Player Matchup

Izanami
Izanami
Silver I
Ghost Rider5538
Izanami
Silver I
Level 108
God Stats
4W - 7L
1,880 SR
Queue Stats
52W - 64L
1,533 MMR
Party 3
Hel
Hel
Gold V
SuperhotFemale
Hel
Gold V
Level 178
God Stats
6W - 7L
1,468 SR
Queue Stats
76W - 72L
1,349 MMR
Party 2
Bakasura
Bakasura
Gold III
Vicksnick
Bakasura
Gold III
Level 172
God Stats
33W - 19L
1,632 SR
Queue Stats
192W - 199L
1,556 MMR
Party 2
Scylla
Scylla
Gold IV
ZZistoxic
Scylla
Gold IV
Level 123
God Stats
13W - 8L
1,778 SR
Queue Stats
334W - 330L
1,372 MMR
Party 3
Nemesis
Nemesis
Silver II
trice45
Nemesis
Silver II
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 47L
1,453 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,652 SR
1,453 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,530 SR
1,477 MMR
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
COLOS5US
Kuzenbo
Gold IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,436 MMR
Solo
Cernunnos
Cernunnos
Gold III
FingersFunky
Cernunnos
Gold III
Level 207
God Stats
38W - 23L
1,651 SR
Queue Stats
49W - 44L
1,500 MMR
Party 1
Vamana
Vamana
Bronze IV
TomasdelaBara
Vamana
Bronze IV
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,862
528
1,767
6,247
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 1 / 3
6,714
516
1,803
5,782
3,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
Vicksnick
Bakasura
13
4 / 1 / 2
7,483
576
9,279
10,766
4,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
ZZistoxic
Scylla
12
4 / 3 / 3
7,261
559
4,913
7,304
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
trice45
Nemesis
13
4 / 1 / 2
7,945
611
10,411
9,880
5,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SurtrYmirTyrHorus

VS

Bans
MartichorasHachimanMorgan Le FayThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 3 / 3
7,179
552
6,966
11,412
3,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
 
Janus
11
0 / 2 / 1
6,257
481
2,704
5,879
1,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
COLOS5US
Kuzenbo
10
2 / 1 / 1
6,805
523
3,578
9,378
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
FingersFunky
Cernunnos
12
3 / 1 / 2
7,175
552
4,050
4,043
1,334
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 1
5,716
440
3,742
12,394
6,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
12
Kills
7
7
Deaths
12
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
3
3
1.17
L
Janus
 
Janus
0
2
1
0.25
L
Kuzenbo
COLOS5US
Kuzenbo
2
1
1
2.5
L
Cernunnos
FingersFunky
Cernunnos
3
1
2
4
W
0
1
1
0.5
W
0
1
3
1.5
L
0
5
1
0.1
W
Bakasura
Vicksnick
Bakasura
4
1
2
5
W
Scylla
ZZistoxic
Scylla
4
3
3
1.83
W
Nemesis
trice45
Nemesis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,173
Damage
21,040
39,979
Taken
43,106
17,491
Mitigated
21,808
14,534
Healing
7,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,966
2,872
0
794
11,412
3,488
0
1,452
8,861
0
54,873
L
Janus
 
Janus
2,704
158
0
512
5,879
1,842
0
1,473
3,877
54,942
0
L
Kuzenbo
COLOS5US
Kuzenbo
3,578
1,511
0
2,659
9,378
8,501
17
2,124
6,076
18,948
0
L
Cernunnos
FingersFunky
Cernunnos
4,050
1,297
0
1,585
4,043
1,334
0
780
2,998
0
54,402
W
1,767
1,572
0
2,364
6,247
2,187
132
697
5,550
0
59,683
W
1,803
75
3,092
3,268
5,782
3,699
0
1,703
4,061
20,163
0
L
3,742
1,414
0
2,399
12,394
6,643
0
685
10,482
0
30,532
W
Bakasura
Vicksnick
Bakasura
9,279
5,809
0
2,498
10,766
4,107
25
2,082
8,558
0
59,943
W
Scylla
ZZistoxic
Scylla
4,913
738
0
760
7,304
2,426
24
1,706
5,538
49,012
0
W
Nemesis
trice45
Nemesis
10,411
3,663
0
2,552
9,880
5,072
0
203
8,931
0
53,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,265
Gold Earned
33,132
465
Minions Killed
361
0
Camps Cleared
0
1,385,081
Distance Traveled
1,283,819
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,179
552
85
7
0
245,225
0
L
Janus
6,257
481
97
7
0
264,124
1
L
Kuzenbo
6,805
523
30
2
0
272,251
2
L
Cernunnos
7,175
552
99
8
0
248,014
0
W
Izanami
6,862
528
123
9
0
230,503
0
W
Hel
6,714
516
36
3
0
276,372
2
L
Vamana
5,716
440
50
4
0
254,205
3
W
Bakasura
7,483
576
110
8
0
332,955
2
W
Scylla
7,261
559
107
8
0
255,726
0
W
Nemesis
7,945
611
89
7
0
289,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role