Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Exotic_BBoy510
Tiamat
Level 109
God Stats
1W - 1L
1,274 SR
Queue Stats
121W - 116L
1,439 Elo+
Party 1
Bellona
Bellona
Legend-Nut
Bellona
Level 148
God Stats
19W - 17L
1,525 SR
Queue Stats
183W - 170L
1,463 Elo+
Party 1
Ne Zha
Ne Zha
RB_AJOG_14
Ne Zha
Level 89
God Stats
8W - 5L
1,510 SR
Queue Stats
340W - 350L
1,420 Elo+
Solo
Izanami
Izanami
messikiller1620
Izanami
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Team Averages
Level 104
1,462 SR
1,464 Elo+

VS

Team Averages
Level 68
1,500 SR
1,435 Elo+
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Alma herida
Hel
Level 89
God Stats
1W - 3L
1,617 SR
Queue Stats
210W - 180L
1,474 Elo+
Party 2
Anhur
Anhur
Drew_Danko
Anhur
Level 33
God Stats
2W - 6L
1,215 SR
Queue Stats
311W - 330L
1,269 Elo+
Solo
Achilles
Achilles
Rhyts
Achilles
Level 56
God Stats
0W - 4L
1,500 SR
Queue Stats
187W - 165L
1,494 Elo+
Solo
Nemesis
Nemesis
UncutRoses
Nemesis
Level 35
God Stats
2W - 2L
1,667 SR
Queue Stats
122W - 120L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 2 / 5
8,332
555
6,535
8,175
3,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
1 / 2 / 1
7,811
521
2,397
8,509
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Legend-Nut
Bellona
14
3 / 0 / 1
9,333
622
9,794
10,689
10,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
RB_AJOG_14
Ne Zha
14
3 / 0 / 4
8,773
585
4,357
11,124
4,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 0 / 2
8,263
551
4,220
7,001
2,260
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 3 / 1
7,592
506
8,736
9,882
5,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 0 / 1
5,858
391
2,556
5,731
3,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
12
0 / 3 / 0
6,509
434
1,972
7,901
2,583
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Rhyts
Achilles
12
1 / 3 / 0
6,819
455
5,302
13,033
10,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
UncutRoses
Nemesis
9
0 / 2 / 0
5,859
391
1,439
8,691
2,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
11
Kills
4
4
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
5
2.75
L
Anubis
 
Anubis
3
3
1
1.17
L
0
0
1
0.5
L
Anhur
0
3
0
0
W
1
2
1
0.75
W
Bellona
Legend-Nut
Bellona
3
0
1
3.5
W
Ne Zha
RB_AJOG_14
Ne Zha
3
0
4
5
L
Achilles
Rhyts
Achilles
1
3
0
0.33
L
Nemesis
UncutRoses
Nemesis
0
2
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,303
Damage
20,005
45,498
Taken
45,238
23,652
Mitigated
24,589
15,029
Healing
13,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,535
1,006
597
2,858
8,175
3,194
1,964
3,566
4,565
49,059
0
L
Anubis
 
Anubis
8,736
53
0
3,143
9,882
5,108
0
3,567
6,226
54,081
0
L
2,556
237
1,056
2,792
5,731
3,359
0
1,768
3,963
21,654
0
L
Anhur
1,972
242
0
983
7,901
2,583
0
2,535
5,366
0
34,366
W
2,397
335
0
2,472
8,509
3,470
1,914
4,384
4,125
45,395
0
W
Bellona
Legend-Nut
Bellona
9,794
3,118
0
3,965
10,689
10,603
595
186
9,845
0
71,215
W
Ne Zha
RB_AJOG_14
Ne Zha
4,357
1,428
0
3,192
11,124
4,125
259
2,063
8,975
0
71,041
L
Achilles
Rhyts
Achilles
5,302
1,211
0
3,648
13,033
10,811
0
498
11,613
0
44,279
L
Nemesis
UncutRoses
Nemesis
1,439
385
0
1,614
8,691
2,728
0
570
8,121
0
35,096
W
4,220
2,767
0
1,945
7,001
2,260
599
2,224
4,777
0
50,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,512
Gold Earned
32,637
453
Minions Killed
298
0
Camps Cleared
0
1,476,553
Distance Traveled
1,283,292
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,332
555
71
5
0
262,976
6
L
Anubis
7,592
506
93
6
0
273,083
0
L
Hel
5,858
391
33
2
0
222,601
1
L
Anhur
6,509
434
62
4
0
253,462
0
W
Tiamat
7,811
521
70
5
0
293,879
1
W
Bellona
9,333
622
111
7
0
297,311
0
W
Ne Zha
8,773
585
103
7
0
333,795
0
L
Achilles
6,819
455
60
4
0
287,418
0
L
Nemesis
5,859
391
50
3
0
246,728
0
W
Izanami
8,263
551
98
7
0
288,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role