Player Matchup

Shiva
Shiva
Diamond III
Discerned
Shiva
Diamond III
Level 158
God Stats
3W - 4L
1,379 SR
Queue Stats
208W - 168L
2,150 MMR
Party 1
Horus
Horus
Diamond III
Megusaka
Horus
Diamond III
Level 129
God Stats
2W - 2L
1,955 SR
Queue Stats
208W - 168L
2,150 MMR
Party 1
Chaac
Chaac
Diamond III
ayingclone
Chaac
Diamond III
Level 124
God Stats
0W - 4L
1,504 SR
Queue Stats
208W - 167L
2,150 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,613 SR
2,150 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 173
1,618 SR
2,064 MMR
Jormungandr
Jormungandr
Platinum IV
LilDilly5045
Jormungandr
Platinum IV
Level 156
God Stats
14W - 6L
1,684 SR
Queue Stats
316W - 305L
1,940 MMR
Party 2
Danzaburou
Danzaburou
Diamond IV
Neeruu13
Danzaburou
Diamond IV
Level 167
God Stats
22W - 13L
1,671 SR
Queue Stats
836W - 794L
2,087 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Diamond II
PhamtonPainBear
Morgan Le Fay
Diamond II
Level 197
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 27L
2,165 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Discerned
Shiva
14
2 / 5 / 3
11,732
733
14,049
23,954
28,883
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
Megusaka
Horus
14
1 / 4 / 4
11,378
711
8,708
20,785
22,655
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
14
3 / 6 / 2
11,748
734
9,636
24,557
27,326
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
MartichorasThothHachimanKuzenboIzanami

VS

Bans
Ne ZhaKhepriAgniAtlasScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LilDilly5045
Jormungandr
15
2 / 1 / 12
12,425
777
17,826
18,524
28,227
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Neeruu13
Danzaburou
14
4 / 2 / 8
12,753
797
17,735
13,153
9,465
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
PhamtonPainBear
Morgan Le Fay
16
9 / 3 / 5
14,091
881
21,620
13,459
5,859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
6
Kills
15
15
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Shiva
Discerned
Shiva
2
5
3
0.7
W
Jormungandr
LilDilly5045
Jormungandr
2
1
12
8
L
Horus
Megusaka
Horus
1
4
4
0.75
W
Danzaburou
Neeruu13
Danzaburou
4
2
8
4
W
Morgan Le Fay
PhamtonPainBear
Morgan Le Fay
9
3
5
3.83
L
Chaac
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,393
Damage
57,181
69,296
Taken
45,136
78,864
Mitigated
43,551
12,513
Healing
10,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Discerned
Shiva
14,049
1,215
294
1,166
23,954
28,883
0
13,914
9,913
395
48,971
W
Jormungandr
LilDilly5045
Jormungandr
17,826
3,287
207
5,099
18,524
28,227
431
1,228
16,949
51,090
856
L
Horus
Megusaka
Horus
8,708
2,152
2,664
5,020
20,785
22,655
15
12,321
8,464
11,082
30,259
W
Danzaburou
Neeruu13
Danzaburou
17,735
10,065
0
3,087
13,153
9,465
1,639
829
11,847
0
68,961
W
Morgan Le Fay
PhamtonPainBear
Morgan Le Fay
21,620
1,673
255
1,977
13,459
5,859
920
1,143
12,296
71,025
0
L
Chaac
9,636
1,664
0
3,369
24,557
27,326
0
12,922
11,635
60
37,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,858
Gold Earned
39,269
145
Minions Killed
197
0
Camps Cleared
0
921,510
Distance Traveled
856,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,732
733
45
3
0
298,865
0
W
Jormungandr
12,425
777
36
2
0
285,008
0
L
Horus
11,378
711
63
4
0
301,973
0
W
Danzaburou
12,753
797
82
5
0
279,514
0
W
Morgan Le Fay
14,091
881
79
5
0
291,697
0
L
Chaac
11,748
734
37
2
0
320,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role