Player Matchup

Ravana
Ravana
Chief Apoc
Ravana
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 77L
1,419 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Dr_Bustdown
Cu Chulainn
Level 126
God Stats
10W - 6L
1,714 SR
Queue Stats
165W - 164L
1,471 Elo+
Party 1
Hel
Hel
MaxDavidgamer
Hel
Level 101
God Stats
2W - 0L
1,747 SR
Queue Stats
313W - 272L
1,458 Elo+
Solo
Cthulhu
Cthulhu
RiotReaper11
Cthulhu
Level 126
God Stats
9W - 7L
1,227 SR
Queue Stats
94W - 101L
1,419 Elo+
Party 3
Heimdallr
Heimdallr
Sir_Wiggle_Sauce
Heimdallr
Level 126
God Stats
17W - 15L
1,428 SR
Queue Stats
147W - 140L
1,465 Elo+
Party 1
Team Averages
Level 126
1,523 SR
1,447 Elo+

VS

Team Averages
Level 99
1,277 SR
1,292 Elo+
Camazotz
Camazotz
ADC_mosquito
Camazotz
Level 85
God Stats
1W - 4L
1,210 SR
Queue Stats
161W - 219L
1,403 Elo+
Party 2
King Arthur
King Arthur
XxCheddar_GodxX
King Arthur
Level 76
God Stats
1W - 3L
1,110 SR
Queue Stats
1W - 6L
956 Elo+
Solo
Zhong Kui
Zhong Kui
joselitto300
Zhong Kui
Level 121
God Stats
2W - 2L
1,250 SR
Queue Stats
104W - 162L
1,387 Elo+
Party 2
Ix Chel
Ix Chel
pachekillo6
Ix Chel
Level 136
God Stats
1W - 2L
1,305 SR
Queue Stats
132W - 230L
1,381 Elo+
Party 2
Artemis
Artemis
xXLorenXx935
Artemis
Level 77
God Stats
9W - 13L
1,511 SR
Queue Stats
70W - 138L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Chief Apoc
Ravana
17
10 / 1 / 9
11,433
602
12,392
10,874
5,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Dr_Bustdown
Cu Chulainn
18
4 / 0 / 7
11,964
630
10,212
16,763
23,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 4 / 12
11,071
583
12,378
19,095
8,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RiotReaper11
Cthulhu
14
2 / 4 / 11
9,353
492
8,515
18,259
14,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
15
4 / 4 / 9
9,662
509
12,156
16,017
7,516
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
ADC_mosquito
Camazotz
16
8 / 6 / 0
9,757
514
15,220
27,231
11,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
XxCheddar_GodxX
King Arthur
2
0 / 1 / 0
5,241
276
12
1,228
457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
joselitto300
Zhong Kui
13
1 / 7 / 2
7,795
410
9,147
16,429
11,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
pachekillo6
Ix Chel
12
0 / 5 / 3
7,667
404
6,251
18,725
13,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
xXLorenXx935
Artemis
15
4 / 6 / 2
8,696
458
10,568
12,831
5,696
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
20
25
Kills
13
13
Deaths
25
48
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Camazotz
ADC_mosquito
Camazotz
8
6
0
1.33
W
Ravana
Chief Apoc
Ravana
10
1
9
14.5
W
Cu Chulainn
Dr_Bustdown
Cu Chulainn
4
0
7
7.5
W
5
4
12
2.75
W
Cthulhu
RiotReaper11
Cthulhu
2
4
11
1.88
W
Heimdallr
4
4
9
2.13
L
King Arthur
XxCheddar_GodxX
King Arthur
0
1
0
0
L
Zhong Kui
joselitto300
Zhong Kui
1
7
2
0.29
L
Ix Chel
pachekillo6
Ix Chel
0
5
3
0.3
L
Artemis
xXLorenXx935
Artemis
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,653
Damage
41,198
81,008
Taken
76,444
59,453
Mitigated
42,864
27,793
Healing
20,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
ADC_mosquito
Camazotz
15,220
4,387
0
11,850
27,231
11,431
0
6,209
20,906
0
74,541
W
Ravana
Chief Apoc
Ravana
12,392
3,019
0
1,788
10,874
5,476
3,812
1,988
8,886
0
54,526
W
Cu Chulainn
Dr_Bustdown
Cu Chulainn
10,212
1,231
0
3,012
16,763
23,497
308
2,016
14,543
501
103,912
W
12,378
1,552
4,224
10,745
19,095
8,394
1,798
6,299
12,786
85,819
0
W
Cthulhu
RiotReaper11
Cthulhu
8,515
187
388
1,753
18,259
14,570
861
2,658
15,451
40,944
0
W
Heimdallr
12,156
5,186
0
5,883
16,017
7,516
5,598
2,433
13,584
0
74,811
L
King Arthur
XxCheddar_GodxX
King Arthur
12
12
0
80
1,228
457
0
0
1,228
0
2,989
L
Zhong Kui
joselitto300
Zhong Kui
9,147
1,467
0
2,541
16,429
11,864
0
5,049
11,296
50,113
0
L
Ix Chel
pachekillo6
Ix Chel
6,251
186
192
2,879
18,725
13,416
0
5,683
12,546
37,911
0
L
Artemis
xXLorenXx935
Artemis
10,568
3,800
0
2,832
12,831
5,696
205
3,537
8,993
0
54,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,483
Gold Earned
39,156
525
Minions Killed
331
0
Camps Cleared
0
1,911,875
Distance Traveled
1,430,771
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
9,757
514
106
6
0
415,847
0
W
Ravana
11,433
602
67
4
0
425,346
0
W
Cu Chulainn
11,964
630
161
8
0
372,137
3
W
Hel
11,071
583
130
7
0
366,377
0
W
Cthulhu
9,353
492
57
3
0
378,298
0
W
Heimdallr
9,662
509
110
6
0
369,717
7
L
King Arthur
5,241
276
6
0
0
26,393
0
L
Zhong Kui
7,795
410
89
5
0
260,673
0
L
Ix Chel
7,667
404
46
2
0
339,876
0
L
Artemis
8,696
458
84
4
0
387,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role