Player Matchup

Mercury
Mercury
DownfallxRazoR
Mercury
Level 146
God Stats
1W - 4L
1,263 SR
Queue Stats
254W - 199L
1,631 Elo+
Party 1
King Arthur
King Arthur
Mikeyboy42
King Arthur
Level 27
God Stats
1W - 1L
1,672 SR
Queue Stats
1W - 1L
1,670 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Shad0wHawk13
Morgan Le Fay
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Bacchus
Bacchus
The1stWhee1
Bacchus
Level 43
God Stats
24W - 18L
1,716 SR
Queue Stats
32W - 26L
1,606 Elo+
Party 1
Hachiman
Hachiman
b0z0thecl0wn69
Hachiman
Level 17
God Stats
0W - 5L
1,500 SR
Queue Stats
1W - 5L
1,670 Elo+
Party 1
Team Averages
Level 52
1,530 SR
1,616 Elo+

VS

Team Averages
Level 113
1,475 SR
1,482 Elo+
Chiron
Chiron
LateEcho15
Chiron
Level 89
God Stats
1W - 4L
1,239 SR
Queue Stats
180W - 154L
1,547 Elo+
Solo
Yemoja
Yemoja
Rocky Racoon 7
Yemoja
Level 76
God Stats
11W - 14L
1,313 SR
Queue Stats
402W - 531L
1,403 Elo+
Solo
Surtr
Surtr
SHADOWBARRAGE00
Surtr
Level 140
God Stats
26W - 13L
1,634 SR
Queue Stats
279W - 312L
1,489 Elo+
Party 2
Fenrir
Fenrir
snooty killer77
Fenrir
Level 107
God Stats
3W - 6L
1,480 SR
Queue Stats
220W - 263L
1,488 Elo+
Party 2
Anubis
Anubis
theguthboy
Anubis
Level 154
God Stats
19W - 12L
1,709 SR
Queue Stats
179W - 230L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 0
8,518
568
10,999
16,641
6,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Mikeyboy42
King Arthur
12
1 / 6 / 1
7,123
475
7,338
17,929
16,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Shad0wHawk13
Morgan Le Fay
10
0 / 12 / 0
6,480
432
4,020
15,308
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
The1stWhee1
Bacchus
10
0 / 0 / 0
6,623
442
6,753
10,830
10,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
11
0 / 3 / 0
6,764
451
5,602
8,789
2,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LateEcho15
Chiron
14
3 / 0 / 1
8,472
565
8,424
8,087
3,223
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 6
8,316
554
3,275
16,443
8,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
6 / 3 / 4
10,164
678
14,486
16,089
14,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
6 / 0 / 6
9,090
606
9,905
9,823
4,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
theguthboy
Anubis
17
10 / 1 / 3
10,772
718
13,792
9,765
5,566
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
4
Kills
26
26
Deaths
4
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Chiron
LateEcho15
Chiron
3
0
1
3.5
L
King Arthur
Mikeyboy42
King Arthur
1
6
1
0.25
W
1
0
6
4
W
6
3
4
2.67
L
Morgan Le Fay
Shad0wHawk13
Morgan Le Fay
0
12
0
0
L
Bacchus
The1stWhee1
Bacchus
0
0
0
0
L
Hachiman
0
3
0
0
W
6
0
6
9
W
Anubis
theguthboy
Anubis
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,712
Damage
49,882
69,497
Taken
60,207
39,996
Mitigated
36,369
9,458
Healing
28,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,999
5,956
0
1,000
16,641
6,755
0
2,724
13,797
0
89,157
W
Chiron
LateEcho15
Chiron
8,424
3,720
624
3,676
8,087
3,223
768
1,891
6,196
0
72,119
L
King Arthur
Mikeyboy42
King Arthur
7,338
648
0
1,507
17,929
16,258
0
357
17,415
0
49,739
W
3,275
982
4,578
7,766
16,443
8,819
412
4,954
11,489
17,456
0
W
14,486
7,175
0
2,067
16,089
14,034
440
783
15,306
1,027
80,837
L
Morgan Le Fay
Shad0wHawk13
Morgan Le Fay
4,020
125
0
519
15,308
3,863
0
9,344
5,964
35,695
0
L
Bacchus
The1stWhee1
Bacchus
6,753
693
0
2,835
10,830
10,391
0
4,383
6,447
20,839
0
L
Hachiman
5,602
3,050
0
3,597
8,789
2,729
0
747
8,042
0
42,063
W
9,905
3,051
0
3,337
9,823
4,727
0
606
9,161
0
58,353
W
Anubis
theguthboy
Anubis
13,792
414
0
6,129
9,765
5,566
825
3,319
6,446
103,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,508
Gold Earned
46,814
385
Minions Killed
516
0
Camps Cleared
0
1,412,607
Distance Traveled
1,474,908
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,518
568
162
11
0
359,491
0
W
Chiron
8,472
565
122
8
0
280,792
4
L
King Arthur
7,123
475
72
5
0
264,816
3
W
Yemoja
8,316
554
24
2
0
286,255
0
W
Surtr
10,164
678
110
7
0
282,564
6
L
Morgan Le Fay
6,480
432
53
4
0
246,758
0
L
Bacchus
6,623
442
27
2
0
295,664
0
L
Hachiman
6,764
451
71
5
0
245,878
0
W
Fenrir
9,090
606
82
5
0
336,525
0
W
Anubis
10,772
718
178
12
0
288,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role