Player Matchup

Hercules
Hercules
Asaeloprime
Hercules
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,328 Elo+
Solo
Neith
Neith
CamRock707
Neith
Level 25
God Stats
15W - 12L
1,452 SR
Queue Stats
16W - 12L
1,431 Elo+
Party 2
Ymir
Ymir
GRobb707
Ymir
Level 44
God Stats
16W - 11L
1,452 SR
Queue Stats
16W - 11L
1,431 Elo+
Party 2
Ganesha
Ganesha
HotKarl707
Ganesha
Level 41
God Stats
13W - 8L
1,422 SR
Queue Stats
13W - 8L
1,393 Elo+
Party 2
Chang'e
Chang'e
crobb707
Chang'e
Level 127
God Stats
5W - 0L
1,627 SR
Queue Stats
24W - 16L
1,479 Elo+
Party 2
Team Averages
Level 68
1,490 SR
1,412 Elo+

VS

Team Averages
Level 89
1,562 SR
1,516 Elo+
Erlang Shen
Erlang Shen
CMGh0st_
Erlang Shen
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,673 Elo+
Party 1
Arachne
Arachne
McDoe FoSho
Arachne
Level 97
God Stats
735W - 687L
1,554 SR
Queue Stats
1,078W - 1,049L
1,541 Elo+
Solo
Ix Chel
Ix Chel
SDarkVoidS
Ix Chel
Level 107
God Stats
15W - 22L
1,546 SR
Queue Stats
354W - 341L
1,496 Elo+
Solo
Artio
Artio
Samui_Ame
Artio
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 61L
1,463 Elo+
Party 1
Skadi
Skadi
keybladenw
Skadi
Level 65
God Stats
1W - 1L
1,707 SR
Queue Stats
52W - 61L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Asaeloprime
Hercules
15
1 / 0 / 5
9,111
1,012
8,819
10,591
10,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
15
3 / 0 / 4
9,714
1,079
10,352
4,667
2,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
15
2 / 1 / 4
9,277
1,031
8,084
10,316
12,713
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ganesha
HotKarl707
Ganesha
15
0 / 0 / 6
10,244
1,138
6,182
8,503
10,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
crobb707
Chang'e
15
1 / 0 / 6
9,857
1,095
17,559
8,227
4,132
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

322

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CMGh0st_
Erlang Shen
14
0 / 2 / 1
8,569
952
6,025
14,498
13,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
McDoe FoSho
Arachne
14
0 / 1 / 1
8,568
952
7,253
14,781
8,663
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
SDarkVoidS
Ix Chel
14
0 / 1 / 0
8,243
916
9,277
2,926
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Samui_Ame
Artio
14
0 / 2 / 1
9,492
1,055
7,958
17,945
21,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
14
1 / 1 / 0
9,050
1,006
7,306
7,963
3,506
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
7
Kills
1
1
Deaths
7
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
Asaeloprime
Hercules
1
0
5
3.5
L
Erlang Shen
CMGh0st_
Erlang Shen
0
2
1
0.25
W
Neith
3
0
4
5
W
Ymir
2
1
4
4
W
Ganesha
HotKarl707
Ganesha
0
0
6
3
L
Arachne
McDoe FoSho
Arachne
0
1
1
0.5
L
Ix Chel
SDarkVoidS
Ix Chel
0
1
0
0
L
Artio
Samui_Ame
Artio
0
2
1
0.25
W
Chang'e
crobb707
Chang'e
1
0
6
4
L
Skadi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,996
Damage
37,819
42,304
Taken
58,113
40,211
Mitigated
48,841
12,292
Healing
7,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Asaeloprime
Hercules
8,819
1,928
115
2,744
10,591
10,775
0
4,505
5,930
2,991
16,020
L
Erlang Shen
CMGh0st_
Erlang Shen
6,025
2,050
0
600
14,498
13,256
0
8,720
5,778
0
22,988
W
Neith
10,352
3,986
0
330
4,667
2,152
0
1,988
2,626
0
20,472
W
Ymir
8,084
769
0
0
10,316
12,713
0
3,799
6,403
17,916
0
W
Ganesha
HotKarl707
Ganesha
6,182
330
0
1,500
8,503
10,439
0
3,756
4,555
21,708
0
L
Arachne
McDoe FoSho
Arachne
7,253
5,491
0
2,021
14,781
8,663
0
9,871
4,910
0
10,805
L
Ix Chel
SDarkVoidS
Ix Chel
9,277
661
496
204
2,926
1,547
0
1,107
1,819
14,034
0
L
Artio
Samui_Ame
Artio
7,958
347
1,182
2,864
17,945
21,869
0
9,484
8,461
26,530
0
W
Chang'e
crobb707
Chang'e
17,559
802
2,912
4,691
8,227
4,132
0
2,642
5,499
55,295
0
L
Skadi
7,306
3,257
0
233
7,963
3,506
0
4,380
3,583
0
29,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,203
Gold Earned
43,922
220
Minions Killed
160
9
Camps Cleared
3
921,949
Distance Traveled
786,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,111
1,012
31
3
0
186,085
0
L
Erlang Shen
8,569
952
38
4
0
165,029
0
W
Neith
9,714
1,079
54
6
2
192,964
0
W
Ymir
9,277
1,031
29
3
2
161,778
0
W
Ganesha
10,244
1,138
0
0
0
187,038
0
L
Arachne
8,568
952
7
1
1
206,424
0
L
Ix Chel
8,243
916
18
2
0
84,726
0
L
Artio
9,492
1,055
51
6
1
186,149
0
W
Chang'e
9,857
1,095
106
12
5
194,084
0
L
Skadi
9,050
1,006
46
5
1
144,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role