong
ERODxUNDERDOG3
Sun Wukong
12,847
1,227
1,846
3,226
13,099
13,177
784
5,730
7,271
0
22,362
L
Skadi
PeXzii
Skadi
9,709
3,205
480
564
13,100
5,579
46
2,919
10,181
0
21,512
W
9,360
3,220
5,884
3,787
9,550
4,156
732
5,181
4,369
21,059
0
W
8,259
2,489
1,768
2,603
8,959
3,932
1,518
7,247
1,696
0
26,954
W
Ullr
5,165
2,279
1,649
1,340
10,979
4,448
966
8,391
2,525
0
17,528
L
1,872
479
498
701
2,353
1,315
0
593
1,760
6,447
0
L
6,407
287
499
1,136
10,815
5,971
0
1,615
9,200
17,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,384
Gold Earned
48,962
104
Minions Killed
158
0
Camps Cleared
0
964,831
Distance Traveled
1,344,185
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,487
730
16
1
0
224,677
0
L
Morgan Le Fay
8,433
649
24
2
0
222,472
0
W
Cliodhna
10,744
826
20
2
0
284,657
0
W
Sun Wukong
9,645
742
16
1
0
298,333
0
L
Skadi
8,363
643
22
2
0
197,643
0
W
Freya
9,497
731
35
3
0
283,335
0
W
Anhur
10,370
798
56
4
0
239,207
0
W
Ullr
8,706
670
31
2
0
238,653
0
L
Atlas
7,310
562
7
1
0
108,287
2
L
Tiamat
9,791
753
35
3
0
211,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role