Player Matchup

Arachne
Arachne
Munchiii
Arachne
Level 155
God Stats
6W - 5L
1,928 SR
Queue Stats
179W - 154L
1,591 Elo+
Party 3
Anhur
Anhur
MxJoker16
Anhur
Level 162
God Stats
1W - 0L
1,338 SR
Queue Stats
26W - 22L
1,557 Elo+
Solo
Athena
Athena
RunawayMex
Athena
Level 127
God Stats
13W - 8L
1,507 SR
Queue Stats
183W - 136L
1,555 Elo+
Party 3
Scylla
Scylla
brady mate
Scylla
Level 126
God Stats
11W - 8L
1,647 SR
Queue Stats
256W - 242L
1,531 Elo+
Solo
Bellona
Bellona
xBrunswickStewx
Bellona
Level 142
God Stats
6W - 2L
1,832 SR
Queue Stats
270W - 234L
1,525 Elo+
Solo
Team Averages
Level 142
1,650 SR
1,552 Elo+

VS

Team Averages
Level 128
1,541 SR
1,571 Elo+
Atlas
Atlas
BabbzTheB
Atlas
Level 92
God Stats
8W - 4L
1,491 SR
Queue Stats
96W - 91L
1,590 Elo+
Party 1
Scylla
Scylla
Dcastano
Scylla
Level 179
God Stats
8W - 16L
1,510 SR
Queue Stats
333W - 379L
1,508 Elo+
Solo
Artio
Artio
Kingwizzzardd
Artio
Level 148
God Stats
1W - 2L
1,547 SR
Queue Stats
120W - 99L
1,586 Elo+
Party 2
Xbalanque
Xbalanque
mtl888
Xbalanque
Level 157
God Stats
5W - 6L
1,551 SR
Queue Stats
78W - 62L
1,605 Elo+
Party 1
Fenrir
Fenrir
xmexdieselx2
Fenrir
Level 66
God Stats
3W - 2L
1,609 SR
Queue Stats
37W - 33L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Munchiii
Arachne
14
4 / 1 / 5
7,940
567
8,847
13,078
5,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
MxJoker16
Anhur
14
2 / 1 / 1
8,384
599
8,662
10,695
5,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
RunawayMex
Athena
12
4 / 1 / 6
7,689
549
6,411
9,553
7,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
brady mate
Scylla
13
1 / 0 / 1
7,810
558
5,800
4,766
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 0 / 4
8,272
591
8,324
15,682
14,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BabbzTheB
Atlas
9
0 / 4 / 0
5,769
412
4,175
11,597
8,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Dcastano
Scylla
12
0 / 2 / 1
7,168
512
4,725
6,202
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 3 / 0
7,191
514
8,320
15,148
14,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
mtl888
Xbalanque
12
1 / 1 / 1
7,092
507
5,845
8,948
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
12
2 / 3 / 1
7,106
508
7,204
15,813
9,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
13
Kills
3
3
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Atlas
BabbzTheB
Atlas
0
4
0
0
L
Scylla
Dcastano
Scylla
0
2
1
0.25
L
0
3
0
0
W
Arachne
Munchiii
Arachne
4
1
5
6.5
W
Anhur
MxJoker16
Anhur
2
1
1
2.5
W
Athena
RunawayMex
Athena
4
1
6
7
W
Scylla
brady mate
Scylla
1
0
1
1.5
L
Xbalanque
mtl888
Xbalanque
1
1
1
1.5
W
2
0
4
4
L
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,044
Damage
30,269
53,774
Taken
57,708
34,028
Mitigated
37,168
19,281
Healing
18,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
BabbzTheB
Atlas
4,175
1,790
0
2,164
11,597
8,520
0
3,694
7,903
19,966
0
L
Scylla
Dcastano
Scylla
4,725
437
0
500
6,202
2,029
0
4,688
1,514
64,011
0
L
8,320
1,053
310
6,911
15,148
14,814
0
1,030
14,118
52,999
0
W
Arachne
Munchiii
Arachne
8,847
5,281
0
3,701
13,078
5,118
0
2,665
10,343
0
66,921
W
Anhur
MxJoker16
Anhur
8,662
5,183
0
6,154
10,695
5,426
936
1,054
9,597
0
71,590
W
Athena
RunawayMex
Athena
6,411
1,675
0
2,077
9,553
7,783
238
2,946
6,481
23,269
0
W
Scylla
brady mate
Scylla
5,800
795
0
1,379
4,766
1,415
670
3,068
1,698
65,017
0
L
Xbalanque
mtl888
Xbalanque
5,845
1,376
0
3,628
8,948
2,248
0
1,067
7,841
0
57,304
W
8,324
3,248
0
5,970
15,682
14,286
91
6,673
8,261
0
65,695
L
Fenrir
7,204
3,455
0
4,966
15,813
9,557
0
1,724
13,991
0
57,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,095
Gold Earned
34,326
476
Minions Killed
435
0
Camps Cleared
0
1,483,489
Distance Traveled
1,396,919
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,769
412
16
1
0
289,503
4
L
Scylla
7,168
512
126
9
0
266,108
0
L
Artio
7,191
514
104
7
0
272,764
4
W
Arachne
7,940
567
90
6
0
339,561
0
W
Anhur
8,384
599
129
9
0
260,377
0
W
Athena
7,689
549
18
1
0
324,117
2
W
Scylla
7,810
558
133
10
0
270,114
0
L
Xbalanque
7,092
507
98
7
0
268,153
0
W
Bellona
8,272
591
106
8
0
289,320
0
L
Fenrir
7,106
508
91
7
0
300,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role