Player Matchup

Bacchus
Bacchus
BeastGohanStan
Bacchus
Level 29
God Stats
11W - 9L
1,500 SR
Queue Stats
264W - 304L
1,256 Elo+
Party 1
Bastet
Bastet
MaliciousPisces
Bastet
Level 22
God Stats
37W - 30L
1,498 SR
Queue Stats
165W - 183L
1,269 Elo+
Party 1
Vulcan
Vulcan
Ohh Ability
Vulcan
Level 47
God Stats
32W - 34L
1,422 SR
Queue Stats
98W - 113L
1,300 Elo+
Party 1
Team Averages
Level 33
1,473 SR
1,275 Elo+

VS

Team Averages
Level 39
1,392 SR
1,370 Elo+
Nu Wa
Nu Wa
Dab_Godz420
Nu Wa
Level 30
God Stats
9W - 16L
1,259 SR
Queue Stats
203W - 276L
1,264 Elo+
Solo
Sun Wukong
Sun Wukong
Meat-_-Teaser
Sun Wukong
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 76L
1,405 Elo+
Party 2
Zhong Kui
Zhong Kui
vArsxnic
Zhong Kui
Level 42
God Stats
4W - 6L
1,419 SR
Queue Stats
147W - 165L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 8
12,199
678
9,679
17,082
25,727
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
9 / 3 / 2
13,792
766
14,728
19,862
7,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vulcan
15
2 / 7 / 8
12,722
707
14,158
14,263
5,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 7
12,172
676
9,021
11,791
3,953
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Meat-_-Teaser
Sun Wukong
17
4 / 3 / 6
13,494
750
9,254
18,385
14,730
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
vArsxnic
Zhong Kui
17
8 / 4 / 1
14,364
798
21,558
20,021
17,308
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
13
Kills
12
12
Deaths
13
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
2
8
3
W
0
6
7
0.58
L
9
3
2
3.33
W
Sun Wukong
Meat-_-Teaser
Sun Wukong
4
3
6
2.33
L
Vulcan
2
7
8
0.86
W
Zhong Kui
vArsxnic
Zhong Kui
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,565
Damage
39,833
51,207
Taken
50,197
38,576
Mitigated
35,991
8,486
Healing
13,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,679
899
0
2,192
17,082
25,727
118
7,815
9,128
27,756
0
W
9,021
1,621
0
98
11,791
3,953
157
5,612
6,179
44,044
0
L
14,728
4,380
184
4,194
19,862
7,396
1,197
13,529
6,170
0
37,690
W
Sun Wukong
Meat-_-Teaser
Sun Wukong
9,254
1,860
0
6,173
18,385
14,730
1,007
10,178
8,199
0
63,004
L
Vulcan
14,158
4,184
145
1,771
14,263
5,453
749
9,486
4,777
73,710
0
W
Zhong Kui
vArsxnic
Zhong Kui
21,558
2,577
0
6,735
20,021
17,308
754
8,810
11,187
74,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,713
Gold Earned
40,030
168
Minions Killed
209
0
Camps Cleared
0
955,275
Distance Traveled
903,274
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,199
678
30
2
0
342,138
0
W
Nu Wa
12,172
676
43
2
0
279,134
14
L
Bastet
13,792
766
35
2
0
330,279
0
W
Sun Wukong
13,494
750
81
5
0
329,311
0
L
Vulcan
12,722
707
103
6
0
282,858
0
W
Zhong Kui
14,364
798
85
5
0
294,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role